Counter-Strike 2

Counter-Strike 2

Greenwald
Showing 1-10 of 18 entries
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Update: 16 Mar @ 8:17pm

• clipped off cafe
• added a boost facing toward b at ct mid
• added some containers and a truck to ct spawn to make it less open
• blocked a long sightline that extended from ramp near red light to the back of B bridge
• adjusted radar to have less of the surrounding cliff walls included
• fixed a glitch with radar that didn't show the top of trailer and cliffs near cafe
• added some windows near chicken/billboard
• moved ct's first 5 spawns forward to make getting to bridge/b faster
• moved t spawns more toward gas station to give CT more time for B setup
• changed a decal at B that said A for some reason
• removed some collisions from little detail stuff
• smoothed out the ramp near mid so that you can walk onto ramp more easily
• added a loop cut to cliff near T drop down to water to make the shadow less sharp
• made the blue tarp more muted color
• also made the tarp near ct spawn more muted and removed a duplicate mesh that was causing a shadow artifact
• made some other small adjustments to radar (gas station and cover near B)
• moved some rocks near b back above the terrain
• removed some extra props from B
• added some grass near t spawn

Update: 8 Mar @ 8:17pm

• fixed a lightmapping issue (volume) that was not added before somehow
• increased saturation and adjusted linear color balance to make colors pop a little more
• fixed a weird issue with LOS where 3d skybox would disappear when you jumped into water near T spawn
• adjusted positions of some reflection probes
• added some other minor detailing

Update: 2 Mar @ 5:10pm

added a skybox

Update: 26 Feb @ 6:07pm

• changed spawn priority of ct spawns so they are closer together and farther forward
• removed collisions for a decal that would like you climb onto green box in a weird way
• changed some windows near CT spawn/mid to be more detailed and hopefully fixed a weird artifact

Update: 24 Feb @ 6:10am

• added plant safe to factory
• removed wooden crate from factory bombsite
• removed collisions from some windows near house
• smoothed collisions for felled tree near trailer so you can walk over the part that seems walkable
• fixed some overlay placements
• added foliage near bridge and behind factory
• other adjustments to skybox to improve visibility of landmarks
• added back the red lights near factory
• added some gutters to house
• made some other texture adjustments

Update: 21 Feb @ 8:39pm

• removed collisions from a little box electrical box by ct spawn
• removed the jersey barrier cover in water
• fixed goose/cloud grafiti on cadilac grainer

Update: 17 Feb @ 5:10pm

•fixed a missing poly on the yellow corner guards by ct spawn
•added cover by the restaurant to provide better entry cover (large green electrical box)
•added more space near afforementioned cover to give Ts a little more space
•added details to skybox outside tunnels
•removed some excess areas from radar

Update: 12 Feb @ 9:04pm

•got rid of the old railroad tracks and just made them flush with the ground (less bobbing when walking over tracks now)
•moved skybox stuff to skybox and changed skybox to be less detailed (used to just be the skybox map from my trailer park map, but no more)
•changed the reflection probes on the river so that it is more seemless
•fixed some issues with cover in the river so that boxes are higher etc.
•added some yellow details to ct spawn
•added some more flowers by trailer

Update: 10 Feb @ 8:10pm

•worked on vis to improve fps
•temporarily removed some foliage to migrate to skybox
•changed water a little so that it covers more landing area
•other minor changes

Update: 9 Feb @ 11:18am

•adjusted LOS to hopefully improve fps
•raised riverbed and raised water surface to make it more likely you land softly when falling off the bridge
•made the gas station red
•changed up the mural game