tModLoader

tModLoader

Turtle's L'il Storm Drake Race
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Update: 30 Jul @ 5:47am

Version 0.4.12
** New **
None

** Changes **
None

** Fixes **
- Fixed for L'il Dragon v4.11.3

** Code/Internal **
None

Update: 24 Jul @ 12:33am

Version 0.4.11
** New **
None

** Changes **
None

** Fixes **
- Fixed breath projectile spawning position after latest L'il Dragon update.

** Code/Internal **
None

Update: 21 Jul @ 6:29am

Version 0.4.10
** New **
None

** Changes **
None

** Fixes **
- Storm Dash, Doom Bolt and Doom Laser hitboxes now use local immunity to prevent one another from blocking their hits.
As a result, dash damage may seem a bit higher than before.

** Code/Internal **
None

Update: 11 Jul @ 7:18am

Version 0.4.9
** New **
None

** Changes **
- L'il Dragon dependency bumped to v4.10.5

** Fixes **
- Fixed Storm Drake hover wings not working properly when gravity is flipped (controls were inverted, couldn't land on the 'ceiling').

** Code/Internal **
- Tweaks to use new ModifyWingPositions function from L'il Dragon + rendering code optimisations.

Update: 9 Jul @ 10:18pm

Version 0.4.8
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Moving some code over from StormDrakePlayer into StormDrake (the race object) to reduce load.
This time I didn't mess up and have to revert like I did with Onyxia heheh

Update: 3 Jul @ 2:58am

Version 0.4.7 - Changing up storm breath a little bit to make it more... interesting~
** New **
None

** Changes **
- Thorns buff removed from affinity T2 charge.
+ T2 charge now gives +20% movement speed.
+ T2 and T3 charge now halve the amount of hits for additional bolts to strike, but only in rain.
- T3 damage boost reduced from 20% to 15%.
+ T3 now increases storm dash velocity by 25%.
+ T3 now sprays out additional shots while using the storm dash. These shots will not spawn Doom Bolts or grant the associated debuff.

- Tweaked the limits on some configs to be more lenient.

** Fixes **
- Fixed improper use of Player.direction, now using Player.ChangeDir() which is the proper way to do it.

** Code/Internal **
- Charge tier checks simplified into StormDrakePlayer properties, HasT1Charge, HasT2Charge and HasT3Charge.
- Also done the same for storm dash speed, in the form of StormDashSpeed as a property.

Update: 22 Jun @ 12:10am

Version 0.4.6
** New **
- Added custom NPC dialogue for the storm drake (mostly copied from L'il Dragon race).

** Changes **
- L'il Dragon dependency bumped up to v4.9.1.

** Fixes **
None

** Code/Internal **
None

Update: 6 Jun @ 1:26am

Version 0.4.5
** New **
None

** Changes **
- Oxygen Loss config is now called 'Oxygen Capacity Increase' and uses the new Player.breathEffectiveness value introduced in the latest tModLoader version. If you have modified the default value, you may need to adjust it for the new logic.
For context, the previous config represented 'how fast breath drains, as a percentage', but the new value represents 'how much longer breath lasts, as a percentage increase of the base value'.

** Fixes **
None

** Code/Internal **
None

Update: 30 May @ 2:51am

Version 0.4.4
** New **
None

** Changes **
- Race mount size config now supports negative values.

** Fixes **
None

** Code/Internal **
None

Update: 22 May @ 1:10am

Version 0.4.3
** New **
None

** Changes **
- 'Storm Dash Hit Cooldown Modifier' default config value set to 1%. It feels better this way, so that you can chain dashes into one another freely, rather than waiting a rather arbitrary delay between each.
The config remains if you wish to revert to the old behaviour.

** Fixes **
None

** Code/Internal **
None