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当在自己星球修建分部建筑时,建筑建成后会被移到星球建筑槽(p社本体bug),还有概率出现分部建筑产出为负的情况(没有重复出现,多次尝试仅出现一次)
主要用于测试的mod:《开自己公司(新版 就是现在叫分部的》
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961031770
同时我使用的另一个mod为 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2280945168
即更多社会形态:无限
Currently, I am working on a research paper which is important to my career on Sol III. As this work will consume most of my energy, there won't be any big updates to this mod until September this year. Nevertheless, the update following Paradox, the fix of bugs and the collection of new ideas will be conducted as usual. So, if you find any bugs regarding this mod or have any exciting ideas for the future. Fell free to leave comments here.
为了星际和平。
For Interstellar Peace.
如果在使用mod过程中发现其他问题,欢迎您随时反馈。
现在,只要满足“拥有商业协定”和“同处一个联邦”两个条件之一,就可以开展常规业务。同样,只有当“拥有商业协定”和“同处一个联邦”两个条件都不存在时,分公司会自动转为地下业务。
打开common/buildings/14_branch_office_buildings_Interstellar_Monopoly文件(还有一个低数值的建筑文件应该也是一样的方式),找到里面所有的has_commercial_pact = prev.owner,替换为is_legit_or_legal_criminal = yes。因为mod的代码在检测是否要替换为非法建筑时,只对是否有商业协议进行了检测,所以联盟以后也会变为非法建筑,is_legit_or_legal_criminal是游戏本体用来检测分部所属的非犯罪巨企国家是否和根国家有商业协议/联盟关系/附庸关系等等的一个trigger。我个人不玩罪企,所以只用这个替换大概不会有问题吧...
这个是作者的设计意图还是单纯的bug呢?如果是bug的话请修复。
common/scripted_variables/IPC.txt 已经添加。其中的内容为:
#common/scripted_variables/IPC.txt
@Megacorp re-balance by IPC_mod = 1
# end this file with a empty line or a # comment
以与UAC - 模组通用传统飞升兼容 兼容
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
Thanks for your comment. This is an interesting idea. However, I have been busy preparing a research paper in real world recently, so I don't have enough time and energy to polish and improve this module. Perhaps I will get come ideas and time for making this origin after summer this year.
It would be really interesting to have a starting option designed specifically for single-planet or limited-expansion Megacorps — something that boosts internal development, trade value, or branch office synergy instead of wide colonization.
只加强分公司业务扩张的mod已上传,您可以在合集 “星际和平公司 Interstellar Peace Corporation” 中找到。
噢噢,这个意思,感谢您的澄清。好说,回头我把这部分内容单独摘出来做个小mod上传。
"行星未升级就能开分部" 是指行星首府还是殖民船设施的时候就能开分部吗?
如果是这个,没问题。我自己玩的时候也发现星球首府建筑没有升级到“行政中心”的时候就开放好几个格子太强了。
那可以改成这样:
殖民船设施0
行政中心2
行星都城4
恒星系首都4
考虑到上述因素以及您对罪企的兴趣,我觉得您可以试着自己做一个罪企的mod来实现自己对罪企的设计。其实没有很难的,通过其他人的mod大致确定相关的游戏文件的位置,然后按照mod的文件夹形式把自己修改的或者新做的文件摆放好,之后就是上传之类的了。当然,具体操作会比这个复杂,详细方法可以去bilibili查找或者问deepseek,摸索一下就会了。
并且罪企在自己国家开分公司的话也是犯罪产业 增加自己星球和国家犯罪度似乎有点不合理。(硬要说代入感的话也可以当做黑帮帝国里面出现了一些新的帮派?但100%犯罪率又有些太离谱了)可以新增一些罪企本土分公司正面buff的建筑吗(既然是黑帮帝国的话,犯罪度也许改成提升官员幸福度和降低平民幸福度?)
普企我很少玩 今天开了一把发现在自己家建立分公司也是犯罪产业 这是正常的吗?
同时也想增加一些趣味性 如犯罪世家+私掠许可理念的【海盗巢穴】、犯罪世家+百姓福音理念的【邪教集团】、死亡教企+百姓福音的【圣祭教堂】、可否有一些特殊的产业。
如果您是想在开局时刻自主选择部分法令是否出现在法令菜单里,这个暂时做不到,因为我还不会做像小伞那种开局会蹦出来的菜单。
The Executive Chairman Centralization Act has been added.
The 'Fair Trade' version provides ruler skills+3, election interval+1000 years.
The 'Interstellar Monopoly' version provides ruler skills+7, election interval+5000 years.
“公平贸易”版本提供统治者技能+3, 选举时间+1000年
“星际垄断”版本提供统治者技能+7, 选举时间+5000年
尽管执行董事能力出众、贡献杰出,值得公司全体信赖,但打破董事会集体决策原则仍会在一定程度上影响投资者信心,启动该法案后幸福度-5%。
Here are the main game files covered
comment
00_ascension_perks
00_capital_buildings
06_trade_buildings
14_branch_office_buildings
00_rules
00_authorities
03_corporate_civics
00_policies
00_mercantile
events
nemesis_emperor_events
pirate_events
Now, there won't be any space pirates (randomly generated type) in the first 5,000 years.
The balanced and powerful versions of numerical settings, as well as the "Fair Trade" and "Interstellar Monopoly" diplomatic stances as switches for different numerical settings, have been implemented.
For the next step, I plan to add a more balanced version of values for multiplayer game, and a switch which can be used to shift between the overpowered version and the balanced version.
My plan is making a new option for "diplomatic stance" in the "policy" interface. The diplomatic stance "mercantile" (the normal one) will apply "more balanced" values, while "mercantile supremacy" will allow the Megacrop to use overpowered settings of this mod. The "diplomatic stance" is a policy flag which can be seen in diplomat channel, so others can check which setting your are using. I am not sure whether this will work but I will figure it out.
I LOVE this mod, but could you make a "balanced" version?
For some games, it is mega fun to just be overpowered.
But for multiplayer, it is kind of unfair.
Still, love the mod!
The corporate clinic has been redesigned as an Enterprise Medical and Research Complex (not bound to the Pharmaceutical Companies civic). Choosing the Pharmaceutical civic will provide more capital trader positions.
Redesign of "unconventional " business facilities as well as Chinese and English localization have been completed.
下一步会对罪犯(划掉)非常规业务设施进行重新设计,敬请期待。
The next step will be the redesign of the criminal (crossed out) unconventional business facilities, so stay tuned.
When Megacorp becomes the Galactic Emperor, it will retain its original country type, ideology, and national flag, and will no longer be forced to be imperial country and authoritarianism.
(做生意和当皇帝他怎么能是相互冲突的两件事呢?)
The modifications on the election rules and the country type effects of Megacorp and related localization have been incorporated.
The modification of the descriptions of the branch buildings and the English localization of this mod is complete.
English localization will be updated next week.
现在这个mod已经有很多buff本土贸易和分公司产出的了(甚至有些已经buff的太多了)。如果在此之上进一步允许本土开分公司享受加成,可能就太imba了。所以,即便允许开设本土分公司,其效果相比正常肯定会有相当下调(工坊其他的巨企mod制作者也是这么做的)。
另外更新进度方面,我最近正在做公司的专属法令,进度将将过半,我得先把这个做完。