Rivals of Aether

Rivals of Aether

Ciela
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Update: 16 Feb @ 8:24pm

v1.3

-Fspecial (ground and aerial) startup increased: 16f -> 18f (hitbox active f19)
-Fspecial (ground and aerial) endlag increased: 20f -> 24f
-Fspecial (ground and aerial) will no longer mark the opponent with Squall if the move trades hits with them.
-Fspecial (ground and aerial) startup SFX volume increased.
-Air Fspecial landing hit active time decreased: 4f -> 3f
-Air Fspecial landing endlag increased: 18f -> 22f (Note: Due to the active time change, this is effectively 3 more frames of lag)
-Slightly adjusted the timing of the Squall mark pulses, so it speeds up sooner.
Fspecial proved to be a really difficult move to challenge a lot of the time. These changes should help make it a bit easier to react to and punish.

-Released Nspecial will no longer grant Ciela an unintended amount of Azure Charges when she uses it as her install ends.
-Released Nspecial's platform detection has been made more lenient, to prevent cases where it would despawn when flying into the side of a platform.

-Nspecial (all sword slashes) endlag increased: 21f -> 26f

-Dspecial (recall) endlag increased: 14f -> 20f
-Squall can now be hit during the startup of its recall animation.

-Increased Nair endlag: 14f -> 16f (21f ->24f on whiff)
-Increased Released Nair endlag: 12f -> 14f (18f ->21f on whiff)

-Increased Fair endlag: 15f -> 17f (23f ->26f on whiff)
-Increased Released Fair endlag: 15f -> 17f (23f ->26f on whiff)

Update: 13 Dec, 2024 @ 11:45am

v1.2

-Nspecial and Jab 3's Squall attacks now always have extended parrystun. Previously, they would use a system where they replicated the parry behavior of melee attacks if Ciela used them while Squall was following her. This was because I believed it would give opponent more time to punish her if they parried it at close ranges, but that ended up not being the case. This effectively means that they have more parrystun at close range, while parrystun at further ranges still increases based off distance.

-Stun duration when Squall is hit while idle: 30f -> 180f
-Stun duration when Squall is hit during an attack: 120f -> 180f
-If Squall is stunned from getting attacked, Ciela can manually pick it up by getting near it, ending the stun duration early. Squall's stun state now has different VFX depending on if it was hit or parried to signify when she can and can't pick it up this way.

-Uspecial no longer accidentally spawns the Squall hitboxes while Squall is stunned.
-Uspecial's endlag now has higher air friction when the player is not holding forwards or back, to make smaller movements with the increased air drift more forgiving.

-Dattack's follow-up leap can now be properly cancelled throughout the entire endlag instead of only during a small period in the middle. This was an oversight.

-Dtilt and Released Dtilt hitboxes have been changed from rounded rectangles to circles.

-Increased Fair Damage: 7% -> 9%
-Increased Released Fair Damage: 9% -> 11%

-Decreased Bair Damage: 2/2/2/3% -> 1/1/1/4% (total damage: 9% -> 7%)
-Decreased Released Bair Damage: 2/2/2/5% -> 2/2/2/3% (total damage: 11% -> 9%)

-Increased Uair Knockback Scaling: 0.55 -> 0.65
-Increased Released Uair Knockback Scaling: 0.65 -> 0.7

Update: 11 Dec, 2024 @ 2:28pm

v1.1

-Added Ftilt Hitpause Scaling: 0 -> 0.6 (oops)
-Hitting Ciela out of Uspecial will now properly reset the sword's state, and not her own.

Update: 11 Dec, 2024 @ 10:14am

v1.0