Tower Unite

Tower Unite

Brassport Industrial Park
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Update: 20 Apr @ 2:41pm

Update 14
General Changes
  • Changed the height of the newly added decals so it wouldn't project onto the player.
Course Changes
[Hole 12: Roll n' Score]
  • Added an end piece on the middle hole path in case a player enters the teleporter with too much speed.
  • Added lamps around the bottom teleporter route.
[Hole 18: The Factory]
  • Added light near start of hole.

Update: 20 Apr @ 1:04pm

Update 13
General Changes
  • Added 6 new canvas images: Canvas data increased from 939KB to 962KB.
Course Changes
[Hole 1: Half Court]
  • Added a guard rail after the first ramp to make the hole a bit easier.
  • Added timer decal to hole to help explain that the map requires a timed shot.
  • Added target decal to better direct the players.
  • Added a light to illuminate the moving wall piece.
[Hole 2: Risk & Reward]
  • Added X decals to better point out the gutter hazard.
  • Added Custom Lightbeam FX to replace the one on the flag that clips through the wall.
  • Turned down electrical hum.
  • Added timer decal to hole start to help explain that the map requires a timed shot.
  • Switched onStart event triggering a mover to triggering a timer: which syncs the light post to the mover below it better indicating when the path to the HIO is no longer blocked.
[Hole 3: The Greenhouse]
  • Added X decals to better point out the gutter hazard.
[Hole 4: Reflecting Pool]
  • Added arrow and target decals to better direct the players.
[Hole 5: The Smokestack]
  • Added X decal to better point out the gutter hazard.
  • Added timer decal to hole to help explain that the map requires a timed shot.
  • Lowered boost volume in HIO path roof ramp.
  • Reduced billboard decal shine.
[Hole 7: And a Little Luck...]
  • Added timer decal to hole to help explain that the map requires a timed shot.
[Hole 8: Hostile Architecture]
  • Added arrow decals to better direct the players.
  • Added X decals to point out the plinko hazard.
[Hole 9: The Vat]
  • Added timer decal to hole to help explain that the map requires a timed shot.
  • Added question mark decal to better point out the HIO path.
[Hole 10: Construction Site]
  • Increased light brightness in multiple places around the course.
  • Added more lights around the course.
  • Added indicators for the directionally challenged.
  • Removed the camera for the HIO pipe.
[Hole 12: Roll n' Score]
  • Added more lights around the course.
  • Increased brightness of fire barrel light.
  • Added X decal to better point out the gutter hazard.
[Hole 14: Hobo Camp]
  • Added X decals to better point out the gutter hazard.
[Hole 15: The River Splits]
  • Added arrow and target decals to better direct the players.
  • Added X decals to better point out the one-way ramp.
  • Increased brightness of lamp light.
[Hole 16: Treatment Plant]
  • Added timer decal to hole to help explain that the map requires a timed shot.
[Hole 17: The Break In]
  • Added arrow, X, and target decals to better direct the players.
[Hole 18: The Factory]
  • Added more lights around the course.
  • Added timer decal to hole to help explain that the map requires timed shots.
  • Added arrow and target decals to better direct the players.

Update: 15 Jan @ 5:57pm

Update 12
Course Changes
[Hole 8: Hostile Architecture]
  • Added a tiny speed bump over a bounce back spot before hole.
[Hole 10: Construction Site]
  • Extended boost volume on upper floor half pipe (leading down) and adjusted angle for lagging players bouncing out.

Update: 15 Jan @ 3:19pm

Update 11
Course Changes
[Hole 5: The Smokestack]
  • Added a boost volume above hole piece so players aren't denied a HIO.
[Hole 10: Construction Site]
  • Added additional boost volume after HIO pipe as some players were getting shot sideways.

Update: 14 Jan @ 9:03pm

Update 10
Course Changes
[Hole 10: Construction Site]
  • Changed sparking power box triggering incorrectly.
  • Added additional structure piece to HIO Pipe.
  • Moved leading half pipe on upper roof (Left path) upwards due to players with high lag not clearing it.

Update: 14 Jan @ 3:30pm

Update 9
Course Changes
[Hole 1: Half Court]
  • Altered time you enter camera on HIO.
[Hole 10: Construction Site]
  • Added blocking volumes behind boost leading into HIO pipe.
  • Removed side pipes and increased the range of pipe enter volume on HIO pipe.
[Hole 13: Sisyphus]
  • Altered angle of boost volume to avoid new wall blocker pieces.

Update: 14 Jan @ 2:31pm

Update 8
General Changes
  • Added various decorations to various holes.
Course Changes
[Hole 1: Half Court]
  • Adjusted camera IO for half pipe segment to end sooner.
  • Turned off auto end for OnHIO camera.
[Hole 2: Risk & Reward]
  • Added static camera IO for OnPocket so end camera doesn't clip through wall.
[Hole 3: The Greenhouse]
  • Added static camera IO for OnPocket.
  • added curved ramp over seam to prevent bounce back.
[Hole 5: The Smokestack]
  • Added static camera IO for OnPocket so end camera doesn't repeatedly clip over the curved wall creating a jittering effect.
  • Added a boost volume to the HIO path ramp on the roof to avoid getting knocked out of bounds by a bounce back.
[Hole 6: The Water Tower]
  • Added static camera IO for OnPocket so end camera isn't crushed against wall.
[Hole 13: Sisyphus]
  • Added cylindrical blockers over wall seams to prevent bounce back.
[Hole 14: Hobo Camp]
  • Lowered the ramp before the hole piece to avoid a bounce back.
[Hole 18: The Factory]
  • Adjusted lightbeam FX to avoid light clipping through walls.

Update: 11 Jan @ 3:25pm

Update 7
Course Changes
[Hole 5: The Smokestack]
  • Lowered ramp pieces at chute to avoid bouncing off.
  • Increased thickness of boost volumes in hole in one path to ensure all boost volumes are hit.
  • Lowered half pipe at bottom of chute to avoid bounce back.

Update: 11 Jan @ 10:19am

Update 6
General Changes
  • Changed workshop visibility to public.
  • Removed fire FX from skybox.
  • Added awning to hospital.
  • Adjusted light radius of lamp between back of hole 1 and 2.
  • Turned up brightness of red pulsing light and added WUCP 94.5 text sign on the distant skyscraper.
Course Changes
[Hole 1: Half Court]
  • Adjusted boost volume on loops to reduce chance of bounce back.
[Hole 9: The Vat]
  • Rotated HIO hole piece to adjust camera.
[Hole 10: Construction Site]
  • Adjusted boost volume on first half pipe to reduce chance of bounce back.
[Hole 14: Hobo Camp]
  • Reduced radio volume.
[Hole 17: The Break In]
  • Extended trigger volume thickness so players are less likely to clip through.

Update: 10 Jan @ 7:17pm

Update 5
Course Changes
[Hole 1: Half Court]
  • Extended boost volumes so players can't clip through.
[Hole 5: The Smokestack]
  • Added Canvas objects to bottom of pieces that had their base height reset to 0.
[Hole 10: Construction Site]
  • Removed and adjusted boost volumes to prevent players clipping through boost volumes and going out of bounds.
[Hole 15: The River Splits]
  • Adjusted walls to prevent bounce back.
[Hole 18: The Factory]
  • Increased range on alarm.