Don't Starve

Don't Starve

More Fixes
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Update: 25 Feb @ 1:32pm

Version 1.2.4

Mod Fixes:
  • Fixed character recipes without a set game type, such as Wigfrid's Battle Helm, becoming inaccessible if not crafted prior to enabling mod (SW, HAM).

Update: 26 Jan @ 2:55pm

Version 1.2.3

Mod Fixes:
  • Fixed disabling "Old MoreLots Distribution" crashing the game (ALL).
  • Fixed "Old MoreLots Distribution" setting causing generated Hamlet worlds to spawn resources outside their intended biomes even when set to less. Unfortunately to fix this easily without impacting Hamlet's intended generation I had to disable the setting from affecting Hamlet worlds for the foreseeable future, but it will continue to affect vanilla, RoG, and Shipwrecked worlds regardless of compatibility as intended (HAM).

Update: 22 Jan @ 1:30pm

Version 1.2.2

Bug Fixes:
  • Fixed IsSlotShipwrecked function returning true even if a save lacks a Shipwrecked world (ALL).
Mod Fixes:
  • Fixed IsSlotPorkland function returning true even if a save lacks a Hamlet world (ALL).
  • Fixed saves being inaccessible if Shipwrecked and/or Hamlet are not installed (ALL).

Update: 22 Jan @ 8:09am

Version 1.2.1

Changes:
  • Infroggles will not lose durability while worn by entities other than Wagstaff. They already do not grant non-Wagstaff entities night vision (ALL).
  • World migration screen DLC shields now reflect compatibility instead of worlds (SW, HAM).
Bug Fixes:
  • Fixed Squeltch, also known as Swamp, biome and its variants not linking up with their intended biomes when possible (ALL).
  • Fixed Campfires being indestructible (ALL) (Anti-Cheese).
  • Fixed Chester's transformation light persisting forever on reload (ALL).
  • Fixed nearsighted name blacklist not working whatsoever (ALL).
  • Trading with anyone or anything that is dead, asleep, frozen, or busy is now prohibited (ALL).
  • Traders will not enter their refuse state if engaged in combat (ALL).
  • Fixed Pig King not appearing asleep at night on reload (ALL).
  • Fixed Crawling Nightmares and Nightmarebeaks dropping Nightmare Fuel on Nightmare Cycle end (ALL) (Anti-Cheese).
  • Fixed biomes erroneously utilizing the nonexistent "rocks" world generation key not linking up with other rocky biomes (RoG, SW, HAM).
  • Fixed Mole Colony Rocks, also known as Rockyland, biome not generating moleworms and other intended resources (RoG, SW, HAM).
  • Hamlet-compatible saves can no longer be merged into Shipwrecked-compatible saves. The reverse still works as intended (SW, HAM).
  • Worlds containing unowned DLC worlds can no longer be merged (SW, HAM).
  • Fixed Wilbur erroneously being referred to with robot pronouns over male pronouns in dialogs (SW, HAM).
  • Fixed cannon launch overriding more contextually relevant work actions (SW, HAM).
  • Sharkittens and the Tigershark can now be frozen (SW, HAM).
  • Fixed Sharkittens disappearing for the last three frames of their frozen "break out" animation (SW, HAM).
  • Fixed Bearger spawning in non-RoG forest worlds if RoG is installed (SW, HAM).
  • Fixed Deciduous Trees not updating in non-RoG forest worlds if RoG is not installed (SW, HAM).
  • Fixed crash that would occur upon entering a non-RoG save with RoG installed if save was created prior to installing RoG (SW, HAM).
  • Fixed world settings not applying correctly on non-RoG forest worlds without RoG installed (SW, HAM).
  • Corrected a typo in Warbucks's speech (HAM).
  • Fixed Giant Grub spawns not capping out at 12 per interior (HAM).
  • Fixed Moggles using daytime color cube inside interiors on reload (HAM).
  • Optimized Giant Grub spawner timer (HAM).
  • Fixed rare crash that occured if any part drop locations could not be found on defeat of the Ancient Hulk (HAM).
  • Fixed Poison Dartfrogs summoned by the Ancient Herald not disappearing on Aporkalypse end (HAM).
Mod Fixes
  • Fixed Lamp Posts crashing the game in non-Hamlet worlds (HAM).
Mod Related:
  • Cooking with less than four ingredients fix moved to "Anti-Cheese" configuration option (ALL) (Anti-Cheese).

Update: 13 Jan @ 9:25pm

Version 1.2.0

Changes:
  • The "Take me to the mod page!" text button in the mods screen will now prioritize linking to a mod's workshop page in the Steam client if applicable (ALL).
  • The "Take me to the mod page!" text button is now hidden if a mod was not downloaded from the workshop and lacks a forum thread (ALL).
  • Saves with mod or DLC characters not currently enabled can no longer be entered. A warning on attempt will try to inform you of the name of the missing character (ALL).
  • Character select screen can now be navigated with mouse wheel (ALL).
  • Character select screen auto-selects highlighted character when navigating with arrow buttons (ALL).
  • Character select screen arrow buttons now scroll by three places to mimic controller back button functionality (ALL).
  • Option spinners can now be navigated with mouse wheel (ALL).
  • Attempting world migration into an existing save will now ask for confirmation (SW, HAM).
  • Attempting world migration into a save with missing mods will now ask for confirmation (SW, HAM).
Bug Fixes:
  • Fixed Tooth Traps missing "used" animation for when durability has been exhausted (ALL).
  • Fixed the weighted_random_choice function only rolling the same three choices in a session every time for static tables. In game this had been impacting Ancient Pseudoscience Station destruction events, treasure hunts, and slot machine loot (ALL).
  • The random number generator seed is now more effectively random (ALL).
  • Fixed load game screen not saving last focus (ALL).
  • Fixed "Play!" button retaining focus on click (ALL).
  • Fixed EnableAllDLC function enabling DLC unowned by the player (ALL).
  • Fixed "Thank you!" button in credits returning a missing website (ALL).
  • Fixed Splumonkey Pods crashing the game if hit or destroyed while burning (ALL).
  • Fixed crash that occurred when Beefalo regurgitate Rot (RoG).
  • Fixed Wheeler being excluded from the Hamlet character list (RoG, SW).
  • Fixed Splumonkey Pods persisting invisibly after being burnt (RoG, SW, HAM).
  • Fixed crash to desktop upon resetting the game after pressing the cancel button on the world migration save select screen. Occurred due to the cancel button erroneously calling the "EnableAllDLC" function for whatever reason (likely a leftover from a rushed copy-paste), which enabled Hamlet and confused the game engine (SW).
  • Fixed Adventure Mode world gen screen not using the right background color on RoG saves (SW, HAM).
  • Fixed inventory graves crashing the game if they contained any items from disabled mods (SW, HAM).
  • Fixed inventory graves not dropping their contents if worker is invalid or lacks an inventory. This could most easily be observed using Wagstaff's Thumper (SW, HAM).
  • Shipwrecked or Hamlet compatible Reign of Giants worlds can no longer be entered with Reign of Giants uninstalled (SW, HAM).
  • Prime Ape Huts will now play a sound upon being placed as a structure (SW, HAM).
  • Fixed Adventure Mode world gen screen using wrong background music (HAM).
  • Fixed Bramble Traps missing "used" animation for when durability has been exhausted (HAM).
  • Fixed Wormwood erroneously being referred to with robot pronouns over male pronouns in dialogs (HAM).
  • Hamlet compatible Shipwrecked worlds can no longer be entered with Shipwrecked uninstalled (HAM).
Mod Configuration:
  • "Dynamic Menu" and related configuration options removed. Functionality moved to a separate mod (ALL).
  • New "Manual Workshop Sync" configuration option which suppresses automatic workshop updates and replaces the "More Mods" button with a "Sync Workshop" button when enabled (ALL) (Manual Workshop Sync).
  • "DST Dragonfly Physics" configuration option removed. Functionality moved to "Anti-Cheese" configuration option (RoG, SW, HAM).
Mod Fixes:
  • Fixed Waverly from mathem99's The Monster Mash mod having an invisible head (HAM).
Dynamic Menu has been moved to a separate mod as of this patch primarily due to an increase in the feature's scope introducing a necessary restart requirement on toggle, but also for sake of keeping More Fixes more on track as a bug fix mod.

Update: 30 Dec, 2024 @ 6:10am

Version 1.1.2

Mod Fixes:
  • Fixed crash that would occur on startup if mod recipes are declared outside character prefab (ALL).
Mod Compatibility:
  • Pinyaps's "Sue Shi" character mod will now render Sue-shi's big portrait, which was broken as it wasn't being loaded by its own mod. Restart after enabling More Fixes and Sue Shi if portrait is still broken (ALL).

Update: 28 Dec, 2024 @ 5:50pm

Version 1.1.1

Mod Fixes:
  • Fixed crash that would occur on startup if Leonidas IV's "Bug Fixes!" mod wasn't also subscribed (ALL).

Update: 18 Dec, 2024 @ 10:36pm

Version 1.1.0

Changes:
  • Maxwell's intro will not play out if he's not on the Nightmare Throne anymore (ALL) (Where's Maxwell?).
  • The quit confirmation pop-up now accounts for the current ruling puppet master (ALL) (Where's Maxwell?).
  • Wes's unlock set piece can now spawn in Two Worlds (ALL).
  • Restored new game screen portrait resetting DLC characters to Wilson upon change to incompatible world. This functionality was previously commented out in the game's code possibly over perceived complexity in updating for Shipwrecked onward (RoG, SW, HAM).
  • Wormwood now only gains +5 sanity from planting and always loses at least -10 sanity from destroying plants. Intended to eliminate gaining easy sanity from simply digging up and replanting saplings, which previously gave +10 sanity on plant and took -5 sanity on dig (HAM) (Anti-Cheese).
  • Removed Shamlet Mask from Webber's starting inventory if spawning into a non-Hamlet world (HAM) (Anti-Cheese).
Bug Fixes:
  • Fixed Mactusk and Wee Mactusk's eating animation ending too early (ALL).
  • Fixed Mactusk and Wee Mactusk prioritizing going home above all else when far from home (ALL) (Anti-Cheese).
  • Fixed Werepigs prioritizing eating over fighting (ALL) (Anti-Cheese).
  • Fixed world customization custom atlas support (Base, RoG).
  • Fixed GetOfficialCharacterList and GetActiveCharacterListForSelection functions returning tables with duplicate DLC character entries (RoG, SW, HAM).
  • Fixed all cases of inconsistent sentence start capitalization in Woodlegs's quotes (SW, HAM).
  • Fixed "The Sea Legs" being unable to be crafted in DS and RoG worlds even after having been crafted at least once in Shipwrecked or Hamlet (SW, HAM).
  • Fixed forced sort keys for cloned character recipes going unused (SW, HAM).
  • Fixed Wormwood's burn FX following the nonexistent "body" symbol instead of the "torso" symbol (HAM).
  • Fixed Wormwood's bloom flower not rendering during Iron Lord transformation (HAM).
  • Fixed Wormwood's bloom stage not being updated on transform back from Iron Lord form (HAM).
Mod Related:
  • New "Anti-Cheese" configuration option which determines mostly whether highly exploitable bugs and exploits should also be fixed. This will be used going forward to reduce the need for far too many individual configuration options for controversial fixes (ALL).
  • It should now be easier to append Dynamic Menu functionality via external mods (ALL).
  • Meat Bulb deployment fix moved to new "Anti-Cheese" configuration option (ALL).
  • Fixed Dynamic Menu crash on start-up for players without the Shipwrecked or Hamlet DLCs (Base, RoG).
  • Fixed roads world customization icon not rendering (Base, RoG).
  • Thermal Stone Backpack overheat fix moved to new "Anti-Cheese" configuration option (RoG, SW, HAM).
  • Poison Birchnut Tree off-screen pacification fix moved to new "Anti-Cheese" configuration option (RoG, SW, HAM).
  • Removed character-exclusive items crafted by Webber, Walani, and Woodlegs being always available to craft immediately regardless of current world. You now have to craft them at least once in their intended worlds to craft anywhere like any other item. Decided it be best to keep things consistent instead, as this didn't quite feel in spirit with the mod as a required change (SW, HAM).
  • "Pog AI Fix" configuration option removed. Functionality moved to new "Anti-Cheese" configuration option (HAM).
  • "No Teleport Womant" configuration option removed. Functionality moved to new "Anti-Cheese" configuration option (HAM).
  • City Lamp Lantern Refuel exploit fix moved to new "Anti-Cheese" configuration option (HAM).

Update: 13 Dec, 2024 @ 3:43pm

Version 1.0.2

Bug Fixes:
  • Placers won't appear unhighlighted at coordinates 0,0,0 while the crafting button is held anymore (ALL).
  • Fixed interruptions to Meat Bulb spawning animation causing it to skip its growth phase (ALL).
  • Suppressed debug print spam when attacking (Base).
Mod Fixes:
  • Fixed crash from generic action fail announcement when playing Wilson, Wes, or Wilbur (ALL).
  • Removed "Suppress BF Equip Fix" configuration option. This option when enabled disabled a fix of Bug Fixes! that caused problems for other mods that hooked onequipfn. The option's functionality is now always enabled to ensure no current and future compatibility issues between More Fixes, Bug Fixes!, and other mods (ALL).

Update: 13 Dec, 2024 @ 10:10am

Version 1.0.1

Changes:
  • Codex Umbra can no longer kill its user (ALL) (Merciful Codex Umbra).
  • Shadow puppet physics collision will now be removed on death (ALL).
Bug Fixes:
  • Fixed Maxwell's shadow puppets mine and hack animations being interrupted by idle (ALL).
  • Maxwell's shadow puppets now produce FX and use varied SFX when mining as player characters do (ALL).
  • Death by Codex Umbra now has its own morgue entry (ALL).
  • Corrected Maxwell's shadow puppets hack state action timing (SW, HAM).
  • Maxwell's shadow puppets can now hack while boating (SW, HAM).
Mod Fixes:
  • Game no longer must be restarted on mod toggle (ALL).
  • "Suppress BF Equip Fix" mod configuration option is now "On" by default (Bug Fixes!'s equip fix causes problems for other mods hooking onequipfn, so this config is recommended for most users) (ALL).