Rivals of Aether

Rivals of Aether

Cosmic Ronald (Reprint)
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Update: 15 Feb @ 5:28am

v4.3 - (For real this time) A very small update for now

(DSpecial acts weird in Abyss Mode so there isn't anything I can do about that)
- Swapped out Rune B's Cooldown Perk for DTILT
- Changed the shock (Plays when hit during taunt) sound to a certain DBZ reference.
- The parry sound is also changed to a certain DBZ reference.
- You gain extra super meter for successfully preforming a parry. (Double the amount if on PalNo11 or higher)

Update: 15 Feb @ 5:26am

No more 4.3 (Pretend it never existed)

Update: 13 Feb @ 10:07pm

NOT v4.3
- Rivals being Rivals and double uploading the same update lmao

Update: 13 Feb @ 10:06pm

v4.2 - Medicore Update
- When in Cosmic Mode, the Mc. Lazer Decimates the opponent now
- Mc. Lazer no longer has a killbox when in Cosmic Mode :p
- Cosmic Ronald is kinda unkillable by normal means completely :)
- Changed Pal 2 to Dark Grey and White
- Fixed Cosmic Mode not Removing the Dtilt Cooldown
- Fully Restored the Character Select Sound (Now in a crispy 44100hz and in Stereo Sound)
- Changed DAir Voiceline
- DAir now only happens once instead of twice per time you use it.
- New Small Result Icon (It looks a bit fugly...)

Update: 8 Feb @ 8:30am

v4.0 Extended (v4.1) - Forgot to commit the changes to v4.
(Cosmic Mode is his 11th color and above)
- Cosmic Ronald no longer has cooldowns on DSpecial and NSpecial when in Cosmic Mode
- Cosmic Ronald gains Super Meter even when whiffing while in Cosmic Mode
- Cosmic Ronald has a Soft_Armor Value of 14 when in Cosmic Mode
- Rune O requires at least 15 super meter to make it less buggy

Update: 8 Feb @ 7:55am

v4.0 - Well...That was an Underwhelming Update
- Miiverse Stage Compatability
- Fixed Ronald's Dash Speed
- Lowered Ronald's Super Meter Idle Charge Rate
- Healing now happens only over 80%
- Buffed the healing on Cosmic Ronald to like 50...why have I done this.
- Added a actually useless rune. It does nothing. No joke.
- Added a Rune that lowers DSpecial cooldown by quite a bit
- Added a Rune that Up's the Mc. Lazer's damage by quite a bit
- added the o rune. oh god. we're doomed. (VERY BUGGY)
- the rune that adds Borgia spam...great
- Upped the NSpecial cooldown by like...3 frames
- Less Parry Startup and Recovery and more Parry frames
- Super Meter is a bit Easier to gain from attacking. (Attacking actually matters now no way!)
- Added a the Dolby Atmos version of the Victory Theme (It sounds MUCH better with headphones, may sound weird on certain devices)
- 2 New Death Sounds (They are randomized)
- Start with 15 super meter?
- Fair has slightly more knockback scaling
- Ftilt has more knockback scaling

Update: 21 Jan @ 7:12pm

Decided to just upload some of the changes I had planned for v4. That is the only reason I updated this garbage. Don't keep your hopes up, v4 update will probably never happen.

v3.1
- FStrong kills earlier
- Jab and FRattack has greater hitstun
- Shakes are much weaker
- Apple bombs are weaker
- Changed Shake Voice Line
- DSpecial has a LONG cooldown
- Fixed Super Lazer Ting Sound
- Changed Fair Voice
- Ronald has more air friction
- Ronald's dash is slower?
- UStrong has a new hit sound
- UStrong deals more damage
- UStrong can kill a bit earlier
- DSpecial cooldown lower to 125
- FStrong only deals 16 base damage now

Update: 15 Jan @ 2:26pm

v3.0 - Well...it's an update...
- Some New hit sounds
- Jab's 1-2-3 now works properly
- Jab's 3rd hit deals more damage
- Jab's 3rd hit deals a bit more knockback
- Changed Jab Voice
- Changed Taunt Voice
- Changed Super Meter Sound
- Ronald's takes less knockback
- Changed Super Lazer Charge Up Noise (Will be updated soon)
- FTilt deals more knockback
- Increase Fair damage to 10
- Bair knockback reduced
- Bair damage increased to 8
- Utilt has a cooldown of 6 frames
- Lazer is (probably) FULLY untechable
- Lazer deals 40 damage (Use in combos for it to be useful)
- Super Meter Setbacks Fully Reverted
- Other things I probably missed

Update: 15 Jan @ 4:27am

v2.4 - The great cooldown boom
- New Char Select Sound
- Dtilt has a cooldown of 8 frames
- FStrong has a cooldown of 5 frames.
- Hamburgers/NSpecial takes 15 frames to recharge >:)
- DSpecial has a cooldown of 4 frames (A bit less spammable)
- Dtilt has a new sound

Update: 13 Jan @ 2:03am

v2.3
- Super Meter Setbacks Mostly Reverted
- Changed Cosmic Ronald's Name to COSMIC RMCD to bypass certain Anti-Cheaps
- Changed Super Meter Sound Again