Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Cruel Boolean Wires
Showing 1-9 of 9 entries
Update: 8 Jul @ 6:48am

Update F3: The "Prime Checker" Update

- Fixed prime checkers. It's complicated.

Update: 24 May @ 6:12am

Update F2: The "How Did I Not Notice This Earlier?" Update

Removed Standard shaders from a few things, most notably the module background

Update: 10 May @ 5:49am

Update F1: The "Autosolver Implementation" Update

- Added TP autosolver. That is all. :/

Update: 25 Apr @ 9:28am

Update U6: The "Dat make no senze" Update (Major update, manual reprint required)

- **Module no longer resets to Stage 1 on a strike**
- Changed rule 6 in its entirety
- Fixed a bug on rule S
- Standard shaders replaced with KT/Mobile/Diffuse shaders

Update: 16 Feb @ 6:57pm

Update U5 - The "One Fix, One Feature" Update

- Fixed the way "◇" works.
- Changed "∅" in the manual **(MANUAL REPRINT REQUIRED)**

Update: 5 Feb @ 11:18am

Update U4: The "So C# *DOES* have memory storage, huh" Update

- The bug from U3 only occurs when the displays have the same character. It should be fixed by now.

Update: 4 Feb @ 10:59pm

Update U3: The "Attack Of The Bugfixes, Act II: Hopefully This Works" update

So Possessed found a bug where the unary operators didn't apply properly, and I couldn't really figure it out...
...the best I did for now is **changing the way unary operators work.**

Part of me expects ``IndexOutOfRangeException``s to happen, but since I changed the way those equals-statements work, they likely won't.

If this doesn't fix the bug, IDK what will.

Update: 3 Feb @ 2:35pm

Update U2: The "Attack Of The Bugfixes, Act I" Update

- So turns out I missed 2 modules in Rule U, so I added them.
- Extra manual clarifications :O (Manual reprint recommended)

Update: 2 Feb @ 9:00am

Update U1 - Initial Release x)