Garry's Mod

Garry's Mod

PS2 Half-Life's Deathmatch Maps
Showing 1-8 of 8 entries
Update: 3 Jan @ 6:01pm

Added Waypoint
Thats the last of it...
I found a way to get pretty-close-to-original off-grid brushes, so the cliffs are pretty much the same.
The maps also a bit darker than its supposed to be but thats what happens when you overhaul the engine's lighting.

Now I can finally get rid of that (incomplete) in the title!

Update: 30 Dec, 2024 @ 6:17pm

May have missed some small things on skirmish...
My QA team (me) has disappointed me.
Maybe one day I'll be able to flawlessly upload something.

Update: 30 Dec, 2024 @ 5:44pm

Added skirmish
Surprisingly the hard part here wasn't the surrounding rocks, but the breakable angled crate.
I definitely got a bit impatient with a couple of rough spots that I'm unable to replicate exactly since they're deformed-by-compiler trash, like some specific bits of the surrounding rocks and the cannisters that fly around.
The I/O is fun though, definitely the most playful map with all the dynamic bits. Definitely a map for the admin cleanup.

Update: 18 Dec, 2024 @ 3:18pm

Added signal
this map is ripped straight from a decay mission with minor alterations, to the point where there's a couple logic entities still floating around
also! check out that tv! untouched from the original! (turned to displacements so only one side shows). What a mess!

feels as though im getting worse at this porting thing. might just be me though.

Update: 6 Dec, 2024 @ 2:37am

Added Debris.
The fight against off grid geometry begins.

Update: 4 Dec, 2024 @ 1:14am

My genius forgot to make a thumbnail for Water Canal.

Update: 4 Dec, 2024 @ 12:59am

Water Canal Added

Man, why are HL:S textures different from HL1 and why are there different versions in the PS2?
They just have to make everything harder don't they.

Also I think I might've done something to Office? I don't remember.

Update: 3 Dec, 2024 @ 12:16pm