Arma 3
DAP: DYNAMIC ARTILLERY PIECES
Showing 1-6 of 6 entries
Update: 5 Jan @ 9:01am

Download available: https://github.com/aldolammel/Arma-3-Dynamic-Artillery-Pieces-Script

JAN, 5th 2025 | v1.5.5

- HOTFIX > Map markers error message in Single-player;
- Improved > Small performance improvements;
- Documentation updated.

Update: 6 Dec, 2024 @ 1:54pm

Download available: https://github.com/aldolammel/Arma-3-Dynamic-Artillery-Pieces-Script

Dec, 6th 2024 | v1.5.2

- HOTFIX > Fixed, a specific typo in artillery variable-name ("dapp" or "ddap") was printed out an error;
- HOTFIX > Fixed, artillery-groups were losing their custom names after v1.5.1;
- Added option to Group Leader players see the fire-mission impact zone temporarilly on their maps;
- Added option to make all DAP artillery editable by Zeus automatically. If Debug Mode is activated, the pieces will be editable by Zeus too;
- Documentation updated;

Update: 5 Dec, 2024 @ 7:36pm

Update: 4 Dec, 2024 @ 12:11pm

Download available: https://github.com/aldolammel/Arma-3-Dynamic-Artillery-Pieces-Script

Dec, 4th 2024 | v1.5

- Added native support to artillery-pieces from CDLC Expeditionary Forces;
- Added automatic schedule management that allows multiple fire-missions at the same time;
- Added rearming management by caliber (with 3D sound effects);
- Added option to prevent pieces self-propelled from moving from their original positions;
- Added virtual-fire-mission option (WIP: only HE and CLUSTER options and LIGHT and MEDIUM calibers nowadays);
- Improved the fire-mission feedback messages;
- Improved, each fire-mission was given a codename (customizable) to help identify what the feedback is about;
- Improved, each artillery-piece automatically renamed to the custom side name;
- Improved, the caliber 'ANY' was renamed to 'COMBINED' for better understanding and use;
- Improved, performance;
- Improved the mission-example;
- Fixed if a fire-mission is aborted, no more artillery-pieces keep shelling the target without losing their capacity to engage local threats (with coaxial if appliable);
- Fixed the debug target-markers-counter that was considering DAP markers from disabled sides as well;
- Fixed the debug artillery-pieces-counter that was considering DAP vehicles from disabled sides as well;
- Removed rhs_9k79, rhs_9k79_K, and rhs_9k79_B from the DAP Library. They're bugged;
- Documentation updated;

Dec, 5th 2024 | v1.5.1

- Added the position checker for artillery and target-markers to verify whether they were within the map borders;
- Added auto-fix if the editor includes multiple artillery-pieces in the same group;
- Added tolerance to 'hd_destroy' marker-type as target too;
- Improved, if the editor turns off accidentally all sides through the management file, DAP turns the script off automatically;
- Fixed the error when the editor, for any reason, removes part of the artillery crew;
- Fixed the behavior where DAP was turning itself off if no artillery for it (Now DAP can be used only for virtual artillery).

Update: 25 Nov, 2024 @ 5:23am

Update: 25 Nov, 2024 @ 4:05am

Hello, world.