tModLoader

tModLoader

Turtle's Unicorn Race
56 Comments
Turtleren  [author] 17 Jun @ 2:25am 
No worries, glad you like it :)
niice 16 Jun @ 11:53pm 
trotting and galloping both sound great! thank you so much!
Turtleren  [author] 15 Jun @ 7:45am 
Version 0.4.0 is out now with a bit of a hoofstep system that can be enabled in the mod's client config. As mentioned below, the system is disabled by default and must be turned on manually.

Hopefully the sounds I've used are decent enough. I spent waaayy too long tuning the sounds to play on the same frames that the unicorn visually puts a hoof down onto the ground, plus making sure the 'random' sounds have some sort of order to them rather than just being truly random.
Let me know what you think!
Turtleren  [author] 13 Jun @ 4:24pm 
I didn't think of that! I could probably throw something together given some time, no promises on exactly when.
I'll likely make it an optional config so it can be enabled if desired, so as not to force it on everyone suddenly.
niice 13 Jun @ 2:13pm 
this is phenomenal! my one ask is that there be a config option to change the sound that is made while galloping with hermes boots (and others) so that it sounds like a proper gallop. the vanilla sfx are ill-fitting.
PonyKisser:3 17 Apr @ 9:14pm 
Im even more confused now as the 40~ mods we have work fine so long as wrath of gods is disabled but thanks for trying so far, if you want the mods list i could throw it somewhere for future bugfixing or if anything obvious stands out lmk
Turtleren  [author] 17 Apr @ 7:05pm 
Well, I gave it a try myself with wrath of the gods and I still couldn't get the flute to break. I did discover a different minor issue that I've never noticed before, but I don't think it's related.
In short... still trying to replicate it myself, but can't. Tried solo using Host & Play ingame, tried with two clients on a server run using the dedicated server batch file... everything worked fine :\
PonyKisser:3 17 Apr @ 6:53pm 
Yeah ive not a fathom, weirder still i managed to bring a flute from sp attuned to one of my other characters into mp on a differnent character and it showed attuned to the other character. It kicked me from my own server so thats funny but even more confusing
Turtleren  [author] 17 Apr @ 6:51pm 
Bleh, well if Calamity/addons for it are a possible cause then I can at least try to replicate it with those mods enabled then. I have no idea why or how it would cause it to break but then again Calamity is a huge beast on its own so there's probably some serious jank going on behind the scenes.
PonyKisser:3 17 Apr @ 6:48pm 
I just dont get why on earth it would be causing it since once again yeah it wont do anything in sp, but it doesnt break in sp

Ive only managed to get it to break one time in an mp server with just this mod tough, and that time it duplicate dropped it as my pc lagged so idk if that counts lol
PonyKisser:3 17 Apr @ 6:46pm 
From multiplayer testing after realizing this, ive found out that at least Calamity wrath of the gods is the mod thats breaking it if not more.
Turtleren  [author] 17 Apr @ 6:42pm 
...I should add that all tests should be done in a multiplayer server of some kind. The flute doesn't have any use in singleplayer anyways XD
Turtleren  [author] 17 Apr @ 6:41pm 
That's... really puzzling. I'm trying to replicate the issue myself still but I've tried all sorts of different things from playing with others, to hosting my own server and playing on it, but still haven't been able to get the flute to bug out. I'm not sure how feasible it is, but I have a few other tests in mind if you have the time:
- Try testing on a server you host yourself with the same mods.
- If it still bugs out from the above, try testing again but with only the unicorn mod and dependencies.
- Test if dropping the flute without any attunement somehow results in it becoming attuned to you.

In the meanwhile, I still have a few things I can try to replicate the issue, but point 2 is the main one I want to find out because if the flute doesn't bug out with only the unicorn mod and its dependencies, then it's a mod conflict and would explain why I can't reproduce it x.x
PonyKisser:3 17 Apr @ 6:24pm 
okay so on the same character same modlist and everything if i attune in sp its fine but if i try and attune in mp it breaks
PonyKisser:3 17 Apr @ 6:21pm 
alright so some quick testing uh, i tried attuning it to myself in a new SP world, on a new character, and then dropping it and picking it back up and its stayed attuned.
i even added back the mods we had in chunks until they were all enabled and it was still working.
but the second he boots up the server and i join and spawn myself one i can attune myself to it but then if i drop and pick it up it says attuned to nobody again
PonyKisser:3 17 Apr @ 5:30pm 
oh nice thanks and ill go check the mod thing rq yeah we're mostly just running warframe, metroid and calamity with these
Turtleren  [author] 17 Apr @ 4:58pm 
L'il Dragon v4.6.0 has the new item now~
Turtleren  [author] 17 Apr @ 4:47pm 
Regarding the flute... I'm not sure why that happens. I have never been able to replicate that issue myself, but I've had it reported a couple of times now and I'm really curious to figure out why it happens. I suspect it may be some sort of mod conflict? I personally run Thorium and a few other QoL mods with no troubles.
I'm curious to know if it still happens when you only run the unicorn mod and dependencies.

Regarding wings, there's currently no way to wear wings without the custom wings showing up. I'll add a quick item into the L'il Dragon mod that lets you hide them, similarly to how there's an item that lets you have the wings always stay closed, even when in use.

And lastly, no, the invincibility increase actually uses the same internal 'flag' as the Cross Necklace, so the game basically thinks you're already wearing a Cross Necklace while galloping and thus won't stack the effect.
PonyKisser:3 17 Apr @ 3:04pm 
ooh also two more questions!
is it possible to hide the wings that appear on the playermodel whenever i equip wings? i like the fact i turn into an alicorn but it obscures my new pretty saddle that i wanna show off.
And uh second of all does the invulnerability extention stack if i wear the cross necklace?
PonyKisser:3 17 Apr @ 3:02pm 
yeah i think its bugging, im a unicorn and i right click on the summoning flute and attune it to myself. But it seems that when i drop it and someone else picks it up it just says its not attuned to anybody.
which is a shame becaue i oddly like the ideas and inclusions of all the mount and restriction gear stuff like the leads and bridle and stuff!
Turtleren  [author] 17 Apr @ 2:20am 
It should work for any race. If it doesn't, it's a bug :)
PonyKisser:3 17 Apr @ 12:46am 
IS the dragon flute supposed to not work if you're a unicorn?
Buck608 9 Apr @ 2:30am 
i tested the aqua scepter and the shadowbeam staff
Turtleren  [author] 9 Apr @ 1:17am 
Hmm, I tried out various vanilla staves on a fresh character and didn't notice anything unusual 🤔

I can only suspect that it may be a mod conflict of some sort, although the very nature of only some parts of a weapon becoming invisible sounds... impossible to me- it should be the whole weapon, or nothing at all.
Buck608 8 Apr @ 1:35am 
i was testing the race with staffs and parts of the staffs where invisible i was testing with non modded weapons
Turtleren  [author] 7 Apr @ 4:06pm 
I'm gonna need more specifics on that one. What weapon? And if the weapon is from a mod, what mod?
It might be out of my control to fix, but I can at least take a look if I know which weapon is the problem.
Buck608 7 Apr @ 5:46am 
theres a problem with some parts of weapons turning invisible changing the invisible settings
does not fix it can you plz fix it
Flow 24 Feb @ 8:01pm 
Third the idea of a harpy race too (even if late to the game on it), but used this race for a playthrough and was very fun and interesting to do on calamity! Using a shield item's dash to force a momentum change was pretty neat and it felt silly and amusing fighting some of the major bosses as big horse~
Suicarna 11 Jan @ 2:31pm 
I love this! Perfect! Maybe you could make the horn colorable in the future? Idk.
Buck608 5 Jan @ 3:14pm 
if it not to much to ask can you make a yinglet
Em3r4ld 5 Jan @ 9:21am 
I second the motion for a harpy race, would be very interesting along with the downsides of not being in the space biome. :steamthumbsup:
Turtleren  [author] 4 Jan @ 9:19pm 
These unicorns are intended to be based off of the enemy unicorn, not the mount, and is part of my reasoning for the rather poor movement control and lack of a double jump innately (something the Cloud in a Bottle can fulfil anyways).

I don't really have any plans for further racial abilities right now, as they already have the innate galloping mechanic and a toggleable walk/run state.
kaymapi 4 Jan @ 9:02pm 
are the unicorns going to get a racial abilitty? the increase in the jump is nice but the original has double jump, also can they get a lazer horn? (felt the dash was a bad idea)
countlessCritters 4 Jan @ 9:49am 
Just wanna say I would be interested in a bat race if you decided to make that one.
Buck608 4 Jan @ 9:09am 
ok thx anyway
Turtleren  [author] 4 Jan @ 8:02am 
Not really working on anything else at the moment~
I'll probs be taking a bit of a break before tackling my next race. As I mentioned a bit below as well, I will likely be trying a very small race next, like a bat.
The framework of a flying creature like that could very well pave the way for a playable harpy, though ;)
Buck608 4 Jan @ 6:32am 
are you working on harpys
kaymapi 3 Jan @ 6:24pm 
The dragons have their elemental breath, can the unicorn get a lazer-horn? or maybe a superpowered dash (the first one would be more useful but it could work)
Kippy 3 Jan @ 3:54am 
OMG UNICORNZ >u< THIS IS SO EPIC !!!!!!!!!!!1 :derpmouse: XD
Turtleren  [author] 2 Jan @ 6:44pm 
The main thing about any race that's taller than 3 blocks is that they can't legitimately fit through the jungle temple door without some sort of crouching mechanic or similar, like how the B'ig Dragons have. I say 'legitimately' because there are glitches in vanilla Terraria that let you go through any wall.

There's also the issue of really big races just obstructing others on the race selection screen XD

But things like Harpies, Red Devils, Bats, (insert any other NOT 4 block tall thing here) are fair game without any special assistance.
Em3r4ld 2 Jan @ 6:05pm 
Hmm. Centaur people? or is that also block height issue. Idk its just I was thinking becoming mobs with the race mods might be a good playthrough idea
Turtleren  [author] 2 Jan @ 4:33pm 
Hey no worries, I'm always open to hearing out ideas, even if I may/may not actually implement them. As you probably know, making a new race is a lot of work!

I'm not 100% sure what my next race will be, but it'll likely be something very small (like, physical size kinda small) and something with vanilla sprites I can reuse to make my life easier ;)

but yeah I'm just gonna rule out the 'vanilla wyvern' for now because making a player with a segmented body sounds like a programming nightmare o_o
ERROR2401 2 Jan @ 7:10am 
Maybe I could give ideas for other potential races?
Like a wyvern, which would be like an alternate dragon, maybe being faster and smaller instead of tanky (I wasn't thinking the terraria kind of wyvern, but the 2 legs, 2 wings kind. A terraria wyvern race wold be cool tho, but it'd probably have to have custom sprites so it isn't full length which I imagine would be insane to code f it were at full length)
if you were to do a race of something from another game, maybe a slugcat? I would think their special ability would be fitting into 1 block tunnels, but they can't use anything while in that tight a space (which would also avoid weirdness with such a small hitbox size) (I'd even want to try to help with spriting it, too)
Maybe some kind of race that has a tall but thin/normal/vanilla width hitbox?
But yeah, you do't have to take these ideas, I just thought I might share them.
ERROR2401 2 Jan @ 6:56am 
@DFgame37825
I also think there should be a race mod that has a smaller hitbox. Not just shorter but with a wider hitbox, smaller in general.
Dunno if I'd play as a squirrel one tho.
Buck608 1 Jan @ 3:41am 
thank you
DFgame37825 31 Dec, 2024 @ 10:17pm 
you know what race we really need? squirrels. and they should be able to clime trees like rope, and as a racial power they should be able to throw acorns. and wings could make them......flying squirrels! as in, they got those little skin flaps between their arms and legs. go nuts with it.
Skull90 31 Dec, 2024 @ 8:10pm 
Peak Masculinity
Turtleren  [author] 30 Dec, 2024 @ 4:05pm 
Glad to see everyone enjoying my work!

If I can figure out how to make the player smaller than 2 blocks high without projectiles spawning in the ground, then maaayyybe some more races will be possible... ;)
Em3r4ld 30 Dec, 2024 @ 1:09pm 
Cool
MHNoivern 30 Dec, 2024 @ 12:41pm 
I humbly request a bird/bat race mod with 1x1 doors/trapdoors