Avorion

Avorion

New Mission - The Dig
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Update: 11 May @ 8:01pm

v1.2 - Refactor and balance update

  • Updates function names so that they work better with intellisense.
  • Replaces _MethodName with methodName.
  • Puts a harder limit on the # of big asteroids / stashes - poi (point of interest) limit is now mission difficulty / 3.
  • On danger 10 (extreme) there is a 50% and then a 25% chance that this limit is increased by 1 (both chances rolled separately)
  • Reduces the number of resource asteroids that spawn to bring the sector more in line with Vanilla. It should be above average now, not ludicrously high.
  • Number of resource asteroids is now dependent on mission difficulty.
  • Fixes a potential bug where the mission could say that you were facing a faction you would actually end up fighting pirates or xsotan.
  • Makes an adjustment to the kickout wave's avenger script.
  • Updates the miner AI - in addition to letting the player being able to ask them miner to withdraw at a higher HP, the miner will also withdraw sooner when asked.
  • Other minor refactors to the miner AI script.
  • Adds some flags for an external program.

Update: 15 Feb @ 9:18am

v1.1.2 - Cleanup and dbg update

  • Adds esccdbg debug module.
  • Changes how the vanilla ai mining script is removed in the specialized miner ai script.
  • Removes campaignsectormonitor.lua
  • Increments required version of ESCC to 1.3.37

Update: 20 Jan @ 7:09pm

v1.1.1 - Balance and refactor update

  • Small refactor to how the mission briefing is set.
  • Adds a failsafe for when the friendly faction is null - this could cause the miners to spawn under the control of the player.
  • Switches getRewardedItems for globalPhase.getRewardedItems.
  • Updates how the description is set to make it cleaner.
  • Swaps out per-phase no boss encounters for a global no boss encounters.
  • Mission will now show "Mission Updated" when arriving at the target sector.
  • The richness of the sector is now dependent on mission difficulty (it was fixed before).
  • Fixes an unlikely occurrence where the mission givers could be fighting themselves if there were no other nearby factions.

Update: 13 Dec, 2024 @ 6:57pm

v1.1 - Balance Update

  • Now requires ESCC version 1.7.26
  • If the player fails or abandons the mission, a wave will show up to kick them out of the sector.
  • In addition, the enemies that are already there will no longer depart.
  • Decreases the base time by 5 minutes
  • Increases the random time to 2-7 minutes.
  • This results in a decrease in mission time by ~3 minutes.
  • Increases the baseline durability of the miners.
  • Increases the durability of the miners even more inside the barrier.
  • If the miner does not have a shield, the subsequent increase in durability is multiplicative rather than additive
  • Increases the amount of credits this mission awards
  • Increases the amount of resource asteroids in the sector

Update: 27 Nov, 2024 @ 6:02pm