Caves of Qud

Caves of Qud

Reasonable Gameplay Options
Showing 1-10 of 11 entries
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Update: 17 Feb @ 8:07pm

Minor fix, tinkering-skill-based mod cap rounded down rather than up.

Update: 29 Jan @ 12:16am

Hotfix skill-based-mods debug message filling message log.

Update: 25 Jan @ 2:45pm

Added option to repair dismembered robot limbs, default on.
Switched Your Own Personal Relics only-name-when-would-grant-effect option to default on.
Fixed tinkering remaining modifications showing when shouldn't.

Update: 20 Jan @ 3:01pm

Update name to maybe fix bug where might register mod twice?

Update: 20 Jan @ 12:35pm

Added options, and changed name from 'Let Shields Block Ranged Attacks' to 'Reasonable Gameplay Options':
Throwing overhaul that Lets DV Dodge Throwing Weapons.
Lose food effects when famished rather than hungry.
Tinkering-skill based max item mods.
Mod relics with lower mod cap.
Let Your Own Personal Relics only name items if would grant or can't grant effects.
Fixes:
Made blocking with natural shields such as goat horns refer to the "shield" by name.

Update: 3 Jan @ 3:46pm

Fix minor description details.
Add script tag to steam page.
Add check if ranged block doesn't work, which it should.
Add option to show nonplayer melee blocking in message log, rather than just the floating text.
Ran preview image through an image compressor, making the mod at least 2x smaller.

Update: 2 Jan @ 9:27pm

Made skill descriptions change with options.

Update: 2 Jan @ 4:38pm

Added option to turn mod off, in case of issues. Easier than scrolling through mod list and restarting game.

Update: 2 Jan @ 3:17pm

Fell for the pressing-space-updates again.

Update: 2 Jan @ 3:17pm

Release version.