Stellaris

Stellaris

巨型企业重制 Megacorp re-balance by IPC
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Update: 15 May @ 8:55am

Update: 15 May @ 5:15am

Update: 12 May @ 11:23pm

Update: 12 May @ 9:25am

Update: 3 Jan @ 8:48pm

Are you troubled by the low efficiency of current trade districts, market zones, and branch buildings? Are you upset that the company you have worked so hard to lead is at a disadvantage in the interstellar competition? From now on, these are no longer a problem. According to the latest resolution of the Interastral Peace Company (IPC) Board of Directors, the Strategic Investment Department of IPC has made a major investment in the redesign of the company's trade facilities and has achieved remarkable results. The results of the redesign are as follows:

(If you like this mod, I hope you can give it a thumbs up, which is a great encouragement to me.)

1. Districts
The "increases" to districts and trade buildings are all increases based on the original values.

1.1 Ring world city district
Clerk position +2

1.2 Ring world commercial district
Housing +4, Trader position +2
Bonus for tradition "mercantile commercial enterprise"
Trader position +2

1.3 Shattered ring world commercial district
Housing +2, Trader position +1
Bonus for tradition "mercantile commercial enterprise"
Trader position +1

2. Buildings

2.1 Commercial zone
Trader position +1
Bonus for tradition "mercantile commercial enterprise"
Clerk position +2 Trader position +1

2.2 Commercial megaplex
Trader position +1
Clerk position +2
Trader position +2
Merchant position +1

2.3 Galaxy stock exchange
Trade value increase increased to 25%
Bonus for tradition "mercantile commercial enterprise"
Clerk position +2
Trader position +2
Merchant position +1
Trade value increased by 15%

3. Branch office buildings
Branch buildings have been redesigned to highlight "massive investments" and "long-term shared benefits".

Due to the annoying behavior of Criminal Syndicate AI, the Criminal Branch Buildings have not been adjusted. If you are a Criminal Syndicate player, feel free to share your ideas and kindly provide constructive suggestions.

3.1 Private mining consortium
Building cost: 800 energy
Maintenance Fee: 40 energy/month
Provide 4 mining jobs for the planet, plus 1 for every 5 population
Produce 60 minerals for you every month

3.2 Food_conglomerate
Building cost: 800 energy
Maintenance Fee: 40 energy/month
Provides 4 farmer positions for the planet, plus 1 for every 5 population
Produces 60 food for you every month

3.3 Virtual entertainment studios
Building cost: 1600 energy
Maintenance Fee: 80 energy/month
Provides 2 artificer positions for the planet, plus 1 for every 10 population
Produces 50 consumer goods for you every month

3.4 Private shipyards
Building cost: 2000 energy
Maintenance Fee: 160 credits/month
Provides 2 foundry positions for the planet, plus 1 for every 10 population
Produces 45 alloys for you every month

3.5 Military contractors
Building cost: 1000 energy
Maintenance Fee: 40 energy/month
Provides 1 enforcer position for the planet, plus 1 for every 10 population
Provides 2 soldier positions for the planet, plus 1 for every 10 population
Local army starting experience +100
Provides 80 country naval capacity for you

3.6 Public relations office
Building cost: 1600 energy
Maintenance Fee: 80 energy/month
Provides 2 clerk positions for the planet
Provides 2 bureaucrat positions for the planet, plus 1 for every 10 population
planet pop xenophile attraction +25%
Produces 80 unity for you every month

3.7 Private research initiative (Planet construction limit removed)
Building cost: 1600 energy
Maintenance Fee: 80 energy/month
Provides 2 researcher positions for the planet, plus 1 for every 10 population
Produces 40 physics/engineering/society research points for you every month

3.8 Amusement megaplex (Planet construction limit removed)
Building cost: 800 energy
Maintenance Fee: 40 energy/month
Provides 40 amenities for the planet
Provides 2 entertainer positions for the planet, plus 1 for every 10 population
Produces 120 energy for you every month

3.9 Commercial forum (Planet construction limit: 1)
Building cost: 1600 energy
Maintenance Fee: 40 energy/month
Increases branch office value 30%
Provides 4 clerk positions for the planet, plus 1 for every 5 population
Provides 2 trader positions for the planet, plus 1 for every 10 population
Provides 1 merchant position for the planet, plus 1 for every 20 population

3.10 Corporate embassy (Planet construction limit: 1)
Building cost: 1600 energy
Maintenance Fee: 40 energy/month
Planet pop xenophile attraction +15%
Increases your economy diplo-weight by 15%
Provides you 1 envoy

3.11 Temple of prosperity (Planet construction limit: 1)
Building cost: 800 energy
Maintenance Fee: 20 energy/month
Provides 2 preacher positions for the planet, plus 1 for every 10 population
Planet pop spiritualist attraction +80%
Produces 60 energy for you every month

3.12 Executive retreat (Planet construction limit: 1)
Building cost: 1600 energy
Maintenance Fee: 40 energy/month
Provide 20 amenities for the planet
Provides 1 entertainer positions for the planet, plus 1 for every 10 population
Increase the trade value of the planet by 15%
+10% comfort level for all planets in your empire
Produces 160 energy for you every month

3.12B Xeno tourism agency (Planet construction limit: 1)
Building cost: 1600 energy
Maintenance Fee: 40 energy/month
Provides 2 clerk positions for the planet, plus 1 for every 5 population
Increase the trade value of the planet by 10%
Increase the immigration pull of the planet by 50%

3.14 Imperial concession port (Planet construction limit: 1)
Building cost: 3000 energy
Maintenance Fee: 100 energy/month
Increases branch office value 30%
Increases your economy diplo-weight by 15%
Provides 40 country naval capacity for you
Produces 60 energy, 20 minerals, 20 food, 10 consumer goods, 10 alloys, 20 unity, 40 society research for you every month

4. Tradition
Adoption of mercantile tradition now provides research options "rare crystals" and "interstellar economics". In addition, it will increase the weight of technology including "Space trading","Galactic markets", "Colonial centralization" and "Galactic administration".


My friend, it is now up to you to decide where this rain of money will fall. I wish you and your partners great profits in business, and enjoy peace and prosperity!

Interastral Peace Corporation, for a better galaxy. Today, tomorrow, forever!

Update: 1 Jan @ 4:41am

Update: 1 Jan @ 4:39am

Update: 1 Jan @ 4:30am

Update: 31 Dec, 2024 @ 11:15pm