Arma 3
[ML] The Orbita Crusade - ACE Compat
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Update: 28 Jul @ 3:49pm

- TIOW, ICP and FIG Lasgun bolts standardized to a point across the mods (to a point is due to the fact that each mod is different)
- The above change include experimental weapons
- Fixed Vehicle Spawning system
- Punisher mag changed from Tracers flying every shot to tracers flying every 50
- Adjustments to Plasma, Melta and Lasguns in compat to remove their deflections. Should hopefully help with things
- Attempted to remove Over-Pressure from AOD vehicle weapons
- Adjusted the angle or elevation for the AOD AA Whirlwind
- Turret's changed on the Leman Russ Demolisher and Punisher as requested
- Yilan's new Update incorporated

Update: 22 Jul @ 3:40pm

- Drop pods option is now in the TOC terminal on its own.
- you're able to spawn 1 or 10 at a time.
- Mechanicus drones have been added to all wrench vehicle.
- added the taurox and tauros to infantry in the vehicle spawner
- Made the Crassus able to be transproted and centered it to the cinerous cargo bay/transport box
- Split AOD into two to encompass original 1.5 and the new 2.0 update
- Adjusted Predator Armor to match AOD 2.0 Predator
- Whirlwind incorporated
- Valk, Vend, and Vult have manual control functions
- Gave air punisher the original aircraft gatling gun
- All air munitions adjusted names
- Fixed sound on Skyfire (DAGR) and Plasma missiles

Update: 10 Jul @ 9:28am

- Changed the shortcut function for the thrusters and cinerous functions (fixing my error). It is now under shortcut tab that should say TOC aircraft controls or custom controls. Something like that

Update: 7 Jul @ 12:51pm

- More adjustments to the vehicle spawner system
- More adjustments to the vehicle capture and cleanse system
- Set all vehicles with thrusters to have shortcuts assigned to them instead of just having the user action option
- Shortcut keys are custom 5 for Gravbreak, custom 6 for Thruster Engage, and custom 7 for Thruster Disengage
- Cinerous able to load two small vehicles and 1 large vehicle now
- Shortcuts added to this as well. Custom 14 to load the vehicle, custom 15 to release left vehicle, custom 16 to release right vehicle, and custom 17 to release all vehicles
- Changed the textures for the new reward weapon
- Added back the uparmored warhounds from Echoes for different boss fight difficulties
- Added 5 more mags of 8 rnd Smoke to the mortar
- Attempted to remove the muzzle flash from optics
- Added a built in scope to the FIG lucius lasgun
- Tauros Venator has had the turret optics zoom adjusted
- Volley gun mag boosted to 5000 with weight adjusted down to make it able to be carried in backpack
- Charger plasma mag adjusted to make it also carryable
- Experimental Weapon Tier System in place
- Fixed Thunderbolt Napalm
- Archaeopter Stratoraptor has IKEA level (lore accurate) troop carrying function
- Increased Dispersion of the experimental volley gun
- Adjusted the mass of wheels for the thunderbolt and lightning to help with mass issue
- Made an adjustment to the Dosiel Personal Droppod Script, it now no longer smokes on landing to increase frames

Update: 16 Jun @ 7:56pm

- Experimental Darter Sight chanced adjusted lower than existing darter
- Changed the Refund Vehicle to Capture vehicle
- Fix Columba Spawning in Vehicle Spawner
- Disposable weapons test 2, more functional
- Changed ACE damage type for FIG lasbolt
- Doubled Turbo Laser Warhound Ammo
- New Melee Weapon that will be a Reward Weapon
- Added Arsenal Spawning, capture and cleanse functions to the Archaeopter Heli and Scorpius Logi Variants
- More vehicles added to the script for vehicle spawning
- Removed any chance for the Lightning to have a gunner seat
- Adjusted Weight and Ammo Size for CTR Weapons
- Fixed Vulture Pilot Camera
- Adjusted the angle of Rotation for the Pilot cameras for the Valkyrie, Vulture, and Vendetta
- Hopefully fixed Aircraft sensors
- Gave Rhino, Razorbacks and Whirlwind the ability to replicate Treads
- Fixed Sensors for all Aircraft
- Adjustments to the audio for Tanks

Update: 2 Jun @ 6:38pm

- Heavy Bolter round area reduced from 2 meters radius to 1 meter radius and gave it an impact explosion
- First iteration of Vehicle spawner and Ammo Arsenal System
- Plasma Overcharge direct hit damage reduced
- First iteration of Vehicle Cleansing
- Velite Stealth drone made more visible for AI and weapon will not autofire by the AI
- Adjustment to the Burner Plasma gun, creating a new effect for heavy destruction, with fail crater
- Plasma gun small explosion for basic plasma shots
- Vehicle Spawner and Ammo Arsenal System use a Custom Object added to the ML Custom Objects Section
- Removed Footprint from the sentinel walking as a tester to improve Sentinel performance
- Increased damage to the Multi-Las, for all Multi-las variant weapons
- Incoporated all recent Yilans updates
- Incorporated all recent Echo's updates
- Boosted Fellblade Armor
- First Iteration of new Cannon Sounds
- Incoporated 83rd Vehicle Aux Mod
- Turned the 83rd Lightning to VTOL
- Incorporated Indecisive Armory (IDA)
- Adjusted all Lasgun sounds and effects using IDA and FIG
- Incorporated Kroot

Update: 8 May @ 9:06am

- Atlas variant Valkyrie has had pylons fixed (pylons able to be swapped in configure Pylons).

Update: 28 Apr @ 10:03pm

- SM Rocket launcher speed adjusted and lock on function removed as desired by Legion
- Adjusted TIOW SM Melta Gunner to have the correct Ammo
- Marius and Kallius Helmets given Legion HUD
- Adjusted Armour to 900 on all turrets and Armour structural to 4 for all turrets (5 for plasma)
- Warhound health boosted by 5000 to 25000 armor but reduced armor structural by 1 from 6 to 5.
- Adjusted Draconic Force Torque Values of VTOL Thunderbolt
- Returned VTOL Thunderbolt it's hitpoints
- Created Valkyrie for Atlas with only Skystrike Pylons
- Attempted to fix Fastroping
- Changed Imperial Rocket Launcher to Disposable
- Updated Yillans to most recent Patch

Update: 18 Mar @ 2:39pm

- Adjusted Krak Grenades and Krak GL rounds to return them to a functional state
- Adjusted Krieg Rocket Launcher Damage so it is not completely broken
- Added Wrench backpack that has two scripted functions, to flip a vehicle and to do a Vanilla full repair on a vehicle.
- Adjusted leman Russ Armor Stats to make it similar in Vanilla Standards to the Merkava Main Battle Tank
- Valkyrie and Vendetta were given Fastrope addon
- Increased Damage of Melta Bomb in line with new Heavy and Super Heavy Vehicles been added to the modpack
- Increased Crew Protection in Chimera chassis vehicles, Leman, Macharius, Baneblade and Valkyrie trio by 50%
- Adjusted Damage of Echo's Planetary Weapon System

Update: 11 Mar @ 5:24pm

- Fixed GL and Handheld TIOW Krak grenades to be more Anti-Tank and less Anti-Heavy Infantry
- Scoped out Solar Auxilia HE Grenades
- Adjusted Damage of Krieg Rocket launcher in line with changes to grenades