Garry's Mod

Garry's Mod

Snuki Repairs
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Update: 14 Jun @ 3:55pm

Few texture changes.

updated workshop icon and map icon
updated couple of textures, mainly frayon terminals

Update: 27 Feb @ 1:18pm

- removed 4 unused union gasmask citizen voicelines lmao

Update: 27 Feb @ 12:23pm

Small medium update idk, this should make the map a little more smoother.

Changes:
- Added 1 new enemy
- Added landing sounds
- Added simple headbobbing (can be disabled by typing vbtoggle in chat)
- Regular Gasmask Citizens now have 50/50 chance of being in a Union:
Union basically means that they all act as a hivemind. If one citizen from union spots you = all of them know your location. You can identify a union citizen from their armband: Lack of one = not in union, has one = is in union.
- Added custom sounds to Grigori's gun
- Normalized npc to npc damage
- Made game over a little bit prettier rather than just black screen
- Regular Gasmask Citizens will now try to avoid bumping into other npcs
(will transfer this over to other npcs if it works well)
- Using a syringe now grants you a additional effect: stamina drain when running is greatly reduced and persists for a little bit after the speed boost effect is gone
- Changed camera pos when crouching so you can see your inventory a little more clearly
(This may or may not affect enemy detection, as in you may not hide behind things very well. If it's true then I may revert this)
- Added very slight cooldown on slot switching
- Added very slight cooldown on item dropping to avoid incidents where items would go to void and never come back (aka disappear) (the cooldown is practically unnoticeable)
- Mouse wheel now won't stop scrolling when you hit the last slot, it will select the first slot immediately, same vice versa
- Fixed Einstein's spawning logic, half of intended enemies didn't spawn there due to horrible trigger placement, whoops!!!
- Fixed Bodriy's water info gatherer not uploading info to a new disk after it had already been uploaded to another one
- Fixed containment zone status effect not resetting when you use tpbutton
- Fixed Mönsk always recharging it's fuel to full if you die once
(This wasn't intended. You only get full fuel after death so you don't have to wait to try again)
- Fixed enemies not realizing they're being bonked on the head, now they will agro if you hit them
(however some don't get agro'ed intentionally (cuz they're braindeaded) )
- Fixed buggy behaviour with drop important mechanic with powlink batteries, where it didn't keep track if you placed the battery somewhere, thus you would spawn a duplicate battery on death
- Tried fixing Lightbug's sensing SFX not stopping
- Removed logic for Bodriy outside spawns due to it being unused
(which actually caused very-very strange behaviour if you're lucky, where Bodriy outside spawns would transfer over to other asteroids, thus you could get something like Wolf running around outside on Einstein.)
- Improved navmesh a little bit on Novikov
- Fixed a navmesh silly moment where one major room on Einstein wasn't connected to others, so npcs weren't able to path there very well
- Set DRGbase health multiplier to 0.7 due to a very strange bug before release where enemy health was doubled. Later on I plan on making enemy health logic a lot more simpler and more consistent
- Tried fixing some ai nodes on Einstein

...and most importantly:
- Changed flashlight's surfaceprop to plastic because metal sounded kinda dumb lol

Hopefully this won't explode everything.

Update: 27 Dec, 2024 @ 7:21am

This is a very small patch aimed to mostly fix a single wall on Bodriy lmao.
Everything else I planned will be after New Year's

Changes:
- Fixed the atrocious missing texture wall on Bodriy
- Reactivated item failsafe in orbit, so that if an item somehow falls out of the ship it will teleport back inside
- Added powlink batteries to list of important items to drop upon death
- Added powlink batteries as a rng loot spawn to Bodriy (to prevent potential softlocking if you die with all batteries)
- Fixed sprite on a CLASS A powerbox not working
- Potential fix for Einstein logger tagging completely unrelated objective as complete
- Removed unused music files to reduce the file size a little bit

Update: 21 Dec, 2024 @ 4:25am

release

Update: 21 Dec, 2024 @ 3:28am

no soundscape fix did not actually work believe it or not

man i hate packing stuff into maps.
if only i didn't have to do this JUST for .txt and .raw files

Update: 21 Dec, 2024 @ 3:17am

got soundscapes fixes now trying same thing for a single .raw file
and readded a missing .raw file

Update: 21 Dec, 2024 @ 3:03am

no, wait, maybe this time i fixed it by removing a single /
who knows
i wouldn't be doing this right now if workshop system was based and didn't completely block .txt files that are required to create a soundscape.

Update: 21 Dec, 2024 @ 2:55am

maybe this time soundscapes are fixed

Update: 21 Dec, 2024 @ 2:49am

fixed soundcapes

(release release version)