DayZ
RestartWarner
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Update: 25 Apr @ 3:33am

Changed
  • Audio warning can be globally en/disabled with enable_voice_warning (thanks Prs7)

Update: 24 Apr @ 3:33am

Fixed
  • Some logging was spamming the client log

Added
  • Voice warning for minutes 5 to 1 (configurable by player)

Update: 8 Jan @ 7:02am

Added
  • New config (v2) with automatic upgrade from initial config
  • Multiple messages can be configured now, for example CFTools and OmegaManager
  • New message parameter restart_number_unit (minutes, seconds)
  • New message parameter subtract_from_restart_number_minutes (Omega has no {{ delta }})
  • New message parameter start_warning_at_minute
  • New message parameter is_mod_update (showing extra banner)

New config
{ "version": 2, "debug_log_level": 1, "environment": 1, "messages": [ { "restart_message_until_before_number": "(Global) Admin: Server is restarting in", "restart_number_unit": "minutes", "hide_chat_message": 0, "subtract_from_restart_number_minutes": 0, "start_warning_at_minute": 5, "is_mod_update": 0 }, { "restart_message_until_before_number": "(Global) Admin: Server is going down in", "restart_number_unit": "seconds", "hide_chat_message": 0, "subtract_from_restart_number_minutes": 3, "start_warning_at_minute": 8, "is_mod_update": 1 } ] }

You can now have multiple messages, for example CFTools and OmegaManager. If is_mod_update is 1, an additional little banner "MOD UPDATE" will be displayed under the main banner. Everything else should be self explanatory / is explained on the main Stesm Workshop page.

Update: 25 Nov, 2024 @ 10:25am

Fixed
  • The settings wouldn't properly synch to the client in some cases

Update: 24 Nov, 2024 @ 11:45am

Fixed
  • Another problem fixed with Expansion

Update: 24 Nov, 2024 @ 7:24am

Changed
  • prekick_message_start needs to be the complete CFTools message start again, e. g. "(Global) Admin: Server is restarting in". Sorry about that, but turns out it was too unflexible.

Fixed
  • Expansion now seems to work

Update: 22 Nov, 2024 @ 12:49pm

Changed

I was unaware that CFTools has a feature that allows to change the restart messages to count towards the player kick, instead of the actual restart. Because of this, I have changed quite a bit.

Thus, restart_minutes was removed from the settings. The banner now always displays the exact minutes coming from CFTools. If you want the minutes to be relative to the kick, instead of the restart, you have to change the CFTools configuration: Go to Manage > Localization > Server restart countdown and replace {{ minutes }} with {{ delta }}. Mind the double curly brackets and the spaces between the braces and the variable name!

Other changes:
  • prekick_message_start doesn't have to have a space at the end anymore. However if you have one, it still works.
  • prekick_message_start doesn't have to start with "(Global) Admin: " anymore. If it does, it doesn't hurt.

Added
  • UTF8 support (Messages in kyrillic, greek etc alphabets)
  • New config parameter hide_chat_message. If set to 1, the CFTools restart messages won't be passed through to the chat if caught by the banner.
  • Say "restartwarner clear" in the CFTools chat to clear the banner, if you had to skip the restart when the banner was already triggered. This message will never be passed through to the chat.

Update: 21 Nov, 2024 @ 10:55am

Update: 21 Nov, 2024 @ 10:20am

Update: 21 Nov, 2024 @ 9:40am