Stranded: Alien Dawn

Stranded: Alien Dawn

Skill Mastery Rewards
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Update: 5 Aug @ 8:11pm

Version 2.15-041

Updated the Combat Efficiency code to also use tags on the ranged weapon specialization traits.

Update: 4 Aug @ 8:49pm

Version 2.14-040

Updated all ranged weapon trait bonuses to use tags instead of Weapon IDs in it's code. This will drastically lower the overhead for them and standardize compatibility. One exclusion is the Efficiency reaction, which (ironically) inefficiently doesn't like tags with the code I'm using. Working on that, sticking with the old code for now.

Master of Rifles has been split into two skills: that and Master of Shotguns. Master of Rifles now gives you a bonus for the various non-sniper rifles in OET and NET. Master of Shotguns gives you a bonus just for shotguns and (confusingly named) vanilla Pulse Rifles.

SAD_CommonLib and Vanilla Weapon Tags are now mandatory dependencies. The latter allows vanilla weapons to work with the aforementioned weapon traits.

Update: 20 Jul @ 10:36pm

Version 2.13-039

Fixed an issue where vanilla pistols weren't getting the bonuses from Master of Pistols.

Update: 12 Jul @ 10:57pm

Version 2.12-038

Changed some weapon IDs in OET - Redux on the backend to better categorize what's what, and for the purposes of this mod, simplify the code used to detect what weapon is what for the Master of (insert weapon type here) traits.

Added a 25% range bonus to Master of Rifles trait that applies only to true rifle type weapons (i.e. those featured in OET - Redux, NET, and Project-X Repaired), and not shotgun types. Fun fact, the vanilla IDs for the Pulse Rifles are misspelled as Pulse "Riffles", allowing this change to to be possible. ;)

Update: 2 Jul @ 1:46pm

Version 2.12-037

Rehabilitation Specialist now works as intended. Huge thanks to injto4ka for his big brain and providing the code needed. :)

Update: 2 Jul @ 1:00pm

Version 2.11-035

Debugging Rehabilitation Specialist, no user facing changes to it...yet.

Update: 11 Jun @ 10:45pm

Version 2.11-028

Removed Rehabilitation Specialist until it's fully working. Disabled doesn't actually mean disabled in the Mod Editor. :P

Update: 10 Jun @ 10:22pm

Version 2.11-027

Merged Master of Crafting and Crafting Instructor together so you get both if you choose that option. If you only have Crafting Instructor already, it won't prevent you from choosing a bonus.

Merged Master Hunter and Sniper Eye together so you get both if you choose that option. If you only have Master Hunter already, it won't prevent you from choosing a bonus.

Merged Combat Instructor and Close Combat Specialist together so you get both if you choose that option. If you only have Combat Instructor already, it won't prevent you from choosing a bonus.

Removed the Impeccable Healer option as it's basically redundant with Healing Skill 10, and removed it from preventing you from choosing a bonus if you already have it.

WORK IN PROGRESS - Added a new Healing skill called Rehabilitation Specialist to replace it. Grants a two-day buff to the healed patient that gives them a bonus to health regen, happiness, pain tolerance, manipulation, and movement. Heals at a normal rate. Getting this working right is still a work in progress and will be featured in the next update.

Added a check to the Healing bonus for HealingDatabase.

Lowered pistol damage bonus from 50% to 25%.

Update: 10 Jun @ 10:08pm

Version 2.11-026

Merged Master of Crafting and Crafting Instructor together so you get both if you choose that option. If you only have Crafting Instructor already, it won't prevent you from choosing a bonus.

Merged Master Hunter and Sniper Eye together so you get both if you choose that option. If you only have Master Hunter already, it won't prevent you from choosing a bonus.

Merged Combat Instructor and Close Combat Specialist together so you get both if you choose that option. If you only have Combat Instructor already, it won't prevent you from choosing a bonus.

Removed the Impeccable Healer option as it's basically redundant with Healing Skill 10, and removed it from preventing you from choosing a bonus if you already have it.

WORK IN PROGRESS - Added a new Healing skill called Rehabilitation Specialist to replace it. Grants a two-day buff to the healed patient that gives them a bonus to health regen, happiness, pain tolerance, manipulation, and movement. Heals at a normal rate. Getting this working right is still a work in progress and will be featured in the next update.

Added a check to the Healing bonus for HealingDatabase.

Lowered pistol damage bonus from 50% to 25%.

Update: 11 Mar @ 7:42pm

Version 2.10-024

Fixed the Decline Trait Bonus selections so they won't prompt again for that character when declined. Thanks again to injto4ka for updating SAD_CommonLib to support this!

Fixed the Construction bonus to appear after 3 months instead of 5, as intended.