Rivals of Aether

Rivals of Aether

Saya DE
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Update: 13 Feb @ 7:07pm

v2.28

Misc:
~Fixed Ready indicator constantly flashing
~Changed indicator timer from 5 seconds -> 3 seconds.

Update: 13 Feb @ 11:47am

v2.27

Misc:
~Added a visual "Ready" indicator above for 5 seconds when Saya has max meter, if install is activated, this indicator disappears.

Jab:
+Jab 1 and 2 hitbox size increased.
+Jab 1, 2, and 3 are more disjointed during the attack.

Fair/Bair/Dtilt:
+These attacks are more disjointed during the attack.

Fspecial:
+Added extra code to make sure the hold window isn't accidentally gone into on a double tap.

Nspecial:
~Changed window setup to only have 1 windup window, should make it easier to time.

Uspecial:
+Aerial throw hitbox angle changed from 90-> 60
+Initial hitbox size increased

Dspecial:
+Removed hop on install activation and replaced with IASA properties
-Relentless Meteor Rush now ends in Pratfall if used in the air.

Dstrong:
~Fixed getting parried on the geysers to remove all active geysers and to start the article lockout before Saya is able to place more of them.
-Detection for geysers greatly reduced if a player is not in hitstun by one of Saya's attacks.
-Angle for all hitboxes changed from 40 -> 45

Update: 11 Feb @ 1:10am

v2.26

Misc:
~Classic Alt has been renamed
~Added win quotes for Tomoko, Saelune, Putrolce, Usher, Venus, and Ciela
~Added a new alt, Poisonous
-Changed weight from .98 -> 1

Fstrong:
~Fixed SFX timing on windup

Ustrong:
+Increased size of the 1st hitbox.
+Decreased grab time to make sure the launcher hitbox connects if the attack lands late.

Fspecial:
+You can now walljump out of Hold Fspecial's endlag window
+Aerial Hold Fspecial now ledge snaps
+Aerial Tap Fspecial now refreshes djumps during the air endlag
-Air Tap Fspecial no longer parry-safe
-It now takes 10 frames after landing a hit for you to be able to jump-cancel

Uspecial:
+Slam hitbox kbs increased from .8 -> .9
+Aerial throw hitbox angle changed from 120 -> 90
+Can now carry grabbed players to blastzone consistently, but Saya SD's first.

Dspecial:
+Relentless Meteor Rush now ledge snaps
-Using Relentless Meteor Rush now uses half of the max meter instead of the current meter.

Update: 10 Feb @ 10:33am

v2.25

Misc:
~Updated code for detecting geysers in update.gml to try and decrease some lag.

Jab:
+Jab startup lowered from 6 -> 4

Dtilt:
+Increased hitbox size to better match the smear
+Dtilt active time increased from 2 -> 4
+Dtilt now gives a slight horizontal boost

Dair:
~Sourspot hps increased from .4 -> .8
-Sourspot angle changed from 30 -> 35

Fair:
+Hit 1 bkb increased from 4 -> 6
+Hit 2 bkb increased from 6 -> 7

Fstrong:
+Resized hitbox and changed hitbox shape to match the visual for Base Form Knucklebreaker
+Install Meteoric Impact startup decreased from 16 -> 14

Ustrong:
+Increased width of the 1st hitbox

Dstrong:
BUGFIX: Fixed a bug with the geysers, previously even if an geyser couldn't spawn, the count for it would increase, causing Saya to only be able to place 1 geyser, this should be fixed, as well as having better detection for the geyser itself.
BUGFIX: Geysers now also despawn if free.

+Dstrong geysers now snap to the ledge if Saya uses Dstrong too close to it
+Geyser prep time halved from 400 -> 200 frames
-Geysers can now be baited, if a player's hurtbox collides with an active geyser, it starts a weaker attack which can be parried/dodged.
-All Geysers now despawn on parry, which activates a cooldown where Dstrong cannot place any geysers for 180 frames, this will show an indicator above Saya.

Uspecial:
+Kbs increased from .9 -> 1 on the slam hitbox

Nspecial:
+Aerial version now uses the main big hitbox for the entire duration of the attack window

Fspecial:
+Jump-cancel timing no longer based on hitpause.
+Angle changed from 90 -> 60
+Damage increased from 3 -> 6

Dspecial:
~Removed unused shine windows.
~Increased tap/hold check for Dspecial from 6 -> 8, lowered windup of subsequent windows from 4 -> 2
+Decreased endlag for going into install from 16 -> 10
-Getting parried in install now depletes the current meter by 1/4th of the max meter.
-Guardian Form super armor is now only active during the attack window
-Relentless Meteor Rush no longer breaks projectiles while dashing.
-Threshold for activating Sparking Form is now 30% of her meter, due to the newly added Relentless Meteor Rush, tapping Dspecial while not at that threshold will only activate the charge window, the meter shows the threshold.

Update: 8 Feb @ 5:08pm

v2.22:

Misc:
~Changed HFX to spawn behind Saya instead of in-front.

Dattack:
~Changed Dattack to be a 1-hit instead of a 2-hit, same damage applies on-hit.

Fair:
+Hit 1 hps increased from 3 -> 5

Ustrong:
~Increased bhp of the launcher hitbox from 9 -> 10
~Increased hps of the launcher hitbox from .6 -> .8

~Increased bhp of the slam hitbox from 9 -> 10
~Increased hps of the slam hitbox from .9 -> 1

Fstrong:
~Increased bhp of the hitboxes from 9 -> 10
~Increased hps of the hitboxes from .9 -> 1
+Now gives Saya a slight horizontal boost for Base form's Knucklebreaker

Dstrong:
~Fixed Geysers to spawn correctly on platforms.
~Fixed offset of the Geysers so it shows properly on platforms.
~Increased bhp of the hitboxes from 9 -> 10
~Increased hps of the hitboxes from .8 -> 1

Nspecial:
+Decreased startup from 11 -> 8

Fspecial:
-Removed Hold version for grounded Fspecial


Dspecial:
~Changed bkb from 9 -> 8 and kbs from 1 -> 1.1
+Updated Guardian form's Dspecial to be the same as Sparking's, this does not exit Guardian form, but still costs half meter to use.
+Energy Charge Dspecial now only slows hsp instead of hard stopping.
-There is now a timeout of 120 frames after using the Relentless Meteor Rush while in Sparking before Dspecial can be used again.
*This change does not affect Guardian form's version.

Update: 8 Feb @ 5:03pm

v2.20

Update: 7 Feb @ 3:21pm

v2.2

Misc:
~Moved the meter so it correctly shows how much meter is gained and when it's fully depleted
~Added hud text in practice mode to show the cheats for the forms
~Increased cooldown of the energy charge voiceline
~Updated Steam Desc to include Fspecial's tap/hold stuff
~Added Delta Parallax to the credits for SFX (Thank you!!)

Dattack:
~Decreased bkb of the 2nd hit from 8 -> 7 to increase combo potential
~Added extra code on-hit to send the player more upwards
~Hit 2 sfx is now sfx_blow_heavy2
~Changed sfx timing to not be too early
+Hsp on the attack window increased from 8 -> 10 and added 0.6 friction on endlag
+Angle of 2nd hit changed from 40 -> 70
+Updated code to make sure if the player is hit with the first hit, the second hit will land
+Added angle flipper 10 to the 2nd hit

Utilt:
~Trimmed the smear near the end, does not affect range
~Utilt hit 1 and energy hit are now sfx_blow_heavy1
~Changed sfx timing for windup

Ftilt:
+Adjust the hitbox to better match the visual
+Ftilt increase bkb from 5 -> 6
+Increased hsp from 6 -> 8
+Moved friction from the attack window to the endlag window, increased friction from 0.4 to 0.5
+Hitbox lifetime increased from 3 -> 6
~Modified animation frames to allow for the attack to hit throughout the full travel time
~Sfx on-hit changed to sfx_blow_medium3
~Changed sfx timing for windup

Dtilt:
+Hitbox increased to fully match the kick
+Startup decreased from 10 to 6
+Hps increased from .2 to .35

Fair:
~Changed sfx timing to not be too early on the second hit
~SFX for the 2nd hits are now sfx_blow_heavy1
~Updated animation to hold the kick for longer during the transitions of the attacks for more readability
+Landing lag should be reduced from 7 to 6 or even 5 cus its just a shittier version of oly nair
+Hitboxes increased to better match the visuals of the smear

Uair:
~Changed sfx timing to not be too early
+Changed animation to Legacy Saya's Uair, making it more clear that it's actually an uair, lol
+Hps increased from 0.2 -> 0.3
+Bkb increased from 4 to 6
-Endlag increased from 8 -> 10

Dair:
~Increased hps of the spike hitbox from 0.25 -> 0.8 lowered bhp from 10 -> 9
~Updated the animation and smear for the attack
+Increased hps of the angle 30 hitbox from 0.4 > 0.6
-Startup increased from 8 to 12

Bair:
~Sfx has been changed to sfx_blow_heavy1 on the far hitbox
~Inner hitbox kb multiplier reduced from .7 -> .5
+Bkb increased from 6 to 7 and hitpause increased to 7 base and .8 hps
+Startup reduced from 9 to 7
+Angle lowered from 130 to 135
+Hitbox increased to better match the smear
-Endlag inecreased from 10 -> 13

Nair:
~Changed sfx timing to not be too early
+Hitbox adjusted to be less shrinkwrapped

Fstrong:
~Install fstrong grab on-hit is now sfx_blow_medium3
+Increased meter gain on hit from 110-> 120
+Increased the scaling of the base version from .9 to 1
-Raised the angle from the base hitbox and install slam hitboxes to 45 (it overlaps too much with dstrong)


Ustrong:
~Sfx for the launcher hit is now sfx_blow_heavy2
+Raised the blast vfx and subsequent hitboxes upwards
+Increased hitbox size for the non slam hitboxes
-Decreased meter gain per hit from 30 -> 20 to match the other strong attacks

Dstrong:
+Geysers activate anytime the enemy is in the hurtbox while in hitstun regardless of if Saya is currently attacking or not and only ignoring them if they were galaxied or currently being grabbed.
+Increased meter gain on hit from 110 -> 120
+Increase the hitpause scaling to .9 across the board
-Lowered Article detection range
-Geysers now have hit lockout of 120 frames before another one can be activated, does not affect the command grab version.

Uspecial:
+Decreased startup from frame 15 -> 11
+Changed hitbox angle from 60 -> 80
+Increased strong hitbox lifetime from 1 -> 2
+Increased looping hitbox lifetime from 9 -> 10

Fspecial:
+Gave Saya a "Geyser Bounce": Landing on the article detonates the article early, making her bounce at a harsh angle, giving Saya some extra movement shenanigans. This works with both Base's slam version and Install's slide version
-Gave the grounded version a hard speed cap due to using the dash while falling from a platform giving too much momentum
-Aerial tap fspecial landing lag increased from 18 -> 25
-Tap fspecial friction increased from .4 -> .6
-Tap fspecial startup increased from 13 -> 16
~Fspecial hit sounds have been modified (thank you fung!)
~Slide hit sfx is now sfx_blow_medium3
~Changed sfx timing for windup for both versions

Nspecial:
-Aerial version no longer parry safe
~Sfx for the grab is now sfx_blow_medium3
~Sfx for the throw is sfx_blow_heavy2
~Changed sfx timing for windup for both versions

Dspecial/install
+Added a Sparking exclusive exit attack, for the cost of half of the current meter, Saya can exit from Sparking using Dspecial.
*This move can be cancelled using parry during the startup.

Update: 7 Feb @ 3:20pm

v2.1

Update: 27 Jan @ 2:38pm

v2.0

Update: 27 Jan @ 1:27pm

v1.999