Project Zomboid

Project Zomboid

[B41/B42] 10 Years Later - WIP
Showing 1-10 of 23 entries
< 1  2  3 >
Update: 2 Aug @ 8:29am

- Fixed the bug of generating trees each time a game is loaded on b41

Update: 14 May @ 2:39am

[V.1.4.2] Fix

- Fix snow sprite on trees

Update: 18 Mar @ 11:25am

[V.1.4.1] Update

- Added a sandbox option to disable random vehicle rotation (vehicle already present on the vanilla map)

Update: 12 Mar @ 10:33am

Update: 12 Mar @ 10:33am

Update: 8 Mar @ 1:09pm

[V.1.4.1] Update

- Added script to randomly generate tree foliage by Alree

Update: 8 Mar @ 12:00pm

[V.1.4.0] Update

- Remove all vehicles spawn submods, vehicle spawn rate + random angle is now managed by sandbox options in the main mod

If you have a save that used one of the vehicle mods (Low / vanilla / high), you need to go to "Load" => click on "more...", "Choose mods..." and remove missing mods.

Update: 8 Mar @ 10:56am

[V.1.3.5] Fix

- Fix lua error : `Callframe at: get function: v13 -- file: TYL_GENERATOR.lua line # 17 | MOD: [B42] 10 Years Late
- Add random blood generation on vehicles.

Update: 26 Feb @ 9:39am

[V.1.3.4] Fix

- Fix vegetation spawning in water
- Optimization of random trash (WIP)

Update: 24 Feb @ 1:19pm

[V.1.3.3] Update

- Added random bush generation (disabled by default)