MADNESS: Project Nexus

MADNESS: Project Nexus

Fluffy Aquirements Armor And Swatches
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Update: 24 Jul @ 2:53am

Random update check.

Update: 6 Jul @ 3:25am

Fixed armored ring and armored ring set causing you to be weak to physical rather than resistant to it. Fixed armored ring's physical resistance not being a percentage.(Im imagining this bug being like buying health potions at a shop and instead of healing you they just fucking kill you. Sorry!)

Update: 2 Jul @ 8:35pm

decreased armored ring set's encumber cost.(It was a very heavy ring but we have swapped it out for a lighter metal, even the G0L3Ms were struggling lmao.)

Update: 1 Jul @ 1:07pm

Actually made squad motivators use funds slot.

Update: 1 Jul @ 10:10am

Changed Money maker's, Hireling fund's, and Squad motivator's armor slot to Funds instead of augments.

Update: 14 Jun @ 7:11am

Fixed Mad Doctor Glasses and Surgeon Gloves having "CJ_Mad Doctor" as a tint, instead gave it the Science Team tint.

Update: 14 Jun @ 3:42am

Added Tainted Bamdages.

Update: 13 Jun @ 6:18am

Added a ton of new armor. buffed Blinder's Wrap slightly. Changed some armor slots and created new ones.

Update: 11 Jun @ 9:55pm

Changed some stuff, don't really know how to say it, nothing much though.

Update: 11 Jun @ 9:08pm

Fixed Magnetic rings magazine capacity being a percentage, decreased magnetic ring ex's magazine capacity even more.