Conan Exiles

Conan Exiles

Knight's Sanity
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Update: 11 Jul @ 8:10am

Update 1.1.5

Added time synchronization for day/night cycle with options for scale (X days per real day) and dynamically changed offsets (to ensure players across timezones get to see days and nights during their playtimes), this is optional feature that you can enable in Sudo admin panel, it makes huge difference on servers with large population, where due to lag the vanilla game day/night cycle tends to move extremely slowly, this completely solves this issue.
Added Collision Point return variable for Line Trace node (e.g. for measuring distance to walls, or distance for fall damage), fixed detection of terrain and other small improvements.
Character selector might be fixed now (further testing is needed).

Added 2 new scripting nodes:
- Toggle Time Sync - Pause or resume the use of day/night cycle synchronization feature.
- Read Turn Buffer - Retrieve data from a turn buffer for specific player (list of buff names and associated number of turns left).

Update: 19 Jun @ 10:42am

Update 1.1.4

Fixed AoE cones detection (sometimes it included players out of the shape among the targets).
Fixed server settings UI (the button to save changes wasn't showing up when using Ctrl+V).
Added an option to set custom maximum width to dynamic menus.

Added 3 new scripting nodes:
- Push Character - Move a character away from a point (or pull them towards it). Keep in mind this node uses feet/ground position to calculate direction, therefore the origin point should be touching the ground as well (use Get Character Feet Position node if you are pushing a character away from another character).
- Open Character Selector - Similar to all the AoE selectors, but this one allows the player to select other players, Tot puppets, or modded NPCs.
- Get Selected Characters - Returns the list of selected characters from the character selector.

Update: 4 Jun @ 7:59pm

Update 1.1.3

Info boxes now use rich text formatting just like text blocks in dynamic menu
Text should now wrap properly in dynamic menu + a scrollbar should appear if the content doesn't fit on a screen
Added a new scripting node (Open Link) that allows opening a website URL in player's web browser (for example after clicking a button in a menu)
Fixed an issue that caused server crashes with the newest TotAdmin update

Update: 4 Jun @ 5:26pm

Update 1.1.3

Update: 4 Jun @ 4:49pm

Update 1.1.3

(Hopefully) fixed a bug causing a server crash

Update: 14 May @ 8:56am

Update 1.1.2

Added rich text formatting for dynamic menu texts
Added option to center text blocks in dynamic menu

Added 1 new scripting node:
- Get Character Feet Position - Returns the ground position beneath the player character, a location where their feet are.

Update: 7 Apr @ 6:28am

Update 1.1.1

Added Bestiary (DMNPC library), that allows admins to save and load Tot Custom presets and character sheets (data are saved on the server, the command is "/bestiary" and works only for players with "KS Bestiary" permission).
Added API to allow other mods to communicate with Knight's Sanity (this is not publicly released just yet, but is ready for future use, you can inquire for testing).
Dynamic buttons can now be any color (added color picker to the node).

Added 1 new scripting node:
- Copy Custom Preset - copies Tot Custom preset from one Player or Puppet to another Player or Puppet

Update: 19 Mar @ 7:29am

Update 1.1.0

Added 4 new AoE shapes (Cone, Line, Cube, Wall) + directional selector system + multi point selector system
Redesigned all AoE shape materials (they look little better now)
Fixed range in point selector (it was limiting distance from the camera instead of the character position) + slightly improved the selection UX
Reworked the Webhook+ node to return string list as a response from your web server (RCON implementation needed)

Added 10 new scripting nodes:
- Show Direction Selector - opens direction selector for player by context (this is used for AoE cones, lines and cubes)
- Directional AoE - processes the directional AoE and visualizes it to nearby players if enabled
- Show Multi Point Selector - opens selector for two points for player by context (this is used for AoE wall)
- Get Selected Multi Point - returns last two points selected by the multi point selector
- Multi Point AoE - processes AoE shape between two points (e.g. Wall of Fire) and visualizes it to nearby players if enabled
- Get Items In Range - returns a list of item IDs in an inventory that fits within specified ID range (this is useful for example to find all items in player's inventory that are from your own mod)
- Get Character Height - returns height of a character in both real Unreal Engine units (useful for vector math) and also more human-friendly slightly scaled down variant (that should more closely match Tot Custom height)
- Move Vector - perform an addition on vector of a 3D position, this is useful to move a point on X,Y,Z in space
- Serialize Character Sheet - save current character sheet data into a string so that it can be saved in any way
- Apply Character Sheet - apply previously saved character sheet data from a serialized string (caution: this feature currently relies on player creating a sheet themselves and confirming it without any other changes; once Tot adds supporting functionality into his API, this feature will be fully automated)

Added 3 new RCON commands for web->game communication:
- ks_notify - sends a message to specific user (use -1 as ID to broadcast the chat message to everyone)
- ks_getvar - reads a Sudo CharVar from a player remotely (float var takes priority over string var)
- ks_setvar - sets a Sudo CharVar (numeric values are saved as float vars, otherwise string var is used)

Update: 5 Mar @ 7:12am

Update 1.0.9

Added a Combat Tracker (with HUD) and 7 related scripting nodes (create, clear, add player, remove player, read data, next turn, order by initiative)
Scripting nodes are now split into 3 categories (general, UI, RPR extensions)
Improved Line of Sight node (now it actually uses position of character's eyes for the line trace)

Update: 20 Feb @ 6:58am

Update 1.0.8

Added a point selector with 2 new nodes (Show Point Selector, Get Selected Point) - this is useful for AoE abilities or any other use cases where you want to select a specific point by mouse click to perform an action
Added Line Trace node - works just like Line of Sight but for vector positions
Added Area of Effect node (sphere/cylinder) - to be used in conjunction with Get Selected Point to check who is hit by AoE and visualize the radius for players within 20 tiles