Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Juvenile - Rebel Rabbit of the Stars
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Update: 9 Mar @ 1:03pm

# Patch Notes V1.1.4

# Universal

# Most, if not ALL of Juvenile's moves have received a flat nerf in their hitstun.

# Moves:

# Ascending Moon's hitbox has been adjusted.

# Hard Read's IASA has been increased (20 -> 38).

# Ivory Prestissmo's hitboxes and block pushback have been adjusted.

# Accelerate is now interrupt on opponent turn



# Projectiles:

# Raving Rigel's size has been significantly reduced.

# The bullet's trajectory is COMPLETELY RANDOMIZED on collision with any projectile.

# Misc:

# The "Royal Guard!!!" parry requirement has been significantly reduced (30 -> 7).

# "BRILLIANT" Stance switches have been completely changed to appear as "PERFECT" stance switches to accommodate for the stance switching supers.

# Adjusted the visuals to properly welcome a LONG awaited guest...

# The codex has been updated for some moves.

Update: 14 Feb @ 9:02pm

# Hotfix V1.1.3


# Calamity's Ego now uses an air option.

# Umbral Levin Knuckle can now block cancel.

# Toned down particle EFX to help reduce overstimulation.

Update: 27 Jan @ 6:02pm

# Hotfix V1.1.2


# Increased Apheilion DPS to damage per 2 ticks.

# Guncork Smash's Knockback has been reduced (15 -> 10)

# Razing Rocket's drag strength has been increased.

# Maximum Kisaragi is now Hard Knockdown.

# Fixed Trigger Hike framekilling on hit.

# Ascending Moon's Knock back has been adjusted.

# Accelerate and Rewind are now interruptibile on opponent turn from frame 12.

# Adagissmo Exploit's knockback has been adjusted.

# Disorder's Knockback has been increased (5 -> 12). It also air ground bounces now.

# The last hit of Ivory Prestissmo Knockback has been increased (5 -> 12).

# Ivory Prestissmo's knockback direction has been adjusted.

# Fixed Apheilion for real this time...

# Kill Rhythm now makes Accelerate/Rewind IASA 12.

# Gear Shift now resets momentum and now leaps a further distance.

# Fixed an issue with starlight ignition's animation repeating incorrectly.

# Added a music toggle for Nacreous Taunt!

# None of the normals in Punisher have Initiative. Nothing happens with initiative bonus, it was just a graphical bug.

# At the advice of my DAD, added a lore section in the codex.

# Increased Parry Hitstop on a lot of moves that needed it.

Update: 26 Jan @ 6:03pm

# Hotfix V1.1.1

# Nacreous Taunt now plays music for REAL this time.

# Apheilion debuff damage over time has been decreased by 75%.

# UI particles have been heavily reduced.

Update: 26 Jan @ 2:39pm

# Patch Notes V1.1:

# This update will serve to fix a couple of issues regarding things like their neutral and will assist with
# overall balancing of the character, and maybe flesh out their gameplan a bit more (AND FIX A SHIT TON OF BUGS).

# With that said:

# Stats:

# Juvenile's Super Dash normal speed and max speed has been increased dramatically (Normal: Mach 17 -> Mach 23, Max: Mach 40 -> Mach 57.5).

# Juvenile's Super Dash normal speed has been increased (Mach 17 -> Mach 23)

# Juvenile's Air Dash speed has been increased (Mach 12 -> Mach 17).

# Sadness gain has been accelerated to fix stalling issues (100% -> 120%).

# Polarity/Perhelion:

# The install obtained from max polarity will be dubbed "Perihelion State" or Perihelion for short. Sounded cooler.

# Passive Super gain per frame in each level has increased signifcantly (LV 1, 2, 3 + 0.5 super/f)

# Perihelion HP Drain has been halved. (20HP reduction per frame to 10).

# You will no longer lose HP overtime via Perihelion if you have 5000 health or less.

# You will no longer lose HP overtime via Perihelion while you are in a combo.

# Normal Mode:

# Bullet is no longer hard knockdown.

# The last hit of Nacreous Reverie no longer extends hitstun until knockdown.

# You can now use Inst. Cancel in Acceleration, Distortion, and Kisaragi stance (for most moves).

# You can now use Punishing Cancel in all stances except for Kisaragi Mode (for most moves).

# Trigger Hike's knockback and knockback direction has been adjusted and ground bounces. Sends people in the air too.

# Trigger Hike's ground bounce knockback modifier has also been reduced significantly (100% -> 30%).

# Hard Read is now accessible on all grounded stances and swaps to punisher mode on startup and landing the counter.

# Grounded Grabs no longer knock the opponent down immediately.

# Stagger Zone is no longer cancellable on block.

# Razing Rocket is now usable on the ground.

# Ascending Moon has been completely reworked and is now 8f, vacuums, and only strikes once.

# Ascending Moon's knockback has been increased (2.75 -> 8.75).

# Ascending Moon's IASA has been dramatically reduced (42f -> 19f).

# Ascending Moon's damage has been increased slightly (850 -> 900).

# Velocity Revolver is no longer self hit cancellable or self interruptable, but it now gatlings into Razing Rocket.

# Fracturing Friction (no longer teleports people. thank god.) SDI Modifier has been dramatically reduced (900% -> 100%).

# Fracturing Friction now has projectile invulnerability starting from frame 3. Hitbox has also been adjusted.

# Gambit Drag Strength increased significantly (Drag STR 10 -> Drag STR 3).

# Nacreous Taunt no longer manipulates the IASA of the opponent. That was a bug.

# Nacreous Reverie's overall damage and minimum damage has been increased significantly. (Normal: 500 -> 800 per hit, Min: 300 -> 500 per hit)

# Foot Dive's force speed has been doubled.

# Round Toss no longer halts all movement on use; its also now usable in the air!

# Riveting Regulus is also usable in the air, and is also flippable!

# Hard Read is now usable in the air and no longer halts momentum, but can no longer be effective outside of initiative.

# Razing Rocket is 6f on initiative. Also increased drag strength. (Drag STR 1 -> Drag STR -5)


# Punisher Mode:

# All continuation moves scale combo.

# All continuation moves will trigger regardless of if you landed a hit or a blocked hit or not.

# All continuation moves' damage has been dramatically increased. It's too many moves to go over in specifics so go GRAB THE CODEX ALREADY.

# Disorder is now 10f. It also has a tipper!

# Commitment Counter Hitlag ticks have been reduced. (23f -> 18f)

# All of Punisher mode's hitstun (EXCLUDING EXTENDED VARIANTS) has been increased by 5f.

# All Punisher Exclusive Attacks are no longer self hit cancellable.

# The second hit of Gouging Revolution (Barrel Sweep EX) now ground bounces and wall slams.

# Pulverizing Python's proration has been increased DRAMATICALLY (PRT 2 -> PRT 10).


# Acceleration Mode:

# Accelerate sets is no longer flippable and is IASA 15.

# Accelerate's no collision window has been adjusted (Start 0f ~ End 7f)

# Added a move that seamlessly transitions you to Acceleration Mode (Ivory Prestissmo).

# Added an alternate toggle that changes the movement of Accelerate.

# Literally verything about Gear Scissors except for visuals and damage has been adjusted SLIGHTLY.

# Added 2 moves for acceleration stance (Gear Shift, Gear Spock).

# Gear Rock no longer resets momentum.

# Gear Scissor's hitstun has increased considerably (20f -> 38f).


# Kisaragi Mode:

# Genesis Leap, Maximum Kisaragi, and Axi Orbit no longer land cancels.

# Added a move that can also transition into Kisaragi Mode (Calamity's Ego)

# Distortion Mode:

# Rewind is now IASA 15.

# Added a move that seamlessly transitions you to Distortion Mode (Adagissmo Exploit).

# Added a move for Distortion mode (Gashing Oscillation).

# Polygato is no longer block punishable and no longer block cancels on the first hit.

# Full Drive and Guncork Smash now have hyper armor on initiative (6f ~ 10f).

# Guncork Smash's knockback has been halved.

# Around The Moon, Guncork Smash, Full Drive, and Low Beat now have slightly increased victim hitlag (+4f from V1.0)


# Projectiles:

# All projectiles auto free-cancel on getting hit.

# Raving Rigel and Riveting Regulus angle limit has widened (90 degrees -> 180 degrees).

# Riveting Regulus takes slightly more hitlag (0% -> 10%) and explodes within 20 frames after getting hit.

# Raving Rigel's Hitlag taken modifier has been dramatically reduced (100% -> 5%).

# Bullet's Hitlag taken modifier has been dramatically reduced (100% -> 5%).

# Bullets take more hits to accelerate to its fastest velocity.

# Misc.

# Added an option to reduce the amount of flashy UI elements.

# Adjusted the opacity of some UI particles and added a slider to reduce the opacity (WIP).

# Fixed an issue with Juvenile's UI being congruent to the opponent when they're ALSO playing as Juvenile. Special thanks to cat, adam, and script finding this issue.

# PROBABLY fixed an issue with the Juvie VS GG intro matchup, I'm not sure if it did anything and I can't test it out in godot editor LMAO.

# Fixed an issue where the S rank achievement just wouldn't apply!

# Added several new unique CLASHING interactions with several characters that my friends made. You know who you are.

# Fixed an issue where you literally just couldn't Inst./Punishing Cancel XD

# Fixed an issue with framekills occuring against characters with clash intros when you have the disabled.

# Fancied up the UI for Juvenile a little bit more as well as some decorations for the codex to make it feel more sporadic!

Update: 16 Jan @ 5:37pm

Juvenile V1.0