WARNO
WARNO Tactical Overhaul (Freedom Decks, Realistic LOS, Unit Speed, 2x Scale)
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Update: 13 May @ 5:29am

Update 3.9 (Game Version 150731):

Changed:
- AT helicopter optics strength increased (2x) (Original was 1.2x)
- BMP-2 24A2 30mm auto-cannon accuracy decreased to balance for fire-rate (50%) (Original was 15%)
- BMP-2 24A2 30mm AP accuracy increased based on IRL precedence (2x) (Original was 3x)

Update: 1 May @ 2:21am

Update 3.8 (Game Version 150731):

Added:
- Light Forests block vision

Update: 19 Apr @ 8:11am

HOTFIX - Update 3.7 (Game Version 150731):

Added:
- Unit Labels no longer disappear when zoomed in. (Trying to find a way for players who don't like this feature to revert it locally on their computer)

Fixed:
- I forgot to re-implement the fix for the YSM Supply units

Update: 19 Apr @ 3:21am

FIXED TOS-1 BURATINO FIRING ANGLE

Update: 19 Apr @ 3:04am

FIXED MAIN MENU VERSION NUMBER

Update: 19 Apr @ 3:02am

Upcoming Update 3.6 (Game Version 150731):

Added:
- Tripled Military Police buff radius
- Doubled jammer range for EW aircraft
- Doubled range of TOS-1 Buratino to 7000m
- Increased BMP-2 rate-of-fire for realism. Decreased accuracy by 15% for balance
- Increased Default LOS Tool calculation range to 7500m. (This is not the same as the render range. This is the range at which the game would calculate LOS when you use the tool on the ground rather than on a unit.)

Changed:
- Visual range doubled for all units (except drones and recon aircraft - because it ends up being crazy overpowered). Originally after the recent WARNO update, visual range had only been increased by 20% with the exception of SEAD which was doubled. This was a temporary measure due to me being too lazy to manually adjust the drones and recon aircraft back down. Technically, the visual range values are now back to how they used to be when the mod first released.

Update: 14 Apr @ 11:59am

Update 3.5 (Game Version 150731):

Added:
- Increased rocket artillery dispersion just like the howitzer artillery
- Added gun pods to engagement range and projectile speed increase list
- Mod version number now displayed when hovering over mod title in main menu

Changed:
- Adjusted dissimulation values (Units can see further in open fields now. Tree-lines not affected)

Fixed:
- In the Mod Center, this mod did not correctly display rating and the "(?)" button did not link to the mod page on the Steam Workshop

NOTICE:
This update reset the player-made decks. This was caused by me fixing the Steam Workshop link to this mod in the ingame Mod Center. Before this last update, the mod ID in the config file for this mod was set to "0". I have since set it to the correct ID which is "3387658237".

I won't revert the fix I made to the mod center, but you can follow the steps below to get your decks back. Please understand that you will have to follow these steps every time the mod updates, so it is recommended you recreate your decks eventually:

- Go to SteamLibrary\steamapps\workshop\content\1611600\3387658237
- Open Config.ini in your preferred text editor
- Replace line 6 with "ID = 0 ; Mod Steam ID, do not modify"
- Restart WARNO and load the mod in the Mod Center

Update: 7 Apr @ 11:35am

HOTFIX - Update 3.4 (Game Version 150731):

Changed:
- Toned down the concealment bonus for forests, treelines and buildings by 45% as it was a bit excessive. Stealthy ambushes are still very possible so long as you utilize units with good stealth levels (Very Good, Exceptional)

Update: 4 Apr @ 8:42am

Update 3.3 (Game Version 150731):

Fixed:
- Satchel charge range was not properly set to 800m.
- Gazelle Celtic AA lock and fire times were affected by AA debuff.
- TO-55 Flamethrower range was doubled during engagement range increases

Added:
- Increased B-4M & BR-5M direct-attack accuracy by 5%
- Added AGLs (Automatic Grenade Launchers) to engagement range increase list
- Resolute trait buffed by giving it the opposite of Reservist trait's effects
- Doubled SEAD Detection range

Changed:
- Visual range (not engagement range) increase had to be reworked after I learned that the recent WARNO update changed the variable names responsible for this. The update appears to be worth it however, as I have more and easier options for balancing unit vision. Except for SEAD which is doubled, all units have had their vision increased by 20%

Update: 30 Mar @ 9:25am

Update 3.2 (Game Version 150731):

Fixed:
- SMGs were not in the list of small arms weapons with doubled range

Added:
- KSM-65 100mm AT Gun was given AA capabilities due to historical precedent and at the request of @RiceSlut. It also already exists as the KS-19 AA Gun.
- Flamethrower ranges increased to 475 at the request of @RiceSlut
- Ground-based AA Missiles and Guns have had their "time-to-lock" increased by 3x and "time-to-fire" increased by 2x to mitigate AA spam.

Changed:
- Reverted the following change from Update 9.5:
"Increased time it takes for Surface-to-Air missiles and MANPAD missiles to fire at a target by 5x."