GearBlocks

GearBlocks

ConstructionMirroring
Showing 1-10 of 13 entries
< 1  2 >
Update: 21 Feb @ 2:38am

Added Worm Gears to a list of parts to be replaced on mirroring.
CW to CCW and vise versa.

Update: 21 Feb @ 2:30am

Removed Linear Actuators from part option mirroring.

Update: 16 Feb @ 6:46am

Bug fixes.
Some parts were being handled incorrectly due to typos (made by me) in fixable part names.

Update: 9 Feb @ 7:50am

Edited list of parts to replace on mirroring.
3 Blade propeller was not in the list.

Update: 14 Jan @ 4:21pm

Some more very painful troubleshooting and fiddling with trigonometry functions.

Update: 14 Jan @ 9:39am

After some more fiddling i was finally able to pinpoint the issue.
Issue was truly in my script, due to unpredicted behavior.
if servo orientation is opposite to axle attachment orientation, servo will spin in opposite direction
finally determining this i was able to fix calculations in script.

Update: 12 Jan @ 7:37am

After additional testing it was confirmed that bug still persists.
Checking further it was noticed that bug is possibly appearing due to game background logic.
Observations were escalated to game developer as bug report.
Script version was reverted to last known stable.

Update: 12 Jan @ 5:45am

Found and fixed a bug in mirroring of rotation directions, trim angles and other mirrorible properties.

Update: 4 Jan @ 4:54am

Implemented "Angle Trim" and "Min/Max Angle" mirroring.

Update: 2 Jan @ 7:29am

To ensure that creation will not "explode" binded attachments on mirroring gets replaced with Ø ("null") type attachments