Smack Studio

Smack Studio

Jetie
Showing 1-8 of 8 entries
Update: 15 Jun @ 6:11pm

Balance
==========
General:
Projectiles now reset active timer when parried

Dspecial:
Damage to destroy 2 -> 5
Ultra fill on destroy 2 -> 5

Huri:
Edit connection stuff
Multi Hitpause Default -> 0.08

Dtilt:
HSP 8,6 -> 7,5
Endlag 9 -> 10
Shielded Endlag 12 -> 13

Utilt:
KBS 0.07 -> 0.08

Update: 5 May @ 3:51pm

Ultra buff
====
Ultra:
Ultra pause lasts two frames longer

Update: 13 Mar @ 1:07pm

Polish
===========
Ftilt:
Edited start up
now has a fire sfx

Utilt:
Edited Start up

Ustrong:
Edited Start up

Ledge attack:
Endlag +1
Fixed it not having a endlag animation.

Ultra:
Invincibilty during Ultra Pause
Super armor is now only when he throws the grenade until the frist explosion frame
Explosion lifetime 7 -> 4

Update: 16 Feb @ 6:27pm

Balance Changes
=============
General:
Added another Death voiceline

Dtilt:
Slightly raise the hitbox height

Dstrong:
Endlag 10 -> 12

Dair:
Start up 8 -> 7

Bair:
Added a second hitbox to fit the smear better

Endadreki:
HP 10 -> 16

Octobhert:
HP 8 -> 10

Nspecial:
Edited Cooldown Animation

Dspecial:
Made a cooldown animation

Update: 10 Feb @ 8:27pm

Balance Changes
========
Fair:
Landing lag 12 -> 9
Start up 10 -> 8
Sweet Angle 42 -> 40
Sweet Damage 12 -> 11

Dair:
Landing lag 14 -> 10

Nair:
First Hitbox edited to fit animation better (It was more inwards than intended)

Uspecial:
KBS 0.1 -> 0.11

Endadreki:
HP 9 -> 10

Huri:
HP 10 -> 12

Grab:
Endlag -5

Uthrow:
KBS 0.09 -> 0.105

Bthrow:
KBS 0.135 -> 0.14

Fthrow:
Damage 11 -> 12

Ultra:
KBS 0.165 -> 0.17

Update: 17 Jan @ 2:19pm

Minor changes
============
Octobhert:
Early KBS 0.11 -> 0.12

Ftilt:
Smear is now orange and glows

Update: 11 Jan @ 8:57pm

Balance Changes
========
Dair:
Start up 6 -> 7

Octobhert:
Initial vsp 15 -> 14
Floor Bounce 0.7 -> 0.9
Early KBS 0.12 -> 0.11
Mid KB 8,0.11 -> 7,0.105

Endadreki:
Late BKB 6 -> 7
~Now Has an extra soundeffect when hitting the early sweetspot

Update: 10 Jan @ 11:49pm

Lol