Starbound

Starbound

LR's Dynamic Equipment
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Update: 23 Mar @ 11:24am

v 1.10.1

-Changed the structure of special effects to better match the vanilla structure

Update: 21 Mar @ 8:44am

v 1.10.0

- Added poison into the weapon effects pool
- Modified the burning effect to instead deal a percentage of the weapon's damage during the burning ticks, while poison deals a percentage of the target's max health per tick.
(This only affects to the effects from within this mod, it should not affect the vanilla effects nor other mod's effects)

Update: 17 Mar @ 10:55am

v 1.9.0

-Added new weapon effect into the pool: Energy drain (Regenerates energy based on damage dealt)

Update: 17 Mar @ 6:31am

v 1.8.0

-Colour coded certain bonuses depending whether they're stats / effects.
-Added new reroll options for rerolling specifically for either stats or effects (costs more).
-Added a little sound for successful rolls.

Update: 26 Feb @ 5:34am

v1.7.1

Added inaccuracy as a roll possibility for creating "shotgun" like effects.
Cleaned up the logs a bit, so hopefully there is less log spam.

Update: 11 Feb @ 8:59am

v1.7.0

Added a pixel requirement for rerolls, the cost scales with the item tier.

Update: 26 Jan @ 4:33am

v1.6.1

Fixed the location of the Tooltip Swapper, and added some status messages

Update: 26 Jan @ 4:11am

v1.6.0

Added a new station: Tooltip Swapper
(This will only work for equipment awakened from this version onwards)

Equipment will now store previous tooltip kind type, and you can use the Tooltip Swapper to go back to that tooltip kind, this is useful to see information that the tooltip from this mod does not show, or to simply go back to the basic tooltip visuals.

You can learn the recipe by picking up an Awakening Station.

Update: 26 Jan @ 2:10am

v1.5.6

Added some extra compatibility for the lifesteal stat (There were mods resetting the damageDealt value to 0 before the life steal could read it)

Found out that the health bar mod was setting the "damageDealt" value to 0 before the lifesteal could read onto it, but luckily there is also a "healthLost" value that shares the same result, so added that as a fallback, this allows lifesteal to work with the Borderlands health bars and possibly any other mod that may set "damageDealt" to 0 (assuming "healthLost" isn't also set to 0)

Update: 19 Jan @ 4:05am

v1.5.5

Added more status messages to the machines to indicate their current process.