Garry's Mod

Garry's Mod

G-Man Everywhere System (G-Stalker)
Showing 1-10 of 13 entries
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Update: 23 Dec, 2024 @ 8:47am

- Added support for Goku PNG
- G-Man will no longer spawn dynamically if he was killed

Update: 19 Dec, 2024 @ 9:51am

- Added a setting to make G-Man kick the killed players out of the server.

Update: 19 Dec, 2024 @ 9:40am

- G-Man is now killable (though he just vanishes when he dies...) His health can be configured in the settings & you can make him invincible once more by just setting it to zero
- Fixed the movement type setting not affecting G-Man at all

Update: 18 Dec, 2024 @ 12:28am

- Added a setting to make G-Man sprint at players instead of running normally
- G-Man now breaks breakable props & stuff on his path
- G-Man is no longer pickupable by physics gun

Update: 17 Dec, 2024 @ 4:57am

- Music should now sync between the players in multiplayer
- Fixed error spam with DrGBase nextbots
- Added a slider to change his collision type to replace the phasing checkbox

Update: 16 Dec, 2024 @ 5:35am

- Fixed the music volume slider using the wrong min & max values
- Added options to disable voicelines and the visibility of warp doors

Update: 16 Dec, 2024 @ 3:28am

- Changed the "Always Run" setting to "Movement Type", allowing for more control over G-Man movement style
- Fixed G-Man being unable to kill the player in the HL2's intro maps
- Fixed G-Man NextBot not moving... Damn.
- G-Man now uses a unique walking animations (though that costed at having a different model used since that animation isn't assigned to any ACT_* activity...)
- G-Man should now stop chasing before his monologue at HL2's citadel ending

Update: 16 Dec, 2024 @ 2:32am

- Added a simple support for navmesh via a separate NextBot version of G-Man spawning if the map lacks any nodegraph data
- Added a setting to make G-Man always run after the player
- Made his killing way more fancier and also added screenshake whenever a player is being killed
- Fixed him being able to be pulled by Super Gravity Gun

Update: 15 Dec, 2024 @ 9:31am

- Added a setting to make G-Man able to walk and phase through props and doors (for harder difficulty)

Update: 15 Dec, 2024 @ 8:38am

- Added simple warnings whenever a map doesn't have a nodegraph nodes in it