Kingsvein

Kingsvein

Mockstones
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Update: 25 May @ 2:16pm

Panther transformations keep regeneration and fist upgrade
Panther with Learned passive keeps channeler upgrade
Margol:
- can reserve fire breath for instant cast next turn if allies are in targeted area of delayed fire
- instant fire breath will not go on cooldown if delayed effect was interrupted by other mechanics
- higher ranks increase fire skill, not just ability effect, so rank may also benefit 3 Ashen spells
- fixed display value and fixed higher ranks that reduced actual effects instead
- fixed area preview of spray if blocked by walls, possible aoe fix if multiple margol same turn
Shrike: added missing Charge ability from other shrike variant like the description said
Waxen Mockup: removed limit of 90% HP of target, using only limit from character skills

Update: 15 Mar @ 9:56am

Mockup copies head of class humanoids with lua script instead of default dummy waxen head

Update: 22 Jan @ 1:17pm

fixed Vivimimic morphed PhysAtk and echo adept effects
added Mimento passive: After attacking with a weapon, retain its Mimetic Skill bonus for 2T. When you end your turn, retain any Echo Adept bonus for 2T.

Update: 21 Jan @ 1:07pm

-- ability demos added
-- removed Margol melee requirement and sprite adapts better to caster color
-- fixed Clow missing physical dmg since weapon augment was disabled from it
-- fixed Counterpart capping up lower dmg
-- fixed Vivimimic PhysAtk effects not enabled
-- panther hurt caster HP bar no longer blinks on transform
-- cleaned some Shrike duplicates from Cutter mod that did not need to be duplicates

Update: 19 Jan @ 3:50pm

Initial upload