Elin
Custom Whatever Loader
211 Comments
moonfeast 27 Jul @ 10:20am 
Have found of the issue, its the bard mod.
incase anyone is encountering the same issue
moonfeast 27 Jul @ 7:17am 
@DK ah noted, no idea which mod is causing it then.. thank you for reply !
DK  [author] 27 Jul @ 6:10am 
@moonfeast Not this mod. 23.173 update has breaking change that affects all mods that make use of DamageHP method - but not this one.
moonfeast 27 Jul @ 5:57am 
i'm getting error with mod, unable to hit monster with any attack
tuntunkong 26 Jul @ 5:18am 
@DK 作者大大你好,我有个问题想问你:我想弄一个新的电磁炮,thing目录下的trait列加上了ToolRangeGunEnergy,10,5 但是发射出来的还是子弹并非电磁炮的激光,我想知道要如何让自己新加的电磁炮射和本体一样能射出激光来。
DK  [author] 18 Jul @ 1:42am 
@Mua(づ ̄3 ̄)づ ❤~ 2 hours ago
实际属性由等级决定,设置等级时会依次从 Job,Race,Chara 应用到最终属性值,这包含各表的三维 elements。所以与等级相关就是与 Race 挂钩。
Mua(づ ̄3 ̄)づ ❤~ 17 Jul @ 10:43pm 
@DK 我有个问题,以SourceChara.xlsx为例,按照他的格式,角色的属性不应该是与他的level,Race,Job里的属性挂钩吗?可是我自定义单位后发现所有单位的三维属性(力量 体质 魔法 魅力这些)只跟等级和Job里给的属性挂钩,没跟Race种族三维属性挂钩,但是Race种族属性里elements里的专长,元素加成又给加上了。是我把Race的三维属性理解错了吗,那东西难道是类似“潜力”一样需要吃东西和训练来给的东西,而并非单纯的数值?
Mua(づ ̄3 ̄)づ ❤~ 17 Jul @ 10:40pm 
@DK 我有个问题,以SourceChara.xlsx为例,按照他的格式,角色的属性不应该是与他的level,Race,Job里的属性挂钩吗?可是我自定义单位后发现所有单位的三维属性(力量 体质 魔法 魅力这些)只跟等级和Job里给的属性挂钩,没跟Race种族三维属性挂钩,但是Race种族属性里elements里的专长,元素加成又给加上了
★『Magia Böse』 2 Jul @ 11:56pm 
@DK
oh, I thought that was a mandatory field, my bad!
DK  [author] 2 Jul @ 11:49pm 
@★『Magia Böse』 because you filled in faith column in chara sheet.
★『Magia Böse』 2 Jul @ 11:29pm 
I gave a Dojin Book to a unique character I created, hoping to change her faith, but the message said her faith is unshakable. How can I remove this restriction? Or is it related to Adventurer trait or AdventurerBacker trait?
★『Magia Böse』 23 Jun @ 6:52pm 
@DK
oh sorry i forgot that.
DK  [author] 23 Jun @ 9:10am 
@★『Magia Böse』it's answered long long time ago already - dungeon_boss isn't used like a playlist in game. It's not supported and I had no interest in fixing that
★『Magia Böse』 23 Jun @ 7:52am 
idk why i can't override random dungeon's playlist(Zone_RandomDungeon), Dungeon_Boss.json isn't working properly either, but other playlists(Zone_CursedManor, Zone_yowyn@-1) is working fine.
Mr C.Folt Scruff 19 Jun @ 6:44pm 
nvm i fixed it by murdering everyone there doesnt seem this mod fault too sry for false alarm
Mr C.Folt Scruff 19 Jun @ 6:15pm 
abandoning land then taking land deed is giving me error the land deed also gone
also where can i find the error log so i can copy it here?
DK  [author] 19 Jun @ 6:52am 
@Sooner535{UFIP} Glad you sorted it out!
Sooner535{UFIP} 19 Jun @ 6:49am 
Ok got it working, to anyone who is having this issue:

I am uncertain if this is a base game thing or this mod but.
Skins will load while the game is running and can be edited, added and removed from:
Program Files (x86)\Steam\steamapps\common\Elin\Custom\Skin
without having to exit the game at all

However, this is not the case for portraits, the portrait needs to be added, the right shape, and have a transparent background. And be added to:
Program Files (x86)\Steam\steamapps\common\Elin\Custom\Portrait
And the game restarted for it to show up, also MAKE SURE that the portrait does not copy another portraits name already in use as that will cause it to not show up.

Sorry DK for the hijacking of the comment section here looking for something I don't think this mod caused. Appreciate you and your mod.
Sooner535{UFIP} 19 Jun @ 5:07am 
I am not sure it would create any logs tbh. Basically when I put a portrait in:
Program Files (x86)\Steam\steamapps\common\Elin\Custom\Portrait

It was not loading to where I could set them in edit appearance for companions. The steps to reproduce are as follows:
Create a portrait
Place it in the aforementioned path
Log into the game
Use the resident board to edit appearance of a resident
That portrait will not show up.

As far as I am aware it’s this mod doing it, because as soon as I removed it the portrait showed up. I can try and do another test of it today, and double check, maybe it was some sort of random thing?
DK  [author] 18 Jun @ 11:27pm 
@Sooner535{UFIP} I have not encountered this problem yet, would you mind giving me some steps to reproduce this bug? And ideally with Player.Log
Sooner535{UFIP} 18 Jun @ 1:08pm 
This mod seems to break the ability to load custom portraits from what I have found. I could not load custom portraits until I removed this mod, any ideas?
DK  [author] 9 Jun @ 3:35pm 
@★『Magia Böse』it does, but volume doesn't work the way you are expecting, dpm't confuse sound clip volume with in game BGM channel volume.
★『Magia Böse』 9 Jun @ 8:40am 
@DK
in bgm.json, is "volume" working properly? whether i set it to 0.1, 0.001, 1.0 or 100.0, bgm's volume has not changed at all.
★『Magia Böse』 9 Jun @ 7:36am 
@DK
oh, that's alright. but you're right, there really aren't many people making BGM mods, likely because the files are so large that few people want to use them.
DK  [author] 9 Jun @ 7:08am 
@★『Magia Böse』 For a BGM to appear in the recorder, it must be known by the player. CWL used to auto add all custom BGMs to the known BGM list, but no one uses it so I've removed that feature.
★『Magia Böse』 9 Jun @ 6:49am 
hey, me again. how can i add custom BGMs to gramophone's song list?
★『Magia Böse』 4 Jun @ 9:49pm 
@DK
it works, yay! thank you very much!!
DK  [author] 4 Jun @ 9:28pm 
@★『Magia Böse』 added
★『Magia Böse』 4 Jun @ 7:27pm 
@DK
i see....that's so sad. thanks for your reply anyway!
DK  [author] 4 Jun @ 6:45pm 
@★『Magia Böse』 game only sets purity element on crafted potions, rods, spellbooks, and placeable tiles
★『Magia Böse』 4 Jun @ 6:37pm 
@DK
oh, i try to add element purity/40 to an item, it is correct when I use console to spawn it, but when i craft it, it doesn't have purity and can be copied. what should i do?
风雨伴一生 4 Jun @ 6:47am 
@DK 抱歉我逐个排查后发现有个MOD不支持夜晚版本,给你添麻烦了
DK  [author] 4 Jun @ 6:09am 
@★『Magia Böse』 give your item element purity/40
★『Magia Böse』 4 Jun @ 3:02am 
@DK [author] 19 hours ago
oh, that's too bad, but i have one more question, how can i make an item, equipment, or anything else can't be copied by Kettle or Demitas?
DK  [author] 3 Jun @ 7:28am 
@风雨伴一生 与CWL无关,请检查你的mod
风雨伴一生 3 Jun @ 6:32am 
MissingMethodException: Method not found: Thing .Chara.MakeEgg(bool,int,bool)
at (wrapper dynamic-method) FactionBranch.DMD<FactionBranch::DailyOutcome>(FactionBranch,VirtualDate)
at (wrapper dynamic-method) FactionBranch.DMD<FactionBranch::OnSimulateHour>(FactionBranch,VirtualDate)
at Zone.OnSimulateHour (VirtualDate date) [0x00015] in <322d4c7823744b6a818d6a0ef6f4f462>:0
at VirtualDate.SimulateHour () [0x0002c] in <322d4c7823744b6a818d6a0ef6f4f462>:0
at Zone.Simulate () [0x00345] in <322d4c7823744b6a818d6a0ef6f4f462>:0
at Zone.OnVisit () [0x000da] in <322d4c7823744b6a818d6a0ef6f4f462>:0
at (wrapper dynamic-method) Zone.DMD<Zone::Activate>(Zone)
at (wrapper dynamic-method) Scene.DMD<Scene::Init>(Scene,Scene/Mode)
at Player.SimulateFaction () [0x0006c] in <322d4c7823744b6a818d6a0ef6f4f462>:0
at (wrapper dynamic-method) LayerSleep.DMD<LayerSleep::Advance>(LayerSleep)
风雨伴一生 3 Jun @ 6:20am 
一睡觉就在2个家之间来回跳
DK  [author] 2 Jun @ 1:31pm 
@1626296448 谢谢汇报,游戏本体于31日更新Nightly 148包含了对话系统的大量更改,与CWL出现了一些冲突,现在已经修复了,请试试重新订阅以强制Steam更新
1626296448 2 Jun @ 8:55am 
很抱歉打扰你,今天的更新导致它使得家园里的“开拓监察官”和“菲亚玛”失去了交易选项。
DK  [author] 2 Jun @ 3:49am 
@★『Magia Böse』 either of them are supported currently, since they are all hardcoded.
★『Magia Böse』 1 Jun @ 11:45pm 
sorry to bother you, but how can i make my new gun use other ammunition and use the visual effect of railgun?
DK  [author] 31 May @ 12:35pm 
@烈火如刀 问问你自己安装的mod好吗 Continue Mining
烈火如刀 31 May @ 11:24am 
CWL][INFO] [ExceptionProfile] ContinueMining.OnProgressComplete_Patch.Postfix
Progress_Custom.OnProgressComplete
+Prefix: AutoActAllyExpansion::Progress_Custom_Patch.Prefix
+Postfix: ContinueMining::OnProgressComplete_Patch.Postfix
+Postfix: Autoshear::OnShearComplete_Patch.Postfix
+Postfix: AutoActMod::Misc.Progress_Custom_OnProgressComplete_Patch
+Postfix: AutoActAllyExpansion::Progress_Custom_Patch.Postfix
AIProgress+<Run>d__15.MoveNext
AIAct.Tick
AIAct.TickChild
AIAct.Do
AI_Eat+<Run>d__9.MoveNext
AIAct.Tick
Chara.Tick
+Prefix: NierMod::CharaPatches.WhileBelovedInParty
GameUpdater+CharaUpdater.FixedUpdate
GameUpdater.FixedUpdate
Game.OnUpdate
Core.Update
这是什么报错?
Snowfall 25 May @ 10:33am 
搞定了,是驯兽师商店的锅,凌晨还好好的,更新一下来个大的
Snowfall 25 May @ 10:26am 
家里杂货商(原版)也无法生成物品,没有安装更改原版商店的mod啊
DK  [author] 25 May @ 10:21am 
@Snowfall 请检查你安装的商店相关mod。
Snowfall 25 May @ 9:55am 
铁匠妹妹(更多妹妹mod)商店打开报错,开拓官商店(原版)打开报错
DK  [author] 24 May @ 11:56am 
@烈火如刀 去检查你装了哪些商店相关的mod,哪些mod更新了。
烈火如刀 24 May @ 11:48am 
这个报错是有mod跟当前版本不兼容?
烈火如刀 24 May @ 11:47am 
[CWL][ERROR] [OnPlay] [CustomChara] 内部错误: Method not found: Thing .ThingGen.Create(string,string,int)
System.MissingMethodException: Method not found: Thing .ThingGen.Create(string,string,int)
at (wrapper dynamic-method) Trait.DMD<Trait::CreateStock>(Trait)
at (wrapper dynamic-method) Trait.DMD<Trait::OnBarter>(Trait)
at DramaCustomSequence+<>c__DisplayClass14_0.<Build>b__45 () [0x00087] in <fb70cf62782d4eb38c7f2275f39e96e5>:0
at (wrapper dynamic-method) Cwl.Patches.Dialogs.SafePlayDramaPatch.DMD<Cwl.Patches.Dialogs.SafePlayDramaPatch::_Play>(DramaEventMethod)
at Cwl.Patches.Dialogs.SafePlayDramaPatch.OnPlay (DramaEventMethod __instance, System.Boolean& __result) [0x00000] in <c93a0b045897419c91a7cae4b764bd7d>:0