tModLoader

tModLoader

Turtle's Unicorn Race
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Update: 30 Apr @ 3:35am

Version 0.3.0
** New **
None

** Changes **
- Updated some custom NPC dialogue and changed a few existing ones.
- Updated the 'original eye' accessory to use a full greyscale head in its item sprite, to make it more clear.
- Also updated description :)

** Fixes **
- More of the Unicorn's traits will now respect the 'Toggle Race Stats' config from MrPlague's Races. Hopefully I got all of them!

** Code/Internal **
- ModifyHurt no longer re-evaluates the 'galloping' check, which is already handled by a boolean. CPU savings!
- funni code comment things.

Update: 27 Apr @ 10:07pm

Version 0.2.12
** New **
None

** Changes **
None

** Fixes **
- Fixed the gallop hitbox being active while petrified when it shouldn't be.

** Code/Internal **
None

Update: 27 Apr @ 8:55pm

Version 0.2.11
** New **
None

** Changes **
None

** Fixes **
- Fixed an issue where the unicorn's movement could get stuck if you had very good slowdown speeds from accessory/asphalt etc.

** Code/Internal **
None

Update: 9 Apr @ 4:48pm

Version 0.2.10
** New **
- Added a config to disable the unicorn's unique slowdown mechanics.

** Changes **
None

** Fixes **
- Fixed the racial speed config saying it modifies slowdown speed when it never actually did.

** Code/Internal **
None

Update: 4 Apr @ 10:43pm

Version 0.2.9
** New **
None

** Changes **
None

** Fixes **
- Fixed the racial damage stat config description sounding like it would multiply the final damage dealt, when in reality it just adds a modifier, similar to other bonuses like that given by armour.
- The Unicorn's final damage increase on magic is now properly a final damage increase, acting as a multiplicative modifier rather than an additive one.
- Improved (but not 100% fixed) Unicorn rendering when using the Spectre armour set. There is a slight mismatch between the character selection screen and in-game, but I'm just gonna accept that for now.

** Code/Internal **
None

Update: 31 Mar @ 5:45am

Version 0.2.8
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Cleared some redundant code. I guess this is a performance improvement, technically, not that there was a performance problem to begin with!

Update: 30 Mar @ 9:31pm

Version 0.2.7
** New **
None

** Changes **
None

** Fixes **
- Shifted some code to fix a 1-frame issue where the Unicorn's neck could break.

** Code/Internal **
None

Update: 19 Mar @ 10:28pm

Version 0.2.6
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Update: 15 Mar @ 2:24am

Version 0.2.5
** New **
None

** Changes **
- Unified config descriptions to use 'On' and 'Off' instead of the technical 'true' and 'false' terms.

** Fixes **
- Updated to support the latest L'il Dragon update. Please update or you may encounter loading errors!

** Code/Internal **
- Swapped to using L'il Dragon mod header strings for most configs instead of strings stored in this mod.

Update: 10 Mar @ 10:45pm

Version 0.2.4
** New **
None

** Changes **
- Tuned up crush damage multiplier to support the latest L'il Dragon changes. Please update!

** Fixes **
None

** Code/Internal **
None