Barotrauma

Barotrauma

Yet Another Mudraptor Job
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Update: 9 Apr @ 8:24pm

see apr. 7th update

Update: 9 Apr @ 8:09pm

reverted to feb. 3 version to fix duplication glitch

Update: 7 Apr @ 5:55pm

- fixed missing affliction for backpacks
- fixed incorrect "relentless" duration in talent description

Update: 7 Apr @ 2:49am

  • FINALLY fixed the network error that would frequently crash servers upon loading a level (hopefully!)

Update: 3 Feb @ 6:29am

  • movement collider smaller. easier to climb ladders and pass through hatches
  • fixed "Guardian Angel" talent causing error

Update: 1 Feb @ 9:41am

  • adjustments to mudraptor player ragdoll and animations
    • turning now has a 0.2 delay
    • slow swimming is less wobbly
    • walking steps are shorter with less wobble
    • when running, the tail is less stiff
    • no longer possible to equip hair or accessories as mudraptor
    • movement collider smaller and angled. can sometimes climb through hatches if not sprinting
  • 7 new footstep sounds for mudraptor babies and players
  • 5 new raptor nap sounds
  • fixed armored mudraptors not sharing properties with the unarmored species
  • Talent tree changes
    • Bloodthirsty: when below 50% hp, gain +75% attack, +15% speed, +50% stun resist
    • Familiar Waters: when wet, gain +25% attack, +15 speed, +50% stun resist
    • Feisty (new, Predator T3): +15% swimming, +50% creature attack
    • Guitar raptor and Clown College have been merged
    • Guardian Angel (new, Student T2): draw aggro, +10% defense

Update: 30 Jan @ 5:59am

  • fixed Heat Signature talent error
  • fixed Familiar Waters talent error
  • Familiar Waters now mentions the 50% stun resistance you gain in the description

Update: 29 Jan @ 3:34am

  • changes to baby mudraptors
    • no longer avoid enemies stronger than them
    • changed ai to borrow some targets from vanilla petraptors
    • turns into an item faster
    • now fits into mudraptor backpacks
    • now fits into bag slots
    • eating speed changed from 1 to 3
    • attack interval changed from 2 to 1
    • now inflicts 1 bleeding (was 0)
    • damage multiplier changed from 0.25 to 0.75
    • range multiplier changed from 0.5 to 0.75
    • impact multiplier changed from 0.25 to 0.5
  • basic mudraptor backpack can now hold 1 crate
  • mudraptor bio-backpack can now hold 1 crate (caravan pack still holds 2)

Update: 27 Jan @ 4:17am

  • fixed "Bloodthirsty" talent generating errors
    • "Bloodthirsty" now affects all attack power
  • (kinda) fixed mudraptor player not being added to crew
    • after being killed during a round, mudraptor players will not be re-added to crew on respawn. they are added to the crew list when the next round starts.

Update: 25 Jan @ 6:23pm

  • mudraptors now receive duffel bag on despawn
  • health regen from eating changed from 1.0 to 1.5
  • double injection speed of "jumpy" syringe
  • changed recipes of most armor items to be less expensive and more immersive
  • changed caravan backpack recipe to require titanium instead of ballistic fiber
  • changed bio flare and bio backpack crafting recipes to accept any plant
  • all bio flares now deconstruct into glowsticks
  • most mudraptor helmets now resist generic type "damage" rather than "blunttrauma, lacerations, gunshotwound, bitewounds"

  • NEW MUDRAPTOR HELMET VALUES:
    • basic helmet:
      - damage 80%
      - bleed 80%
    • pirate helmet:
      - damage 80%
      - gunshot 90% (was 80%)
      - bleed 85% (was 90%)
      + 15 helm (was 0)
      + 10 weapons
    • veteran helmet:
      - damage 85%
      - bleed 95% (was 90%)
      + 0 helm (was 15)
    • clown helmets:
      - damage 80%
      - bleed 80%
    • engineer and medical helmets:
      * same values as pirate helmet
  • NEW MUDRAPTOR ARMOR VALUES:
    • no armor:
      * vitality 250
      - stun 50%
      - bleed 75% (was 90%)
      - burn 10% (was 25%)
    • basic armor:
      - damage 85% (was 90%)
      - bleed 80% (was 100%)
      - burn 75%
    • pirate armor:
      - blunttrauma,lacerations,bitewounds 90%
      - gunshotwound 95% (was 90%)
      - bleed 88% (was 100%)
      - burn 85% (was 75%)
    • veteran armor:
      - damage 95% (was 90%)
      - bleed 95% (was 100%)
      - burn 75%
    • clown armor:
      - damage 85% (was 90%)
      - bleed 80% (was 100%)
      - burn 80% (was 75%)
  • Veteran armor talent renamed, now gives 10% extra dmg reduction (was 15%)
  • pirate armor talent now gives 10% extra dmg reduction (was 15%)
  • Having body armor equipped now gives a global 10% damage reduction
  • Fixed "Bloodthirsty" talent giving "Foolhardy" buff instead of attack power
  • many talent descriptions were altered to better fit conventions
  • altered "relentless" talent: half duration, but with +300% attack power