Left 4 Dead 2

Left 4 Dead 2

Demomania 3
Showing 1-3 of 3 entries
Update: 6 Mar @ 9:54am

02/05/25
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- Added new Music
- Added Versus

---- DIFFICULTY UPDATE ----

-- 8 CHAPTER --

Easy:
+ Damage from frostbite: 5
+ Cold Time: 20 seconds
+ Heat Time: 3 seconds
+ Water Time: 10 seconds

Normal:
+ Damage from frostbite: 10
+ Cold Time: 20 seconds
+ Heat Time: 3 seconds
+ Water Time: 10 seconds

Advanced:
+ Damage from frostbite: 20
+ Cold Time: 10 seconds
+ Heat Time: 3 seconds
+ Water Time: 5 seconds

Expert:
+ Damage from frostbite: 25
+ Cold Time: 10 seconds
+ Heat Time: 3 seconds
+ Water Time: 1 second


-- 9 CHAPTER --

Easy:
+ Murder V (aka witch) spawn time: 40 seconds
+ Murder V Spawn count remainder: 5

Normal:
+ Murder V spawn time: 1 minutes
+ Murder V Spawn count remainder: 3

Advanced:
+ Murder V spawn time: 1.3 minutes
+ Murder V Spawn count remainder: 2

Expert:
+ Murder V spawn time: 4 minutes
+ Murder V Spawn count remainder: 1



There's a reason why spawn time too long to spawn itself in expert chapter 9
depending on difficulty. its because the expert witches would take a 1 hit from survivors and the map is so long. this is why it made a long time to spawn but you have to be rush

01/24/25
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-- BOSS --

- Removed bottom grass in boss map
- Trying to fix invisible hunter attacking player


01/23/25
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-- FIXES --

- Fixed VSLib had a mistake directory (now it would work masterhand and cold meter)


-- LEVELS --

- m6, m7 and m8 design changes
- added ammos scattered around in finale map


-- MISCS --

- Changed Game status to complete (unless if i find any errors)
- budlightbeer.mdl

Update: 26 Jan @ 9:44am

01/24/25
========

-- BOSS --

- Removed bottom grass in boss map
- Trying to fix invisible hunter attacking player


01/23/25
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-- FIXES --

- Fixed VSLib had a mistake directory (now it would work masterhand and cold meter)


-- LEVELS --

- m6, m7 and m8 design changes
- added ammos scattered around in finale map


-- MISCS --

- Changed Game status to complete (unless if i find any errors)
- budlightbeer.mdl


01/23/25
========

- Changed Game status to beta due to bugs


01/19/25
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--- BOSS ---

- Added health difficulty
- Trying to fix master hand functionability caused from hud overrides other hud (it might works in chinese servers yeah)

01/18/25
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---- BUGS ---- (not looney tunes reference)

- Trying to fix materials by moving them inside new folder instead of /material/
- Fixed Louis Ruins Far Z Plane inside the parkour area
- Reduced time Cutscene from Herschs Payload map
- Trying to fix host_timescale not stopping it

---- ADDS ----

+ Removes Cargo doors in Louis Ruins (requires when you reach the entrance of temple)

Update: 15 Jan @ 7:26am