Sid Meier's Civilization VI

Sid Meier's Civilization VI

Azur Lane-Dll Core
Showing 1-10 of 10 entries
Update: 9 Jul @ 9:37pm

1.Fix the bug

Update: 5 Jul @ 9:16pm

Update: 28 May @ 2:26am

1.New API:
District:GetBonusYield(yieldType:number)
District:GetBaseYield(yieldType:number)
District:GetYieldModifier(yieldType:number)
District:SetBonusYield(yieldType:number, amount:number)
District:SetBaseYield(yieldType:number, amount:number)
District:SetYieldModifier(yieldType:number, amount:number)
District:ChangeBonusYield(yieldType:number, amount:number)
District:ChangeBaseYield(yieldType:number, amount:number)
District:ChangeYieldModifier(yieldType:number, amount:number)

Update: 23 Apr @ 2:12am

Update: 18 Apr @ 8:09pm

Update: 18 Apr @ 5:24pm

Update: 17 Mar @ 5:42pm

1.New API:
PlayerCulture:ChangeTourismOn(playerID:number, amount:number)
City:AnnexPlotByXY(x:number, y:number)
City:AnnexPlotByIndex(plotIndex:number)

Update: 6 Mar @ 5:38am

1. Add new API:
PlayerInfluence:ChangeTokensReceived(playerID:number, amount:number)
PlayerInfluence:GetActualTokensReceived(playerID:number)
PlayerInfluence:ChangeTokensReceivedModifier(playerID:number, percent:number)
PlayerInfluence:GetTokensReceivedModifier(playerID:number)
CityGrowth:AddGrowth(amount:number)
2.Add .md file

Update: 20 Jan @ 5:44pm

Update: 23 Dec, 2024 @ 2:06am