Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Stanley's Office
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Update: 22 Feb @ 8:24pm

[v2.4]
- Lowered holdable spawns for VR purposes

Update: 22 Feb @ 8:16pm

[v2.3]
- Pulled colliders from room scene and included in room prefab to fix VR physics issues

Update: 19 Feb @ 8:20pm

[v2.2]
- Alarm clock is more reachable
- Did that thing so that the camera doesn't take forever to get to the alarm clock with the zoom out and the zoom in

Update: 8 Feb @ 2:41pm

[v2.1]
- move everything from layer 30 to layer 27 because mouse in the maze uses layer 30 for things i guess

Update: 3 Feb @ 11:57pm

[v2.0] Major update
- New model ported
- Lightmapping with shadows now present
- The Stanley Parable Reassurance Bucket recommended (sold separately)

Update: 28 Jan @ 8:48pm

[v1.4] fixed transparency for ceiling light glass materials

Update: 28 Jan @ 8:36pm

[v1.3] minor lighting fixes

Update: 22 Jan @ 6:03pm

[v1.2] fix source engine nodraw brush

Update: 22 Jan @ 5:53pm

[v1.1] there are now FOUR lights !!

Update: 21 Jan @ 2:10am

[v1.0] revert