Arma 3
COMBAT ASSAULT: Molos
Showing 1-8 of 8 entries
Update: 23 Nov, 2024 @ 4:37pm

v1.3 Performance Update Hotfix 1

  • FIXED - Incorrect use of uiSleep could break support request if player paused after throwing smoke grenade

Update: 22 Nov, 2024 @ 1:48pm

v1.3 Performance Update

  • Enabled dynamic simulation on placed objects
  • Implemented Garbage Collector in addition to custom cleanup script
  • Set view distance to 2000m & object view distance to 1500m - these values are sufficient for this scenario, including vehicles used by the player
  • Corrected bad scripting of "while (true) do {" to reduce unnecessary running of certain functions
  • Increased interval check time for some triggers to reduce unnecessary condition checks

Update: 20 Nov, 2024 @ 10:47pm

v1.2 Update

  • Barricade is now destroyed after capturing Objective Bravo
  • Improved lethality of Attack Helicopter support
  • Corrected opening situation titles missing scenario name
  • Player fatigue now resets on respawn
  • Tweaked audio levels

Update: 20 Nov, 2024 @ 9:51pm

v1.1 Hotfix 1

  • Fixed "Return to battlefield" glitch when respawning

Update: 20 Nov, 2024 @ 5:44pm

v1.1 Update

  • Adjusted player starting loadout
  • Focused the map screen
  • Reworked fortified positions around objectives
  • Added instructions on how to capture objectives in "Field Manual" diary entry
  • Added objective area markers so player can see how close they need to be to the cap points
  • Adjusted Opfor spawn point #1 so that Objective Alpha is fully manned and more challenging to overrun
  • Removed debugging hint that would appear if the player calls in the gunship while in a vehicle
  • Added APC at Objective Bravo roadblock to encourage flanking and provide AT challenge
  • Added boundary system to prevent player from going birdwatching across Altis
  • Adjusted volume of intro music
  • Added pictures for win and lose debriefings
  • Updated credits

Update: 20 Nov, 2024 @ 12:06am

v1.0 - First release
Please provide feedback, suggestions, and identify any bugs.

Update: 19 Nov, 2024 @ 9:45pm

v0.2 pre-release
  • Refined map & object placement
  • Rebalanced audio
  • Updated thumbnail

Update: 19 Nov, 2024 @ 5:56pm