Space Engineers

Space Engineers

Planet Arcadia & Moon Sarilla
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Update: 20 Mar @ 2:25am

Update: 24 Jan @ 7:37pm

- In the previous update the amount of ore and the depth of the ore was increased, in the this update the ore nodes themselves have been overhauled and custom done and now players will find that there is only one ore type per node so you will not find multiple ore types together in the ground and this is now in line with the vision i had for these planets so players need to travel more to find the ore there looking for.

- As a result of this change players will fine that any GPS markings you have with ore locations will now only have one ore type per node, Ore loactions have not chnaged just the ore found in them.

This will be the final major update in regards to ore nodes changes and any other changes will be small if have missed anything.

-----The average break down the amount of nodes for each ore planet wide is as follows,-----


----Planet Arcadia----
-Iron 648
-Silicon 198
-Nickel 306
-Cobalt 144
-Silver 114
-Magnesium 120
-Gold 216

----Moon Sarilla----
-Iron 528
-Silicon 198
-Nickel 306
-Cobalt 144
-Silver 114
-Magnesium 120
-Gold 216
-Platinum 102

Update: 11 Jan @ 5:43pm

- Timings between Weathers have been increased as well as some of the Weather patterns.

- Sound volume for the "Windy" Weather pattern has been increased a little bit.

- The "Clear Skies" Weather pattern has now just been named "Clear" so that on your LCD it will show as "Clear" not "Clear Skies" as the purpose of this pattern is to extend the clear weather period.

- texture for the Sarilla rock has been fixed as it had some specks of light bleeding through it.

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-----Ore distribution has been completely overhauled-----

- Iron ore is now more commonly found alongside other ores as previously it rarely spawn depends how lucky you where.

- Platinum ore on the Sarilla Moon can now be found as previously it's believed that there was now Platinum spawning and in the tests that i did i could not find it so now is fixed.

- When mining Rock the stone ore yield has been increased back to vanilla game play levels.

- Ore starting depths has been changed and ores will now start anywhere from 12 meters to 66 meters depending on the ore type as previously all ores started around 10 meters.

- The size of the ore veins have been increased this is because of the lower ore node amount as in a vanilla planet you have around 35,328 ore nodes planet wide with smaller amounts of ore in each of them where as on Arcadia and Sarilla you only have around 1746 ore nodes planet wide, On a vanilla planet an ore veins would only go up to about 11 meters or so where as now on Arcadia and Sarilla the size of the ore veins will start from about 12 meters up to around 61 meters in size but this will depend on the ore type, iron will be bigger but others ores may only go up to about 30 or 40 meters in size.

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There also could be another update to the ores which will focus on reducing some of the ores a little bit like Silicon, Nickel, Cobalt, Silver, Magnesium, Gold, as right now they are all some what common to find so this is something that will be explored over the next few weeks and see how that test goes and how the next few play through's go and that will determine whether it will be changed any further.

As a result of the new ore changes you may find where you dug and found ore it may no longer be near the surface and it will be deeper in the ground, you may also find that the types of ore you found there may have also changed, The ore locations on the planets have not changed only the ore depth and the type of ore may have changed.

Update: 23 Dec, 2024 @ 8:24pm

Update: 23 Dec, 2024 @ 8:19pm

Update: 23 Dec, 2024 @ 8:13pm

Update: 23 Dec, 2024 @ 5:06am

Update: 23 Dec, 2024 @ 4:31am

Update: 22 Dec, 2024 @ 8:11pm

Update: 22 Dec, 2024 @ 7:22pm