Intravenous 2

Intravenous 2

Caesar's Autos
Showing 1-4 of 4 entries
Update: 30 Jan @ 7:14am

I fixed it, I guess?

For the patch note, read the v1.3 entry.

Update: 30 Jan @ 7:01am

Reverted back to 1.2 because I'm a bozo.

Update: 30 Jan @ 6:46am

1.2 -> 1.3

— Player money adjusted.
— Fixed weird camera angle in showroom.
— Fixed fire alarms not working (I hope so).
— Herobrine removed.


Accidentally broke the game. Reverting back.

Update: 27 Jan @ 8:05am

[Ver. 1.0 -> Ver. 1.2]

— Replaced chainlink fences around the carshop so that player wouldn't be spawnkilled by the front entrance guard.
— Baltic Syndicate was kind enough to send a couple more guards to patrol inside the Car Shop.
— Moved around cars a little so that player wouldn't get stuck at the showroom till the morning shift comes.
— Removed instakill boomsticks some of the guards used against unwanted visitors. Doesn't mean they're nerfed though, because they're still deadly in close quarters.
— Patched out most ways to sequence break the story. Now you're 69.9999999% more safe from soft locks than before.
— Moved the toilet vent exit to another room so that you wouldn't get a load of double aught buckshot the moment you emerge from it.
— Added another vent that allows you to strangle both pizza munchers at the cafeteria.
— Added a breaker that controls the streetlights at the junkyard.
— Fixed the "map doesn't show in the map list" bug. Big thanks to Piroman and Trickyy Cluckk.
— Herobrine removed.
— Gordon Freeman no longer crashes the game on 64 bit systems.