Project Zomboid

Project Zomboid

Zomboid Forge [B42]
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Update: 2 Feb @ 3:09pm

3.0.5

Fixed:
  • Fixed a mistake in the Bandits patch which causes an error on mod loading and also another one forcing the load order to be perfect (now it should not depend on it)
  • Limited sounds of zombies playing by distance, thus limiting the amount of zombies that get a sound played and ignores zombies that can't even get a sound heard

[discord.gg]

Update: 2 Feb @ 8:59am

3.0.4

Fixed:
  • Improved Bandits compatibility, it should work decently now
  • Possible improvements to custom voices of zombies

[discord.gg]

Update: 21 Jan @ 5:00pm

3.0.3

42.1 patch

Fixed:
  • Zombies visual initialization now differentiates between a partially loaded zombie and a recycled one
  • No longer using OnWeaponHitXp anymore, until the devs fix their shit. Replaced by a delay of 1 tick to run the function, right after the character hit the zombie

[discord.gg]

Update: 19 Jan @ 10:48am

3.0.2

Added:
  • New ZomboidForge.PlayVocals method to handle vocals of zombies
  • New customVoice variable for playVocals zombie method

Changed:
  • Renamed a bunch of variables that are in the ZomboidForge module to easily differentiate core loaded variables from temporary variables (this will be applied to other stuff later down the road)

[discord.gg]

Update: 18 Jan @ 2:58pm

3.0.1

Changed:
  • animationVariable can now be a table of multiple animation variables

[discord.gg]

Update: 17 Jan @ 3:32pm

3.0.0

B42 release !

This is a complete rewrite of the framework to utilize the changes to zombies in B42. The main major change is that you can now detect easily when a zombie gets created, thus setting the zombie stats when it loads instead of constantly checking if its set. Same with clothing and visuals.

[discord.gg]