Rivals of Aether

Rivals of Aether

Sleepytime Sybil
Showing 1-9 of 9 entries
Update: 4 May @ 10:59am

v1.7

General:
Renamed "Hand Attack" to "Attack [Hand]" in Frame data woodcock
Decreased idle hurtbox height a little bit
Increased idle hurtbox & crouch hurtbox width
Hurtbox moved to the left by 2 pixels
Landing will now use crouchbox

Bair [Hand]:
Start up 11 -> 9

Ftilt/Jab [Hand]:
Endlag 14 -> 10
Can now Tilt Cancel

Dtilt [Hand]:
Endlag 10 -> 7

Uair:
Edited hit sfxs
Endlag 14 -> 12
Multi BHP 2 -> 1
Start up 9 -> 8
Final Damage 5 -> 4 (8 -> 7 All together)

Fair:
Start up 8 -> 7
Early Damage 8 -> 7
Early BKB 7 -> 6
Early KBS 0.5 -> 0.7
Early BHP 7 -> 6
Early HPS 0.5 -> 0.55
Late lifetime 22 -> 16
Landing lag 6 -> 4

Ustrong [Hand]:
Start up 16 -> 10
Endlag 15 -> 17

Fstrong [Hand]:
Start up 14 -> 11
KBS 0.7 -> 0.95

Fstrong:
Endlag 22 -> 21

Dstrong:
Endlag 20 -> 18

Update: 19 Apr @ 1:42am

v1.6

==Runes==
N: Fixed rune not working correctly (Rune K Took it lol)
O: Damage Scaling decrease speed [25% less, 50% less] %15,%75 -> %45,%90
==Normal==
Nspecial:
Now can fall down if the platform disappears below it.

Fspecial:
Start up 11 -> 9

Update: 30 Mar @ 12:25pm

v1.5

Gives you back Fair/Fspecial wall bounce back when getting hit.

Update: 24 Feb @ 12:05pm

v1.4


==runes==
Burst per stock: 2 -> 1

Rune O:
Reworded the rune description
On death damage taken will be increased (So it can go back down again)

==normal==

Nspecial:
Made it reflect on parry over giving parry stun

Update: 16 Feb @ 1:16am

v1.3

=Runes=
Finished Runeset
Added Rune Burst

"Fine bro, you can help" rune:
Made Tier 3 rune (formerly tier 2)
Cooldown 30 -> 60
Hitstun 0.8 -> 0.1
Damage 8 -> 10
Gave the ability to go into normal Dstrong (It's by pressing shield in the first 8 frames) * Techinally was a bug
Charging the move spawns more Goatling Butler to help, I guess

Fair shieldbreaker rune:
Made Tier 3 (formerly tier 2)
Made Shieldbreaker actually function as intended unless the opponent is above 120%
Start up 8 -> 5
Damage 25,5 -> 15,9
KBS 0.9,0.6 -> 0.5,0.45
BKB 11 -> 9

Grounded Jump Cancel Rune:
Made Tier 3 (formerly tier 2)

Rune A:
KBS 0.9 -> 0.8

=Normal=

General:
Added Infobox stuff
Added A Dash Taunt

Fspecial Air:
Added Fair's Wallbounce code to it.

Fspecial:
Shaved off a bit of the head and left arm on the hurtbox during action frames

Dspecial:
Shaved off legs on the hurtbox during start up & actions frames
Jump Cooldown 45 -> 60
Normal Cooldown 25 -> 30
* Better landing option but less spammable

Nair:
Touched up hurtbox a little

Fair:
Bounce hsp -8 -> -7

Update: 26 Dec, 2024 @ 4:13pm

v1.2

General:
Added some runes
Rune M is now rune D
Rune A now has vsp boost option + redone stats

Nspecial:
Fixed instance_destroy error

Update: 10 Dec, 2024 @ 1:25am

v1.1

Dtilt:
Endlag 9 -> 10

Utilt:
Horizontal range reduced
* the range was pretty crazy

Dspecial:
Fixed not checking for parry stun during the jump cancel windows
Slightly increased jump cancel window during land endlag window [Hit,Whiff] 2,10 -> 4,12
fixed landing inconsistently during falling window

Update: 9 Dec, 2024 @ 4:51pm

v1.0

Made Nspecial Unbashable and plasma safe to prevent buggy interactions
Temp Victory theme thing (I didn't put anything in and I forgot to remove the function)

Update: 9 Dec, 2024 @ 3:35pm

v1.0 Changes from Beta

Dattack:
Added hsp slowdown on jump cancel (above if it is above 7.5 hsp)