Tower Unite

Tower Unite

Shady Oaks
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Update: 9 Jan @ 4:16pm

Gameplay Changes/Fixes
- Increased thickness of the wooden gate's hitbox, which should make biting it much more consistent
- Added a tip displayed at the start of the match to mention that the wooden gate is destructible

Update: 9 Jan @ 1:50pm

Art Updates/Fixes
- Updated hotel clockwork room's staircase's texture (was previously set to an old version of one of the cabin wall textures which was apparently--seemingly--removed from the canvas texture selection)
- Darkened the concrete floor texture in the hotel's clockwork room

Update: 9 Jan @ 1:45pm

Gameplay Changes/Fixes
- Removed a Teleport Volume under the basketball basket

Update: 9 Jan @ 1:36pm

Gameplay Changes/Fixes
- Fixed the locked door in the tavern behind the bar counter lacking collision

Update: 9 Jan @ 1:34pm

Shoutouts to the 6 people who liked this map within the past like 2 days.

Gameplay Changes/Fixes
- Covered up the wall of barrels in the tavern's 'no trespassing' room with a Blocking Volume to prevent being able to stand on the barrels. Should also make the dragon's 3rd person camera much smoother when against that wall
- Disabled collision on the tavern bar counter's support beams so that the dragon's 3rd person camera can pass through them
- Birb should now avoid the church pews while wandering around instead of walking right through them
- Patched a couple spots that the dragon shouldn't have been able to stand on (base of windows and a stacked barrel on/near the church's main entrance wall)
- Added more Blocking Volumes to cover up spots below the kill volumes on the cliffs where you could leave the map. Currently there is a bug where ghosts can pass through Blocking Volumes regardless of filters, so this probably won't actually stop you from getting out of bounds as a ghost, but if that bug ever gets fixed, it might

Art Updates/Fixes
- Updated the brick/metal fences (reduced texture scale for the concrete texture, fixed Slope Override/Direction settings for Wedges and Pyramids, darkened concrete on the fences surrounding the graveyard)
- Changed the wall texture for the base of the church's wooden stage
- Changed the torches on the walls of the church to use the Double Cone IES setting
- Added a few wine glasses in the church
- Increased brightness of the candles surrounding the Birb statue to match the brightness of other candles in the graveyard
- Rotated stools in the tavern a bit to lessen texture repetition
- Fixed various spots on the church roof where bits of ceiling and trim were poking into/out of each other
- Fixed a bit of z-fighting on the church pews
- Fixed a tiny hole in the ground out-of-bounds
- Fixed a hole at the base of the church front entrance's stairs
- Fixed a window on the tavern that was supposed to be using the opaque glass material (also added an identical window on the opposite side of the building)

Optimizations
- Disabled collision on a bunch of out-of-bounds props

Update: 27 Nov, 2024 @ 11:14pm

Created item.