GearBlocks

GearBlocks

Aerodinamics
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Update: 16 Jan @ 9:35am

An attempt to tackle issues observed on custom propeller wings.

It is known that due to high propeller rotation speed and relatively low physics update rate (due to performance) true air pressure and true wing traveled distance are not getting registered. This is due to calculation of difference in part position and difference in part orientation, but as parts are rotating around single point, parts comes back to original position and original orientation screwing up math.

Currently known workaround: decrease rotation speed lower than 400 RMP, but this still has some degree of false calculation.

Any attempts in fixing this issue either ended up decreasing performance drastically or effecting parts which should not be effected by rotation forces.

I'll keep this issue in mind but for now my suggestion would be not to use custom propeller wings and instead use default propeller. That is at least until DEV implements aerodynamics as default feature.

Update: 13 Jan @ 10:03am

Implemented selection to inflict airodinamics on all or only on collidable parts.

Update: 11 Jan @ 9:53am

Optimized script to create less lagg
also fixed creation jittering/bobbing while on influence of the script

Update: 11 Jan @ 7:54am

Added force angle correction for parts rotating in space
This should make custom propeller work more efficiently and smoothly (as they should in reality)

Update: 11 Jan @ 6:24am

Initial version of realistic aerodynamics add-on