Conquest of Elysium 5

Conquest of Elysium 5

Goblin Resources
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Update: 27 Jun @ 9:10pm

Version 1.7.04 - updated mod

> Fixed an incorrect ritual description (Bestow Ring - T3 Geomancer).

> Added extra information to the "Send portal" rituals.
- info on where they can target.

Update: 25 Jun @ 3:35pm

Version 1.7.03 - updated mod

> Fixed a bug where the T2 training ritual for the Infernal Scouts upgraded to the incorrect unit.

> Fixed a bug where the T2 Catalyst ritual for the Soulblood created the incorrect unit.

Update: 24 Jun @ 6:42pm

Version 1.7.02 - updated mod

> Fixed a bug where the T2 and T3 training ritual for the Garrean Keepers failed to upgrade Garrean Pikemen.
- This bug appears to have been caused by inconsistent naming conventions on my part.

Update: 24 Jun @ 10:40am

Version 1.7.01 - updated mod

> Fixed a bug where the T3 training ritual for the goblin weapon master targeted normal skirmishers instead of trained skirmishers.

Update: 24 Jun @ 12:18am

Version 1.7 - updated mod

> Overhauled the rituals and schools to make the various subfactions more unique.

> New sprites for most units.

> New "Garrean Troops" for the portal keepers.

> All subfactions have full unit rosters.

> Fixed bug where game would crash on recruitment of apprentices.

> Fixed bug with Illusionist Mirrors.

> Complete rewrite and overhaul of the mod.

Update: 26 Feb @ 10:00pm

Version 1.6.01 - updated mod

> Balanced ritual cost for the various elementalist types
- Corrected the issue with Hydro Ascension on the Apprentice Hydromancer being 40 instead of 30
- Elemental rituals have been made to cost normal looking values (EX; 28 -> 30, 42 ->40)

> Balanced ritual cost for the Goblin Demonologist rituals
- Doubled the goblin sacrifice cost of most rituals
- Dark Blessing is now 250 goblins per cast, instead of 100
- Goblin Bloodsworns now cost 100 goblins to produce instead of 60

> Dark Blessing has been removed from the Infernal Captain ritual list
-This reduces the max number of casts from 40 down to 20

> Troop Nerfs
- Bloodflame troops had their Magic Resistance lowered down to 6 from 9
- All goblin Flame elemental weapons have had their damage reduced to d4 from d8

> Fixed a bug where Goblin Magi couldn't unlock other T1 rituals

Update: 23 Feb @ 12:30am

Version 1.6 - fixed certain bugs

> Changed/Updated the elementalist line
- Added "Chromaticists" as a T2 Elementalist commander
- Added T1 variants for the Pyromancer, Hydromancer, Storm Mage, and Geomancer
- Certain ritual costs for the previously mentioned commanders have been reduced to adjust for the change in progression.

Update: 7 Jan @ 6:58pm

Version 1.5 - uploaded as a standalone mod