Unturned

Unturned

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Update: 8 Feb @ 5:26am

Change Log

Added

• Flags around the boat safezones.

Changed

• Legends are now added to the chart to help decipher what areas are.
• Deadzones are now red on the map.
• Composition-C grenades are now slightly more common.
• Extended safezone around Tom's teleport boats.
• Bipods no longer attach to Assault Rifles.
• Rebalanced the Vulture and Vulture-S respectively.
• Made the safezones around boat teleports larger.
• Maple and Pine storage is no longer locked.
• Birch storage remains locked however now has 1 scrap added to the crafting recipe.

Fixed

• Vodnik taking damage from small arms fire. [Thanks Maxonym!]
• Small area of Airport Deadzone wasn't actually a deadzone. [Thanks NullStranger!]
• Pine Tree #4 now uses the correct explosion effect.
• Sometimes spawning under the map. [Thanks NullStranger!]
• Counter sink Pine being locked.
• Counter sink Birch is now locked.

Update: 2 Feb @ 6:43am

Update!

Thank you everyone for your support of my map, it means the world to me as I poured a lot of time and effort into it.
I know I haven't updated in a little while but now that I have a few problems to work on I've been able to fix them as best I can!
A few notes however,
Unfortunately I can't for the life of me get canteens to boil properly, I could've sworn it worked at one point, however to substitute for this issue they now give the player 90 water not 80.
I see a lot of people having issues finding decals around the map, mostly in the Coalition quests and the Janitor quests. Please change your render setting set to Deffered, as this allows decals and then restart your game for it take effect.

Change Log

Added

• Small underwater caves.
• 2 new metal nodes (Deadzone and Underwater) and both differ from regular nodes in terms of their drops and respawn time.
• More metal spawns around the map and in hidden caves.
• New small locations to the underwater areas of the map. Sunken boats, containers etc, all with loot spawns.

Changed

• The respawn of metal nodes has now been reduced greatly to 600 instead of 1200.
• Canteens now give the player 90 water instead of 80.
• Added more coalition vehicle spawns outside of the airport, however left the vehicles spawns inside for use with a carjack.
• Increased size of Church navigation to allow for horde beacons to be used more easily.
• Added more targets to "Gunsmith #6", however 25 targets is still the completion amount for the quest.

Fixed

• Removed Zombie NPC from Shed in Charleston - This was due to being subscribed to Tekanov at the same time. [Thanks F2P!]
• Cooked Trout now requires cooking skill, and a frying pan. [Thanks Crimson!]
• Small dialogue issue with Gunpowder Garry.
• Rebaked foliage around the map to fix some spots of inconsistency.
• Fixed issue with a quest not being counted towards completion of all quests.

Update: 21 Jan @ 7:32am