Dominions 6

Dominions 6

Divinitus
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Update: 3 Aug @ 6:46am

V1.14.2

Formless One: Cost 180 -> 270; Can't start awake
Unseelie Empress: Cost 210 -> 200; 1% -> 4% x candles chance to summon Unseelie Prince; Unseelie forts will be build only in throne provinces; Can summon 1 unseelie knight/turn
Statue of the Underworld: Will summon a Kokythiad each mid winter, additional one will be summoned for each death scale in province
First Valkyrie: Charm of Vanhalla casts personal flight on its wielder in battle now, quickness works all the time
Raven of the Underworld: Fixed undead summon
Oracle: Fixed glamour boost to non glamour mages (again)
Great Warlock: Fixed pretender creation screen error
Void Lurker: Void Pearl lost curse tag
Sahira: The Last Wish item mechanic rewised and fixed
Lich Queen: Fixed double lichcraft, +2D for all transformed liches now
Moved items IDs to 1000+
Minor fixes

Update: 28 Jun @ 2:38am

V1.14.1

Phoenix: Cost: 200 -> 210; Fixed not pregame mates magic paths
Baphomet: Cost 170 -> 180; Fixed angel summoning: Fallen Angels now summons as commanders; Fallen Angel commander can be empowered in Holy if Baphomet present in province (10% chance per candles, +1 H, 4H MAX); Gained Fire Flare melee attack
Neter of Crafts: Fixed & redesigned
Oracle: Fixed glamour boost to nonglamour mages

Update: 23 Jun @ 8:44am

hotfix

Update: 21 Jun @ 4:43am

V1.14

Oracle: Gives glamour boosts, more for seers; Temple Seer 2S -> 2G, fortune teller 25 -> 50; Seer now always replased when pervious one dies at your temple
Great Mother: Cost 280 -> 260; increases local population in friendly dominion by approx 500 each month
Annunaki of Love & War: Provinces in strong dominion will additionaly increase local population by ~100 (Candles x 1% chance, additional checks in stronger turmoil)
God Spider: Spider Staff lost heal and curse, now temples spawn directly to the lab
Teotl of the Sky & Serpent of Heavenly Fires: Staff of Lightning lost curse, now temples spawn directly to the lab
Fountain of Blood: Cost 160 -> 170; Lost summon gore tide horror as order ability, summons d3->1 when blood hunting; Gore Tide Horror: Size 9 -> 8 with all stats a little lower & While underwater, will take damage 10% -> 50% of total HP each month; Removed event records and text for blood slaves events
Divine Anvil: May create free magic items, more powerful over time
Idol of Thunder: Lost free magic item crafting; Air range +2; Bless grants air shield 20; Can summon size 6 air elemental each month, rarely will do it automatically, better chance in strong dominion
Lich Queen: New lich gain +2D if it has not have any D before; Additional lichcraft rituals can be performed for spare Death gems
Kami of the Moon: Worldwide darkness can be triggered: once a year -> every other month
Kami of the Sun: Worldwide darkness chance 25% -> 100%
Bronze Colossus: Cost 300 -> 270; Living statue will appear at temple forts each month
Sahira: Cost 210 -> 220; Starts with Wish granting item that will kill it's wielder on the next turn and will be lost forever
Allfather: Cost 250 -> 240
Green Man: Cost 250 -> 230
Wooden Colossus: Cost 200 -> 210
Tiwaz of War: Cost 250 -> 230
Idol of Sorcery: Cost 250 -> 200
Idol of Men: Cost 230 -> 180
Asynja: Cost 250 -> 200
Son of the Fallen: Cost 250 -> 210
Elephant Idol: Cost 300 -> 260
Keeper of the Bridge: Lost fortune teller and research bonus; Gjallarhorn have 50% chanse to be used in melee
Dragons: Sprite size toned down ~10%
Ghost Dragon: Gaze of Death attack damage type change to paralyze
Neter of the River: Removed event records and text for swamp tax boost events
Grand Saurolich: Removed event text for soulless events
Statue of Mercy: Fixed will of the fates autocasting
Lord of the Waves: Fixed Bronze Wave Barracks spawn

Update: 23 May @ 11:51am

V1.13

New pretenders: Ghost Dragon, Banefire Dracolich
Wyrm: completely reworked
Earth Serpent: Lost ability to randomly destroy forts, gained +100 siege strength; Cost 340 -> 230
Drakon: Pillager 25 -> 250
Dragons: Fixed wrong drake types; Gold amount required for drake spawn 500 -> 1000
Lord of the Wild: Stroke Blood didn't work, now casts Growing Fury instead
Ruk: Prot 20 -> 16, hatchling prot 18 -> 14
First Mushussu: All attacks now magical
Great Enchantress: Wand is using 1h slot and no longer cursed
Fixed Serpent of Heavenly Fires & Teotl of the Sky special priest item
Minor fixes

Update: 29 Mar @ 10:58am

Lord of the Waves: UW forts will gain 20 resources and 30 gold income and will be able to recruit wave warrioirs
Dragons: New 1500+ gold events for their drakes to become commanders and gain magic boost
Fountain of Blood: Sanguine Horror is not holy now
Linnormr: Mother Oak owner now gain 1d6 death gems
Unseelie Empress: Unseelie Prince summoning: 5% x candles chance -> 1% x candles chance; Unseelie Fortress now vanishes when enchantment is over
Seelie Empress: Remade fay summoning
Virtue: Cost 200 -> 220
Kamadhenu: Invulnerability fixed
Some minor tweaks

Update: 1 Feb @ 11:58am

Fountain of Blood: Sanguine Horror now regenerate properly and gained holy, overall a little stronger; Now summons additional Horrors if blood hunting
Eldest Cyclops: Cost 190 -> 200; Clarified Starting Item description: Hammer of the Cyclops (Forgebonus 4, Item Spell: grants Mastersmith 1 to any target commander or increases it value by 1 max)
Baphomet: Fallen Angel unit can become commander if Baphomet present in province (10% chance per candle)
Father of Winters: While awake, during winter for each Winter Temple (temples counts month earlier), enemy lands will suffer Wolven Winter (5% pop kill and +3 Cold) ; PD wolves become winter spirits with 1 commander; Fixed Winter Temple creating
Phoenix: 190 -> 200; Second phoenix magic paths F1A1 -> F3A2
Neter of Crafts: Starting statue commanders and summoned golems gain 1H; Added Khalkotauros to the pool; Fixed starting Crusher commander type
Fixed Dracolich starting with Wraith Crown
Master Lich: Starting Wraith Crown item now gain through pregame event

Update: 18 Jan @ 1:29am

V1.1

Tathagata of Light: Now casts Solar Brilliance only in friendly dominion
Solar Disc: Now casts Fire Storm only in friendly dominion
Solar Eagle: Now casts Solar Brilliance only in friendly dominion
Trimurti of Creation: Increases Growth; Trimurti of Destruction: Increases Death; Trimurti of Protection: Increases Order
Maiden: Increases Growth; Mother: Disease Healer 1 -> 3; Crone: Fortune Teller 25 -> 50
Norn: Fotrune Teller 20 -> 75; Inept Researcher -10 -> 0
Sun Father: If controls Second Sun he will draw energy from it each month getting 3d6 Fire gems
Titan of Crossroads: Еach of them may teach a priest in same province in Astral, Death or Nature magic (+1 magic path, 5% x candles chance, Max 4); Each one teaches her main path and only one such event may happen at single province each month; inital description was too big so some of less important text was deleted
Dracolich: Path price 40 -> 80; change shape into Master Lich; dominion gets Master Lich undead summon
Cromlech: Hidden starting site that reveals magic score graphs and brings 1S per month (2S site search to reveal); Provinces outside of the capital within friendly dominion with at least 2 Cromlechs will receive 1S income site (1 max per province)
Spirit of Justice: Maximum order scales +2, patrol bonus 50; all three are more powerful in Order and weaker in Turmoil scales
Hooded Spirit: Dominion increases permanent income and population in Growth scales (10% x candles chance for +10 pop and +1 permanent gold per month)
Morrigna: Got morrigan spears and clothes; Rarely summons morrigan's in friendly dominion, higher dominion increase the chances
Wisdom King: Lost heretic; Priests gain Amulet of Conviction (Autoblessed, Inquisitor)
Terror of the Deep: Fixed throne consuming gem event
Earth Serpent: Got Tremor vast area AP attack; Cost 170 -> 340
Matrona of the Healing Spring: Cost 220 -> 260; Fixed item gain
Brazen Bull: 190 -> 210
Idol of Sorcery: 260 -> 250
Skratti: 150 -> 140
Reliquary: 210 -> 170
Neter of Crafts: 250 -> 220
Neter of the Moon: 200 -> 220
Black Tortoise: 170 -> 220
Lord of Floods: 200 -> 230
Bull Demon King: 250 -> 260
Kami of Storms: 250 -> 230
Jade Emperor: 240 -> 260
Celestial General: 250 -> 270
Kami of the Sun: 250 -> 230
First Valkyrie: 250 -> 210
Ormr: 180 -> 220; Ice armor protection -> ice natural protection
Father of Winters: 240 -> 230
Hanging Tree: 170 -> 190
Allfather: Dom 4 -> 3
Lord of Mysteries: Dom 4 -> 3
Great Stag: 150 -> 160
Great White Stag: 140 -> 150
Lord of the Wild: 180 -> 230
Mother of Storms: 250 -> 240
Lord of the Forest: 230 -> 240
Duiu of Thunder: 230 -> 240
Ancestral Barrow: 190 -> 160
Tree of Hate: 190 -> 170
Green Man: 240 -> 250
Horned One: 220 -> 250
Dharmapala of the Underworld: 250 -> 270
Frost Father: 180 -> 160
Sphinx: 130 -> 160
Titan of Serpents and Medicine: 220 -> 230
Titan of the Night: 260 -> 250
Titan of War and Farming: 220 -> 260
Chthonic Cyclops: Dom 4 -> 3
Titan of Heaven: Dom 4 -> 3
Spirit of Bones: 160 -> 200
Unholy Reliquary: 220 -> 170
Sacred Geyser: 200 -> 230
Lord of Knowledge: 250 -> 240
Neter of Chaos: 250 -> 240
Great Archon: 240 -> 250
Great Creator: 230 -> 250
Night Hunter: 180 -> 170
Divine Monkey: 180 -> 190
Great Bear: 190 -> 230
Phoenix: 160 -> 190
Neteret of Many Names: Dom 2 -> 3; Cost 130 -> 180
Wadjet: 190 -> 220
Serpent of Chaos: 200 -> 230
Solar Serpent 180 -> 230
First Queen: 140 -> 130
Kamadhenu: Dom 3 -> 2; Cost 210 -> 240
Celestial Lion: Dom 3 -> 2; Cost 200 -> 220
Statue of Creation: 240 -> 200
Neter of Kings: Dom 4 -> 3; 240 -> 230
Foul Statue: 230 -> 210
Sacred Grove: 230 -> 220
Smiling Head: 190 -> 230
Burning Bush: 250 -> 240
Statue of the Underworld: 190 -> 180
Demiurge: Dom 4 -> 2; Cost 180 -> 230
Divine Glyph: 170 -> 160
Baphomet: 200 -> 170
Stone Magus: 150 -> 140
Great Camazotz: 140 -> 130
Serpent King: 140 -> 110
Bolon-ti-ku: 200 -> 100
Divine Monstrous Dog: 170 -> 200
Divine Feathered Serpent: 180 -> 190
Great Toad: 200 -> 170
Demilich: 150 -> 160
Teotl of the Sky: 250 -> 230
Teotl of the Underworld: 250 -> 230
Hun Came: 270 -> 280
Obsidian Butterfly: 250 -> 240
Teotl of the Night: 250 -> 230
Teteo Inan: 290 -> 280
Fountain of Blood: 150 -> 160
Idol of Watery Wisdom: 170 -> 150
Oracle: Cost 190 -> 160
Statue of the Silent God: 240 -> 220
Statue of the Sun and Rain: Cost 210 -> 160
Skull Idol: Cost 150 -> 170
Statue of the Bloody Mother: 200 -> 170
Monolith: 230 -> 190
Colossal Head: 220 -> 180
Crystal Soul: Cost 180 -> 190
Emissary of Antrax: Cost 150 -> 230
Spirit of the Well: Cost 170 -> 200
Grey One: Cost 140 -> 120;
Golden Lion: Cost 170 -> 200
Great White Bull: Cost 250 -> 220
Magic fangs for the rest of the sneks
Recuperation for Dom 2+ non-inanimate pretenders who was missing it
Clarified some descriptions
Fixed Pillar of Truth conflict

Update: 9 Jan @ 12:46pm

Update: 9 Jan @ 11:58am

V1.0

Forked from original Spark of Divinity V2.05 mod by Red_Rob

Matrona of the Healing Spring: Flask of Healing was changed (regen granting didn't work) -> regen 10%, autoblessm & recuperation; starts with one and now each month may create another Flask of Healing
Fixed Monument: starting Dust Kings holy path
Fixed Master: Celestial Masters EA holy boost
Fixed Raven of the Underworld: Longdead summoning
Fixed Lord of The Summer Plague: starting item slot
Fixed Apkallu: starting item type
Fixed Saurolich: LA C'tis High Priest transformation
Fixed Megalodon: House of Bloody Morsels sites gem generating type
Fixed The Divine Egg: underwater hatching into Solar Eagle
Fixed Ahura of the Oath: starting site
Fixed Maharishi: animal priests empowering
Fixed Mother of Storms: storm casting and staring site magic path type
Fixed Melqart: temple blood boost
Fixed multiple descriptions
Removed Sacred Serpent carcass from spawn pool of Spirit of Bones