Military Conflict: Vietnam

Military Conflict: Vietnam

Blued M1917 - Feeling Blue
Showing 1-6 of 6 entries
Update: 9 Jan @ 6:10pm

removed unused files

Update: 28 Dec, 2024 @ 6:03pm

I'm blue
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
I'm blue
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di
Da ba dee da ba di

Update: 28 Dec, 2024 @ 5:57pm

sheen test

Update: 28 Dec, 2024 @ 2:52pm

Fixed handles

Update: 28 Dec, 2024 @ 2:31pm

edited VMT to be blued and the correct shininess

"VertexLitGeneric"
{
"$phong" "1"
"$phongboost" "1.5" // Boosts the phong highlight for shininess
"$phongexponent" "60" // Controls the sharpness of the specular highlight
"$phongfresnelranges" "[0.5 1.5 3]" // Adjust fresnel ranges for more subtle reflections
"$phongalbedotint" "1"
"$phongalbedoboost" "10"
"$surfaceprop" "metal"

"$envmap" "env_cubemap"
"$envmaptint" "[0.1 0.15 0.25]" // Slight blue tint for the "blued" effect
"$envmapcontrast" "1" // Makes reflections more vivid
"$envmapsaturation" "0.8" // Slightly desaturated for realism
"$normalmapalphaenvmapmask" "1"

"$detail" "models/effects/dynamic_detail"
"$detailscale" "0.40"
"$detailblendfactor" "0.0"
"$detailblendmode" "0"
"$detailframe" "0"

"Proxies"
{
"DynamicDetail"
{
"frameVar" "$detailFrame"
"blendVar" "$detailblendfactor"
}
}
}

Update: 28 Dec, 2024 @ 2:22pm

Initial Commit