WARNO
The Fulda Gap 1989: The Battle for the Center
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Update: 27 Jan @ 6:26am

Game Version = 141935
Mod Version = 0

The AMX-30 is a main battle tank designed by Ateliers de construction d'Issy-les-Moulineaux (AMX, then GIAT) and first delivered to the French Army in August 1966. The first five tanks were issued to the 501st Régiment de Chars de Combat (Tank Regiment) in August of that year. The production version of the AMX-30B weighed 36 metric tons (40 short tons) and sacrificed protection for increased mobility. The French believed that it would have required too much armor to protect against the latest anti-tank threats, thereby reducing the tank's maneuverability. Protection, instead, was provided by the speed and the compact dimensions of the vehicle, including a height of 2.28 meters. It had a 105 mm gun, firing a then advanced high-explosive anti-tank (HEAT) warhead known as the Obus G. The Obus G used an outer shell, separated from the main charge by ball bearings, to allow the round to be spin stabilized by the gun without spinning the warhead inside which would disrupt jet formation. Mobility was provided by the 720 horsepower (540 kW) HS-110 diesel engine, although the troublesome transmission adversely affected the tank's performance.

Changed AMX-30 Tank gunnery ranges, movement, and optical sighting.
AP:18 AMX-30B2 BRENNUS,
AP:17 AMX-30B2,
AP:16 AMX-30B

Changed Optical Sighting Level from Bad to Normal for Brennus, and B2 models, changed AMX-30B to Mediocre.

Maximum range changed for Tank gun to ~3840 for AMX-30B2 Brennus, AMX-30B2 Maximum Tank gun range,

Update: 26 Jan @ 7:49pm

Game Version = 141935
Mod Version = 0


The Kampfpanzer Leopard (styled as Kampfpanzer Leopard 1 or Leopard I after the introduction of the Leopard 2) is a main battle tank designed by Porsche and manufactured by Krauss-Maffei in West Germany, first entering service in 1965. Developed in an era when HEAT warheads were thought to make conventional heavy armor of limited value, the Leopard design focused on effective firepower and mobility instead of heavy protection. It featured moderate armor, only effective against low caliber autocannons and heavy machine guns, giving it a high power-to-weight ratio. This, coupled with a modern suspension and drivetrain, gave the Leopard superior mobility and cross-country performance compared to most other main battle tanks of the era, only being rivaled by the French AMX-30 and Swedish Strv 103. The main armament of the Leopard consisted of a German license-built version of the British Royal Ordnance L7 105 mm rifled gun, one of the most effective and widespread tank guns of the era.

The design started as a collaborative project during the 1950s between West Germany and France and was later joined by Italy,[1] but the partnership ended shortly after, and the final design was ordered by the Bundeswehr, with full-scale production starting in 1965. In total, 6485 Leopard tanks have been built, of which 4744 were battle tanks and 1741 were utility and anti-aircraft variants, not including 80 prototypes and pre-series vehicles.

The Leopard quickly became a standard of many European militaries, and eventually served as the main battle tank in over a dozen countries worldwide, with West Germany, Italy, and the Netherlands being the largest operators until their retirement. Since 1990, the Leopard 1 has gradually been relegated to secondary roles in most armies. In the German Army, the Leopard 1 was completely phased out in 2003 by the Leopard 2, while Leopard 1-based vehicles are still widely used in utility roles.

The Leopard 2 has replaced the Leopard 1 in service with many other nations, with derived vehicles using the Leopard 1 hull still seeing service. Currently, the largest operators are Greece, with 520 vehicles, Turkey, with 397 vehicles, Brazil with 378 vehicles and Chile with 202 vehicles. Most of these vehicles have been upgraded with various improvements to armor, firepower, and sensors to maintain their ability to engage modern threats.

Changed Leopard 1 Tank gunnery ranges, movement, and optical sighting.

Update: 26 Jan @ 7:26pm

Game Version = 141935
Mod Version = 0

Specifications (SA 330H Puma)
Orthographically projected diagram of the SA330 Puma Line Drawing
Data from Jane's All The World's Aircraft 1976–77[136]
Supply Capacity 2,500 kg
General characteristics

Crew: 3
Capacity: 16 passengers
Length: 18.15 m (59 ft 6½ in)
Rotor diameter: 15.00 m (49 ft 2½ in)
Height: 5.14 m (16 ft 10½ in)
Disc area: 177.0 m² (1,905 ft²)
Empty weight: 3,536 kg (7,795 lb)
Max takeoff weight: 7,000 kg (15,430 lb)
Powerplant: 2× Turbomeca Turmo IVC turboshafts, 1,175 kW (1,575 hp) each
Performance

Never exceed speed: 273 km/h (147 knots, 169 mph)
Maximum speed: 257 km/h (138 knots, 159 mph)
Cruise speed: 248 km/h (134 knots, 154 mph) econ cruise
Range: 580 km (313 nm, 360 mi)
Service ceiling: 4,800 m (15,750 ft)
Rate of climb: 7.1 m/s (1,400 ft/min)
Armament

Guns:
Coaxial 7.62 mm (0.30 in) machine guns
Side-firing 20 mm (0.787 in) cannon

Update: 26 Jan @ 1:48pm

Game Version = 141935
Mod Version = 0

Update: 26 Jan @ 12:12pm

Game Version = 141935
Mod Version = 0

Update: 26 Jan @ 8:56am

Game Version = 141935
Mod Version = 0

Global Modifications:
• All vehicles off-road speed changed to 50-60% of maximum road speed.
• All German, U.S (United States)., and Belgian M113 variants frontal and side armor increased to 2, and top rear armor made 1.
• All units use cross-country speed which is a reduced speed that is approximate between 50%-55% of maximum road speed.
• Road Speed Bonuses changed to reflect vehicle maximum speed and all vehicles will use road by default.
• Anti-Aircraft Missiles have been changed to have longer ranges, but larger minimum engagement distances.
• Anti-Aircraft Missiles have been changed to have minimum engagement altitudes and distances.
• All Aircraft receive ECM capabilities SEAD aircraft provide longer detection ranges and higher ECM protection values than other aircraft.
• Helicopters can use change altitude to maneuver around the battlefield avoiding SAM detection and engagement evasion tactic.
• ATGM Missiles Ranges Increased to match real-world values.
• ATGM Missile speeds changed to match real-world values.
• ATGM Missile Sight changed to provide limited visibility through Smoke/Woods for models that use FLIR/thermal, or Electro-Optical Imaging tracking of targets.
• ATGM teams (WARSAW PACT) cost reduced from 80/90 to 40/45.
• ATGM teams (NATO) cost reduced from 90/100 to 45/50.
• Changed the tactical order menu options to match new transport option changes by editing the menus for each modified transport listed in this changelog the unit troop carry capacity can be changed by editing the referenced .ndf extension file listed below: “%SYSTEM_ROOT_DIRECTORY%\WARNO\Mods\YOUR_MOD_NAME\GameData\Generated\Gameplay\Gfx\ OrderAvailability_Tactic.ndf”
US/NAT0 Reconnaissance Units:
• Bradley CFV troop carry capacity 2 scout/snipers.
• Bradley CFV increased visual magnification sight range, allowing limited visibility through Smoke/Woods/buildings from FLIR/thermal Electro-Optical Imaging and tracking of targets.
• M150 ATGM weapons system changed to ITOW as per FM17-100 TO&E.
• M150 Frontal and Side Armor Increase to 2 from 1.
• M150 troop carry capacity 3-man ITOW ATGM team.
• M150 increased visual magnification sight range, allowing limited visibility through Smoke/Woods/buildings from FLIR/thermal Electro-Optical Imaging and tracking of targets.
• M981 Frontal and Side Armor Increase to 2 from 1
• M981 FISTV troop carry capacity 4 soldiers.
• M981 FISTV increased visual magnification sight range, allowing limited visibility through Smoke/Woods/buildings from FLIR/thermal Electro-Optical Imaging and tracking of targets.
• M981 FISTV Cost Changed to 25.
• M1025 HMWV AGL troop carry capacity 4 scouts.
• M1025 HMWV M2 .50 Cal troop carry capacity 4 scouts.

US/NAT0 Anti-Tank Units:
• M901 ITV cost changed from 90 to 45.
• M901 ITV added as transport option for ITOW ATGM team.
• M901 ITV troop carry capacity 3-man ATGM team.
• M901A3 ITV cost changed from 100 to 50.
• M901A3 ITV added as transport option for TOW2 ATGM team.
• M901A3 ITV troop carry capacity 3-man ATGM team.
• M1025 HMMVW TOW ATGM added as transport option for TOW2 ATGM team.
• M1025 HMMVW TOW ATGM troop carry capacity 3-man ATGM team.
US/NAT0 Anti-Aircraft Artillery Units:
• M163 PIVADS troop carry capacity 2-man stinger team.
• M163 PIVADS was added as transport option for stinger team.
• AN/TWQ-1 Avenger HMMVW Avenger added to 8th Infantry Division Deck
US/NATO Helicopters:
• Transport Carry Capacity changed to match real world values.
• OH58C – Observer troop carry capacity 4 soldiers.
• UH60 Command/Supply/Transport troop carry capacity 11 soldiers, Supply (4,100 kg).
• UH1H transport troop carry capacity 11, Supply (1,760 kg).
• CH47 transport troop carry capacity 55 soldiers, Supply (10,886 kg).
WARSAW PACT Helicopters:
• Transport Carry Capacity changed to match real world values.
• Mil Mi-8 troop carry capacity 24 soldiers, Supply (4,000 kg).
• Mil Mi-2 Recon/Transport troop carry capacity 8 soldiers, Supply (700 kg).
• Mil Mi-24 Recon/Gunship carry capacity 8 soldiers, Supply (2,400 kg).
• Mil Mi-26 Transport/Supply troop carry capacity 90 soldiers, Supply (20,000 kg).
WARSAW PACT Antitank:
• 2A45 Sprut-A Towed Antitank gun receives 4 Guided Missile rounds
WARSAW PACT Reconnaissance Units:
• BDRM-2 troop carry capacity 2 soldiers.
• BDRM-2 target detection range increases when not moving.
• BDRM-2 cost changed from 40 to 25 command points.
• Motorized Razvedka reconnaissance infantry armed with RPG-VR and RPK-74 as support weapons.
• Razvedka reconnaissance infantry changed from 4 to 7 men, armed with RPG-7VL (replace the RPG-22) and RPK-74 as support weapons.
• BRM-1 increased sight range, allowing limited visibility through Smoke/Woods/buildings from TALL-MIKE Surveillance RADAR detection and tracking of targets.
• BRM-1 movement changed to
• BRM-1 target detection range increases when not moving.
• BRM-1 troop carry capacity 4 soldiers.
• Spetznas squad size changed from 6 to 8 men.
• BTR Motor Rifle Squad reduced from 8 to 7 men.
WEAPONS:
Small arms:
• All 9mm => 0.0425 to 0.09 HE; suppression 5
• All 5.56mm => 0.035 to 0.0556 HE
• All 7.62mm => 0.042 to 0.0762 HE
MG:
• All 5.56mm => 0.09 to 0.0556 HE; suppression => 21 to 10m; Splash radius => 53 to 21m
• All 7.62mm => 0.108 to 0.0762 HE; suppression => 25 to 10m; Splash radius => 63 to 22m
• All vehicle 7.62mm => +175m range ground and helicopter
Tripod:
• Changed splash radius of grenade launchers from 6 to 7 meters (soviet) and from 8 to 10 meters (US)
• Changed splash radius of machine guns to match splash of assault rifles
• Changed damage profile of HMG from HE auto-canon to fmballe
Sniper:
• Bolt action: aim time increased from 5 to 6 seconds, reload time increased from 5 to 8 seconds
Flame:
• Flamethrower damage reduced from 1.4 to 1.14HE
• Handflammpatrone damage reduced from 0.35 to 0.2HE
• Flash damage reduced from 0.66 to 0.4HE
• AGL damage increased from 0.4 to 1.163HE
• RPO damage increased from 0.93 to 1.13HE
• Satchel suppression increased from 50 to 300
• M67 RCL HE damage increased from 0.9 to 0.99HE
Anti-tank:
• All infantry AT suppression increased by 250% (excluding RCL)
• All AT splash suppression radius increased by 10%
• All AT splash damage radius removed to prevent multiple kill effect.
• Drastically increased critical rate of infantry AT weapon except RCL (from 5.5% to ~70% chances)
• Reduced and compressed AT range from 500m/675m/850m to 500m/600m/700m
• *Only exception is RPG29 which remain at 850m
• Increase accuracy by 10% for the 600m AT and 20% for the 700m to compensate for the range loss.
Surface-To-Air Missiles:
• Increased time between shots from 3s to 8s for BUK/KUB/I-HAWK
• Increased time between shots from 2s to 3s for all short/medium range missile AA
• Increased reload time from 2s to 3s for planes AA missiles.
All Missiles:
• Stress on miss feature added from both ground and air missiles, high end AA missiles have better suppression effect.
Anti-Aircraft Artillery:
• Increased minimal accuracy for anti-air guns by 10% accuracy static.
• Increased ground range for Anti-Aircraft Artillery to match real world values.
• Increase aim time by 5 sec for non-radar Anti-Aircraft Artillery.
• Increase reload time by 5 sec. for non-radar Anti-Aircraft Artillery.

SEAD:
• Increased HARM and Shrike missile speed to match actual real-world statistics
• Increased Reload time from 2 to 3s
• Detection range for SEAD increased to 29km.
Tank Cannon:
• Reduced suppression by 10%
Rockets:
• Increased Dispersion by 15%
• Increased suppression by +15%
• Reduce damage between 3%-8%
Plane automatic cannons:
• Increased 20mm damage from 0.46 to 0.51HE
• Increased 23mm damage from 0.529 to 0.54HE
• Decreased 25mm damage from 0.675 to 0.59HE
• Decre