Elin
Custom Whatever Loader
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Update: 23 May @ 1:35pm

1.20.16 Fixed a bug where custom skin renderer would get adjusted TCPos

Update: 22 May @ 10:39am

1.20.15a Follow up fix also applies to vanilla emoticons (love, happy, angry, skull, shear, restock, etc)

Update: 22 May @ 8:57am

1.20.15 Fixed a vanilla bug where characters with @chara tiles will have the bark bubble shown way above their heads.

Update: 20 May @ 7:01pm

1.20.14
Drama Expansion:[elin-modding-resources.github.io]
+ Added if_element(elementAlias, valueExpression).
+ Renamed if_location to if_zone.
EffectSetting.guns:[elin-modding-resources.github.io]
+ Added CaneColor, CaneColorBlend to the data spec.
+ Renamed SpriteId to IdSprite. This change is backwards compatible.

Update: 16 May @ 6:56am

1.20.12 Added if_faith(religionId, optional giftRank) drama expansion method.
Added support for auto syncing texts between text, text_JP, and text_EN.

Update: 15 May @ 3:41pm

1.20.11 Fixed a bug when exiting to main menu that might cause BGM refresh to throw.
Added support for Zone alias usage in addZone_ tags, also with /n to designate levels.
Added more drama expansion methods and safety patch. Please check the docs here[elin-modding-resources.github.io]
Dosed up the beggarcide.

Update: 11 May @ 11:59pm

1.20.9a Update Mod Help texts

Update: 11 May @ 11:41pm

1.20.9 Uses the index for material mapping

Update: 11 May @ 11:34pm

1.20.8a Uses the index for obj mapping

Update: 11 May @ 3:17pm

1.20.8
Added support for god_talks.xlsx merging with overwrites.
Added support for dialog.xlsx merging with overwrites.
Fixed a bug if sprite file path is null when using SpriteCreator.
Fixed(?) a CustomConverter bug that products don't convert.
Fixed a source parsing bug if Chara sheet contains empty trait and empty defaults.
Fixed a material/obj mapping bug if -1 default index is used by game.
Fixed DebugSampler using constrained calls with pos 0 insertion.
Cleaned up some codes.
QuestAPI isn't coming anytime soon but I hunted 900 gore magala.

A dedicated drama editor is being worked on, hopefully I will finish it after noa updates the story.