Elin
Custom Whatever Loader
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Update: 22 Jun @ 1:39am

1.20.37
Added OptParam.AsT cast, to simplify previous Get.AsT value parsing
Fixed a problem where BGM added were not shown in correct name but type name

添加了 OptParam.AsT 转换,代替原本的 Get.AsT
修复了播放列表乱码的问题

Update: 20 Jun @ 6:28pm

1.20.36b^^
...and add the AsBool / AsDouble to the previous change

并且补上刚才忘记的 AsBool / AsDouble 两个转化

Update: 20 Jun @ 6:23pm

1.20.36b
Simplified drama expansion OptParam Get().AsT() cast, now OptParam can be casted with AsT() directly for int and float
What's left for quest api...yeah, the map

简化了剧情拓展可选参数的 Get().AsT() 转化,现在可以直接对 OptParam 使用 int 和 float 的 AsT() 转化
任务api还剩下什么没做呢,那就是实例mod的地图。。。

Update: 20 Jun @ 3:35pm

1.20.36a
Added extra check in InvalidateAbilityPatch but dunno what mod is causing it - surrender yourself, evil mod

添加了额外的移除无效元素检定(但是不知道哪个mod在搞)

Update: 20 Jun @ 5:31am

1.20.36
Optimized inject unique logic in drama sheets
Optimized SpriteReplacerHelper.AppendSpriteSheet to allow overwrite if not identical
Added Mod Help texts

优化了 Inject/Unique 在剧情表中的添加逻辑
优化了 SpriteReplacerHelper.AppendSpriteSheet 来允许非相同情况下的覆盖
添加了Mod Help文本

Update: 20 Jun @ 2:41am

1.20.35a
Disabled previous fix for game version after 0.23.154 Nightly, because Elin has integrated this fix

之前的修复现仅在 0.23.154 Nightly 版本之前启用,Elin已在该版本集成修复

Update: 17 Jun @ 2:43am

1.20.35
Added a fix for ElementContainer.ValueBonus where game hasn't been created yet
^ noa is aware of this bug now and will be fixed in the next update

修复了游戏调用 ElementContainer.ValueBonus 时游戏可能还未创建的错误
^ noa已知晓该bug,将会在下次更新集成修复

Update: 16 Jun @ 12:24am

1.20.34
Fixed a bug where DNA reversal weren't taken into consideration when purging

修复了DNA添加的反转元素ID消失的问题

Update: 15 Jun @ 6:35am

1.20.33a
Squashed a bug where mod elements change ID would cause ability refresh error(do not change ID please)

添加了一个mod导入的元素改变ID后产生的bug(请不要中途改ID

Update: 15 Jun @ 1:39am

1.20.33
Refactored drama sheet text syncing logic

优化了本地化代码