Garry's Mod

Garry's Mod

Team Fortress 2 Gamemode - Cut/Unused weapons
Showing 11-20 of 54 entries
< 1  2  3  4  5  6 >
Update: 26 Feb @ 11:09am

(possibly and hopefully) fixed Dynamite pack lua script error in multiplayer

Update: 26 Feb @ 9:58am

Two more clip sizes for Dynamite pack (Yeah-yeah I am trying to make this weapon useful, so why not)

Update: 26 Feb @ 9:16am

fixed Dynamites pack ammo system and cooldown time increased

Update: 26 Feb @ 6:28am

Dynamite pack for Demoman :D

(this weapon is pretty poor, but playable. WIP)

Update: 18 Feb @ 11:57am

SPAS-12 is no longer for Scout, it is now for Engineer. (Scout already has a primary unused weapon)

+Buff: +1.20% max primary ammo

Update: 27 Jan @ 11:59am

The Deputy model is now fixed
(model and texture by NeoDement)
unfortunately this does not fix the existing model, so please use Deputy instead of "engy revolver"

Update: 27 Jan @ 11:57am

Update: 27 Jan @ 11:49am

Update: 27 Jan @ 11:46am

Update: 25 Jan @ 2:05pm

R.P.G has been nerfed

+25% slower reload speed